Not much of a combatant himself, Renard decides to let his more athletic companions take care of this task. "Have fun storming the silo!" He shouts. "I'll be a few paces off, if you need me."
[sblock=Combat Block]
[sblock=Game Info]
Race: Human
Class: Archivist 7/Loremaster 3
Level: 10
Experience: 45,942
Alignment: TN
Languages: Common, Undercommon, Dwarven, Celestial, Abyssal, Terran, Aboleth
Deity: Polytheist (invokes various deities for different purposes). Reveres Oghma above others.[/sblock]
[sblock=Abilities]
STR: 10
DEX: 10
CON: 14
INT: 20
WIS: 18
CHA: 10[/sblock]
[sblock=Combat]
HP: 74 = [7d6 + 3d4 + 20, maximized]
AC: 12 = 10 + 2 [armor] + 0 [shield] + 0 [DEX]
AC Touch: 10 = 10 + 0 [DEX]
AC Flatfooted: 12 = 10 + 0 [armor] + 0 [shield]
INIT: +0 = +0 [DEX]
BAB: +4 = +3 [Arch] +1 [Lore]
Fort: +10 = +6 [base] + 2 [stat] +2 [magic]
Reflex: +5 = +3 [base] + 0 [stat] +2 [magic]
Will: +14 = +8 [base] + 4 [stat] +2 [magic]
Speed: 30
Damage Reduction: -
Spell Resistance: -[/sblock]
[sblock=Spells Prepared]
4/6/6/5/5/3
-0-
detect magic, detect poison, light, (empty slot)
-1-
comprehend languages, updraft (SpC), produce flame, charm person, disguise self, (empty slot)
-2-
augury, divine insight (SpC), divine insight (SpC), detect thoughts, identify, (empty slot)
-3-
remove disease, dispel magic, darkvision, dehydrate (SpC), (empty slot)
-4-
cure critical wounds x2, cure moderate wounds (reach), neutralize poison, (empty slot)
-5-
sanctuary (quickened), revivify (SpC), (empty slot)[/sblock]
[sblock=Weapon Stats]
Mwk Quarterstaff(melee): +5 = +4 [BAB] + 0 [STR] + 1 [mwk]/ DMG = 1d6/1d6
[/sblock]
[sblock=Racial Traits]
Human: bonus feat, bonus skills, ability to grow a bitchin' goatee[/sblock]
[sblock=Class Features]
Prayerbook (prepare and learn spells as a Wizard does)
[sblock=combined prayerbook contents]
-0-
create water, cure minor wounds, detect magic, detect poison, guidance, inflict minor wounds, light, mending, purify food and drink, read magic, resistance, virtue, amanuensis (SpC)
-1-
comprehend languages, cure light wounds, protection from evil, sanctuary, detect undead, ebon eyes (SpC), resurgence (SpC), updraft (SpC), low-light vision (SpC), embrace the wild (SpC), animal messenger, produce flame, camouflage (SpC), detect secret doors, charm person, lesser restoration, disguise self
-2-
cure moderate wounds, augury, summon monster ii, burrow (SpC), spider climb, soften earth and stone, remove paralysis, divine insight (SpC), resist energy, detect thoughts, identify
-3-
locate object, remove curse, remove blindness/deafness, remove disease, dispel magic, darkvision, dehydrate (SpC), clairaudience/clairvoyance, speak with dead
-4-
cure critical wounds, divination, neutralize poison, death ward, restoration
-5-
commune, raise dead, scrying, revivify (SpC)[/sblock]
Dark Knowledge 5/day, Puissance, Tactics
[/sblock]
[sblock=Skills]
ACP: 0
Skills:
Appraise +12 = +5 [ranks] +5 [Int] + 2 [Feat]
Balance +00 = +0 [ranks] +0 [Dex] -0 [ACP]
Bluff +00 = +0 [ranks] +0 [Cha]
Climb +00 = +0 [ranks] +0 [Str] -0 [ACP]
Concentration +13 = +11 [ranks] +2 [Con]
Craft +5 = +0 [ranks] +5 [Int]
Decipher Script +14 = +5 [ranks] +5 [Int] +2 [Feat] +2 [Lore Mastery]
Diplomacy +5 = +5 [ranks] +0 [Cha]
Disable Device +5 = +0 [ranks] +5 [Int]
Disguise +00 = +0 [ranks] +0 [Cha]
Escape Artist +00 = +0 [ranks] +0 [Dex] -0 [ACP]
Forgery +5 = +0 [ranks] +5 [Int]
Gather Information +00 = +0 [ranks] +0 [Cha]
Handle Animal +00 = +0 [ranks] +0 [Cha]
Heal +00 = +0 [ranks] +4 [Wis]
Hide +00 = +0 [ranks] +0 [Dex] -0 [ACP]
Intimidate +00 = +0 [ranks] +0 [Cha]
Jump +00 = +0 [ranks] +0 [Str] -0 [ACP]
Knowledge(Architecture and engineering) +00 = +0 [ranks] +0 [INT]
Knowledge(Dungeoneering) +23 = +13 [ranks] +5 [INT] +3 [Feat] +2 [Lore Mastery]
Knowledge(Geography) +10 = +5 [ranks] +5 [INT]
Knowledge(History) +15 = +10 [ranks] +5 [INT]
Knowledge(Arcana) +15 = +10 [ranks] +5 [INT]
Knowledge(The Planes) +10 = +5 [ranks] +5 [INT]
Knowledge(Religion) +17 = +10 [ranks] +5 [INT] +2 [Lore Mastery]
Knowledge(Local) +00 = +0 [ranks] +0 [INT]
Knowledge(Nobility and Royalty) +00 = +0 [ranks] +0 [INT]
Knowledge(Nature) +8 = +3 [ranks] +5 [INT]
Knowledge(Psionics) +10 = +5 [ranks] +5 [INT]
Listen +1 = +1 [ranks] +4 [Wis] -3 [Flaw]
Move Silently +00 = +0 [ranks] +0 [Dex] -0 [ACP]
Open Locks +00 = +0 [ranks] +0 [Dex]
Perform +00 = +0 [ranks] +0 [Cha]
Profession +4 = +0 [ranks] +4 [Wis]
Ride +00 = +0 [ranks] +0 [Dex]
Search +15 = +10 [ranks] +5 [Int]
Sleight of Hand +00 = +0 [ranks] +0 [Dex] -0 [ACP]
Spot +1 = +0 [ranks] +4 [Wis] -3 [Flaw]
Sense Motive +4 = +0 [ranks] +4 [Wis]
Speak Language +2 = +2 [ranks]
Spellcraft +20 = +13 [ranks] +5 [Int] +2 [Feat]
Survival +4 = +0 [ranks] +4 [Wis]
Swim +00 = +0 [ranks] +0 [Str] -0 [ACP*]
Tumble +00 = +0 [ranks] +0 [Dex] -0 [ACP]
Use Magic Device +7 = +5 [ranks] +0 [Cha] +2 [Feat]
Use Rope +00 = +0 [ranks] +0 [Dex]
[/sblock]
[sblock=Equipment]
Equipment
Vanisher Cloak (MIC 145) [2500] {1}
Periapt of Wisdom +2 [4000] {-}
Vest of Resistance +2 (MIC 147) [4000] {1}
masterwork quarterstaff [300] {4}
leather armor [10] {15}
explorer's outfit [10] {8}
Heward's Handy Haversack [2000] {5}
[sblock=contents]
Metamagic rod, Silent, lesser [3000] {5}
Scroll case[sblock=contents]-0-
create water, cure minor wounds, detect magic, detect poison, guidance, inflict minor wounds, light, mending, purify food and drink, read magic, resistance, virtue, amanuensis (SpC)[/sblock]
Tome of Worldly Memory (MIC 190) [1500] {1}
Glyph Seal (MIC 161) [1000] {-}
Everlasting Rations (MIC 160) [350] {2}
Everfull Mug (MIC 160) [200] {-}
Everburning torch [110]{1}
Wand of cure moderate wounds (50 charges) [4500]
Wand of inflict moderate wounds (10 charges) [900]
Wand of cure light wounds (50 charges) [750]
Wand of call lightning (CL5, 10 charges) [2,250]
Wand of detect magic (50 charges) [375]
scholar's outfit [5] {6}
noble's outfit [75] {10}
Black leather prayerbook tooled with an image of Oghma bestowing Rinda the Scribe with a pendant. [70] {4}
Red leather prayerbook tooled with an image of Mystra installing Azuth as first Magister [70] {4}
Purple leather prayerbook tooled with an image of Shar murdering the minor god Ibrandul [70] {4}
(all three prayerbooks are scribed on vellum and bound in a leather tome; each has a waterproof double slipcase of chased and tooled leather)
holy font (for scrying) [100] {?}
holy reagents for divination [100] {-}
incense for augury [100] {-}
hand-carved divining runes for augury [25] {-}
[/sblock]
Infinite scrollcase (MIC 162) [2800] {3}
[sblock=contents]
-1-
comprehend languages, cure light wounds, protection from evil, sanctuary, detect undead, ebon eyes (SpC), resurgence (SpC), updraft (SpC), low-light vision (SpC), embrace the wild (SpC), animal messenger, produce flame, camouflage (SpC), detect secret doors, charm person, lesser restoration, disguise self
-2-
cure moderate wounds, augury, summon monster ii, burrow (SpC), spider climb, soften earth and stone, remove paralysis, divine insight (SpC), resist energy, detect thoughts, identify
-3-
locate object, remove curse, remove blindness/deafness, remove disease, dispel magic, darkvision, dehydrate (SpC), clairaudience/clairvoyance, speak with dead
-4-
cure critical wounds, divination, neutralize poison, death ward, restoration
-5-
commune, revivify (SpC)[/sblock]
Treasure: 110pp, 3 gp, 3 sp, 1 cp Gems: diamonds worth 2,000 gp
Total weight carried: 24 (most items in haversack)
Maximum weight possible: 100[/sblock]
[sblock=Details]
Size: M
Gender: M
Age: 36
Height: 5'9"
Weight: 130 lb.
Hair Color: brown
Eye Color: brown
Skin Color: lightly tanned
Apperance: poorly rested, with a far-off, distracted gaze
Demeanor: self-disciplined, determined, suspicious[/sblock]
[/sblock]