City of the Spider Queen

The party follows the road south from Dagger Falls into the low lands of the Dagger Hills. On the trip Renard explains everything the group needs to know about combating drow. (see below)

The party finds the trail that will lead them to the cyrpts and then continue on quite and alert for the last two miles of their journey.

Before you, the trail winds past a low, rounded hill dotted with jutting boulders and dense briar patches. Sere grasses crown barren slopes. Beyond this first rampart, a long chain of rugged hills stretches away to the south and the east - the Dagger Hills. The trail turns here and continues south, skirting the lower slopes.

Two old, small, stone buildings stand here in the shadow of the hill. The ruined shells of several more lie nearby, overgrown with tough brown grass. A niche has been cut in the hillside just past the surface buildings. Within it, a stone door stands closed in a masonry alcove.

One of the old building shells looks like a good place to "stable" the horses. And after they are takin care of the sun is still a couple hours away from setting, plenty of time to have a look around.

[sblock=Options]
There are only two whole building here:

Mausoleum A - a 45' x 35' one story building with double doors
Mausoleum B - a 25' x 25' one story building with a single door

or you could look at the doors carved into the hill side. [/sblock]

[sblock=Knowledge] Wow that was a huge check so I am going to allow the characters to benefit by knowing everything about drow from the MM, so basicly your characters know what you the players know ;)

It would have been way to much to try and post sorry HT. I'll catch this oppurtinuty again next time. [/sblock]
 

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Aden scans the environment, muttering "Need a safe place for the horses...", turning to Platinus for guidance. Then he dismounts, and looks for a place with a good view of both the buildings and the hillside door. From there, he tries to determine a good scouting pathway to close in, asking the comrades "Who volunteers to give me cover?" Then he puts down his gear in the grass to prepare for a stealthy approach.
 
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Talhia Shen, human beguiler

Aden scans the environment, muttering "Need a safe place for the horses...", turning to Platinus for guidance. Then he dismounts, and looks for a place with a good view of both the buildings and the hillside door. From there, he tries to determine a good scouting pathway to close in, asking the comrades "Who volunteers to give me cover?" Then he puts down his gear in the grass to prepare for a stealthy approach.

Talhia shrugs and pulls out her crossbow. "I'm reasonably quiet. Shouldn't give you away. I'll come with," she says.
 

Renard traces his middle finger around a symbol of Oghma, Lord of Inspiration. "Viešpats žvalgybos, įkvėpti reikalingas," he chants. "I shall take the rear position, as usual."

[sblock=spellcasting]Renard has cast divine insight, which grants him a +5 bonus to a single skill check of his choice in the next 10 hours. He can activate it as an immediate action.[/sblock]
 

Dargun dismounts from his mule and glares at it as he rubs his sore bum.

"I'll come wi thee. Ah can move as quite as ah mouse and ah's got some skill at fin-din tracks"
 

Aden opens the bag and lets Lai step into the open. Slowly and carefully, he unlocks the black box. It contains the parts of his exotic crossbow, which he quickly assembles and loads. Then he takes cover, and another turn in observing the three targets. He nods at Dargun, pointing out a possible path to approach the area with his his arm, and drawing a small sketch into the ground with a stick. To Talhia, he indicates a good position to give cover.

Spot: observing the two buildings and the hillside doors (1d20+15=21, 1d20+15=17, 1d20+15=27)

For previous posts Listen check to overhear what Platinus says in Draconic (1d20+12=24)

[sblock=OOC]What is the distance to the buildings and the hillside door?[/sblock]
 
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Dargun checks Aden's sketch to make sure that he understands it. After looking round to make sure that the others are ready he slowly and silently moves in the direction indicated. Carefully checking the area to see if he can recognise any obvious tracks.

[sblock=OOC]Take 10 on Move Silently (+19) =29
Survival (+3)[/sblock]
 


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