City of the Spider Queen

His crossbow ready, Aden moves towards the buildings, carefully and hunched, in a semicircle, making frequent eye contact with Dargun. Lai stays close to Aden and is showing off in the archtypical role of all the vain cats: hunting gracefully.

[sblock=OOC]
Take 10 on Hide = 31
Take 10 on Move Silently = 31

The idea is that Talhia can provide cover for both Aden and Dargun, who take two semicircular flanking movements towards the buildings.
[/sblock]
 

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OOC - And while all this careful flanking and hiding is going on, Platinus and Slash are just rampaging around loudly like a couple of ... dinosaurs wearing armor! :p
 

The platinum form of the druid bucks with very disturbing laughter. "Coi ornla ouith Aden mobi vi jennu deal sjek wux tira though."

Morrolan chuckles, "Shar wer rekisix tiric ti tepoha kiarf rhyaex shafaer coi ilrigan."

Platinus turns to his companion and speaks in draconic. "Zyak ui tivol moving crodr mobi vur mobi? Origato udoka clax vi sniff zahae."

Morrolan gets off the heavy riding horse and clanks to the ground and comments to the druid, "Origato udoka tepoha fafnir vorq zahae mrith jacida blindsense. Jaci shilta ehtah tikil rekisixi desta loupon tikilvi." He follows along behind, longbow in hand, while Fafnir does a fly around to see if he senses any movement within 60 feet of his flight path. The tiny dragon will check both mausoleum structures.

<<OOC: I think blindsense actually works through the walls and doors too. Also Malachei, this blue is hard for me to read, can you switch to this blue? I have a color deficiency and have trouble with certain color combinations. Thanks.>>
_______________________________

Morrolan1.jpg
Morrolan Character Sheet & Fafnir the Pseudodragon
 

OOC - I just figured if theres was anything undead or squatting inside, The scent ability could tell us quick without actually putting a familiar at risk, as we are your frontline fighting types. ;)
 

Carefully, Aden closes in on the nearest building together with Dargun.

[sblock=Combat Stats]
o HP = 62 (+20 temp. HP)
o AC: 23 = 10 + 7 [armor] + 0 [shield] + 6 [DEX]
o AC Touch: 16 = 10 + 6 [DEX]
o AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield]
o INIT: +6 = +6 [DEX]
o Active Spells: Heart of Air (+10 jump, +10 ft. to fly speed), Heart of Water (swim speed, breath water, +5 escape artist), Heart of Earth (2 times caster level temp HP, +8 versus bull rush, overrun, trip), Heart of Fire (+10 land speed, fire resistance 20) -- if two are active: gain light fortification; if all are active: immune to criticals and sneak attacks.
[/sblock]
 
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Platinus and Slash return to the group after they don't find anything on their little romp around the farmyard. "Looks clear and sound from all sides from what we saw." Slash looks very happy to have gotten to run around a bit, as they approach the doors. "You want I should Bang on the side of the building to try and flush out anything that might be living in there?"

[sblock=Combat Blocks][sblock=Slash]Slash
Earthbound Fleshraker Warbeast
Large Animal, Earth Subtype
Hit Dice: 11d8+54 (142 hp)
Initiative: +4
Speed: 60 ft. (12 squares), Burrow 10ft. (2 squares)
Armor Class: 31 (+3 Dex, +15 natural, +3 armor, -1 size), touch 13, flat-footed 22
Base Attack/Grapple: +6/+20
Attack: Claw +15 melee (1d8+10+poison+1d4 force)
Full Attack: 2 claws +15 melee (1d8+10+poison+1d4 force) and bite
+15 melee (1d8+5+1d4 force) and tail +15 melee (1d8+5+poison+1d4 force)
Space/Reach: 10 ft./10 ft.
Special Attacks: Leaping pounce, Poison 1d6Dex/1d6Dex DC 21, rake 1d8+10+1d4 force
Special Qualities: Low-light vision, scent
Extraordinary Abilities: DR 5/magic (Natural Attacks considered magic), Earth Mastery
Saves: Fort +13, Ref +10, Will +6(+10)
Abilities: Str 31, Dex 17, Con 22, Int 2, Wis 16, Cha 12
Skills: Hide +8*, Jump +35, Tumble +11, Survival +5
Feats: Improved Natural Attack (claw), Track, Raptor School, Multi-Attack, Improved Multi-Attack
Gear: Piercer Cloak, Pearl of Speech, Psychokintetic Belt of Mighty Fists, Studded Leather Barding
[sblock=Description]Slash is all claws and spines dripping poison. Much of her mottled gray and black hide is covered by her simple black studded leather barding. She always moves right next to Platinus unless he tells her otherwise. The fact that she can now speak in her native elemental tongue gives her no end of joy.[/sblock]
[sblock=Features]Earthbound Companion: She gains +2Str, -2Dex, +3NA, 10ft burrow
Earth Mastery(Ex), DR 5/magic (Ex)
- Earth Mastery: +1/+1 hit/dmg when both she and enemy touch ground.
-4/-4 hit/dmg vs air or waterborn enemies.
Warbeast Training: +1HD, +3Str, +3Con, +2Wis, +10ft speed, Proficiency with L/M/H armor,
Can be ridin as mount with +2Ride, +1Spot, +1Listen
Natural Bond: Gains bonuses as 9th lvl druid companion.
+6 HD, +6 NA, +3str, +3Dex, +4 Tricks, Link, Shared Spells, Evasion, Devotion, Multi-Attack[/sblock][/sblock][sblock=Platinus]Platinus
Celestial Fleshraker
Large Magical Beast, Extraplanar Subtype
HP: 109/110 = [10d8 + 30]
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 30 (+2 Dex, +8 natural, +8 armor, +3 shield, -1 size), touch 19, flat-footed 28
Base Attack/Grapple: +6/+17
Attack: Claw +12 melee (1d8+7+poison*)
Full Attack: 2 claws +12 melee (1d8+7+poison*) and bite
+12 melee (2d6+3*) and tail +12 melee (2d6+5+poison*)
Space/Reach: 10 ft./10 ft.
Special Attacks: Leaping pounce, rake 1d8+5*,Poison 1d6Dex/1d6Dex DC19, Smite Evil 1/day
Special Qualities: Darkvision 60ft, * Vampiric: +1d6 dmg vs living enemies, I heal same amount
Resistances: Acid 10, Cold 10, Lightning 10
Immunities: Stunning, Critical Hits, Poison
Extraordinary Abilities: DR 5/magic (Natural Attacks considered magic), SR 15
Supernatural Abilities: Morphic Weapons
Saves: Fort +16, Ref +10, Will +10
Abilities: Str 25, Dex 15, Con 19, Int 14, Wis 18, Cha 8
Skills: Concentration +16, Spot +18, Jump +21, Survival +18
Feats: Natural Spell, Exalted Wild Shape, Improved Multi-Attack, Multi-Attack
Gear: See Equipment
[sblock=Features]Celestial Template added
Morphic Weapons - All Natural Weapons are +1 size category[/sblock][/sblock][sblock=prepared Spells]
0: Create Water X3, Cure Minor Wounds X3
1: Claws of the Bear X2, Beast Claws, Lesser Vigor X2
2: Mass Snake Strike X2, Nature's Favor, Lesser Resoration X2
3: Girallon's Blessing X2, Junglerazor, Mass Lesser Vigor
4: Bite of the Wereboar, Moonbolt, Jaws of The wolf
5: Bite of the Weretiger[/sblock][/sblock]
 

<<Since HM responded OOC, I guess that means no one has found anything on the recon.>>

Morrolan not able to keep up with Slash and Platinus while the romp around waits for Fafnir's overflight to be concluded. When the tiny dragon returns he gives him a friendly scratch on the belly with one of his claws.


Once Platinus returns he suggests, "Why don't we just open the door and be about it. If anything is inside, we can just throw insults at them and wait for them to come out." Watching the others sneak about with amusement, he puts his bow away, loosens his shield and clanks over to the door of the nearest building when they are ready to have it opened.

[sblock=Mini Stats]Morrolan AC: 23 (12 Touch; 21 Flatfooted)
HP: 120 (DR 2/-)
Spells Available: 6 O-Level; 7 1st Level; 8 2nd Level

Fafnir AC: 25 (17 Touch; 20 Flatfooted)
HP: 65
Spell Resistance: 19[/sblock]_______________________________

Morrolan1.jpg
Morrolan Character Sheet & Fafnir the Pseudodragon
 

Not much of a combatant himself, Renard decides to let his more athletic companions take care of this task. "Have fun storming the silo!" He shouts. "I'll be a few paces off, if you need me."

[sblock=Combat Block]
[sblock=Game Info]
Race: Human
Class: Archivist 7/Loremaster 3
Level: 10
Experience: 45,942
Alignment: TN
Languages: Common, Undercommon, Dwarven, Celestial, Abyssal, Terran, Aboleth
Deity: Polytheist (invokes various deities for different purposes). Reveres Oghma above others.[/sblock]
[sblock=Abilities]
STR: 10
DEX: 10
CON: 14
INT: 20
WIS: 18
CHA: 10[/sblock]
[sblock=Combat]
HP: 74 = [7d6 + 3d4 + 20, maximized]
AC: 12 = 10 + 2 [armor] + 0 [shield] + 0 [DEX]
AC Touch: 10 = 10 + 0 [DEX]
AC Flatfooted: 12 = 10 + 0 [armor] + 0 [shield]
INIT: +0 = +0 [DEX]
BAB: +4 = +3 [Arch] +1 [Lore]
Fort: +10 = +6 [base] + 2 [stat] +2 [magic]
Reflex: +5 = +3 [base] + 0 [stat] +2 [magic]
Will: +14 = +8 [base] + 4 [stat] +2 [magic]
Speed: 30
Damage Reduction: -
Spell Resistance: -[/sblock]
[sblock=Spells Prepared]
4/6/6/5/5/3
-0-
detect magic, detect poison, light, (empty slot)
-1-
comprehend languages,
updraft (SpC), produce flame, charm person, disguise self, (empty slot)
-2-
augury, divine insight (SpC), divine insight (SpC), detect thoughts, identify, (empty slot)
-3-
remove disease, dispel magic, darkvision, dehydrate (SpC), (empty slot)
-4-
cure critical wounds x2, cure moderate wounds (reach), neutralize poison, (empty slot)
-5-
sanctuary (quickened), revivify (SpC), (empty slot)[/sblock]
[sblock=Weapon Stats]
Mwk Quarterstaff(melee): +5 = +4 [BAB] + 0 [STR] + 1 [mwk]/ DMG = 1d6/1d6
[/sblock]
[sblock=Racial Traits]
Human: bonus feat, bonus skills, ability to grow a bitchin' goatee[/sblock]
[sblock=Class Features]
Prayerbook (prepare and learn spells as a Wizard does)
[sblock=combined prayerbook contents]
-0-
create water, cure minor wounds, detect magic, detect poison, guidance, inflict minor wounds, light, mending, purify food and drink, read magic, resistance, virtue, amanuensis (SpC)
-1-
comprehend languages, cure light wounds, protection from evil, sanctuary, detect undead, ebon eyes
(SpC), resurgence (SpC), updraft (SpC), low-light vision (SpC), embrace the wild (SpC), animal messenger, produce flame, camouflage (SpC), detect secret doors, charm person, lesser restoration, disguise self
-2-
cure moderate wounds, augury, summon monster ii, burrow (SpC), spider climb, soften earth and stone, remove paralysis, divine insight (SpC), resist energy, detect thoughts, identify
-3-
locate object, remove curse, remove blindness/deafness, remove disease, dispel magic, darkvision, dehydrate (SpC), clairaudience/clairvoyance, speak with dead
-4-
cure critical wounds, divination, neutralize poison, death ward, restoration
-5-
commune, raise dead, scrying, revivify (SpC)[/sblock]
Dark Knowledge 5/day, Puissance, Tactics
[/sblock]
[sblock=Skills]
ACP: 0

Skills:
Appraise +12 = +5 [ranks] +5 [Int] + 2 [Feat]
Balance +00 = +0 [ranks] +0 [Dex] -0 [ACP]
Bluff +00 = +0 [ranks] +0 [Cha]
Climb +00 = +0 [ranks] +0 [Str] -0 [ACP]
Concentration +13 = +11 [ranks] +2 [Con]
Craft +5 = +0 [ranks] +5 [Int]
Decipher Script +14 = +5 [ranks] +5 [Int] +2 [Feat] +2 [Lore Mastery]
Diplomacy +5 = +5 [ranks] +0 [Cha]
Disable Device +5 = +0 [ranks] +5 [Int]
Disguise +00 = +0 [ranks] +0 [Cha]
Escape Artist +00 = +0 [ranks] +0 [Dex] -0 [ACP]
Forgery +5 = +0 [ranks] +5 [Int]
Gather Information +00 = +0 [ranks] +0 [Cha]
Handle Animal +00 = +0 [ranks] +0 [Cha]
Heal +00 = +0 [ranks] +4 [Wis]
Hide +00 = +0 [ranks] +0 [Dex] -0 [ACP]
Intimidate +00 = +0 [ranks] +0 [Cha]
Jump +00 = +0 [ranks] +0 [Str] -0 [ACP]
Knowledge(Architecture and engineering) +00 = +0 [ranks] +0 [INT]
Knowledge(Dungeoneering) +23 = +13 [ranks] +5 [INT] +3 [Feat] +2 [Lore Mastery]
Knowledge(Geography) +10 = +5 [ranks] +5 [INT]
Knowledge(History) +15 = +10 [ranks] +5 [INT]
Knowledge(Arcana) +15 = +10 [ranks] +5 [INT]
Knowledge(The Planes) +10 = +5 [ranks] +5 [INT]
Knowledge(Religion) +17 = +10 [ranks] +5 [INT] +2 [Lore Mastery]
Knowledge(Local) +00 = +0 [ranks] +0 [INT]
Knowledge(Nobility and Royalty) +00 = +0 [ranks] +0 [INT]
Knowledge(Nature) +8 = +3 [ranks] +5 [INT]
Knowledge(Psionics) +10 = +5 [ranks] +5 [INT]
Listen +1 = +1 [ranks] +4 [Wis] -3 [Flaw]
Move Silently +00 = +0 [ranks] +0 [Dex] -0 [ACP]
Open Locks +00 = +0 [ranks] +0 [Dex]
Perform +00 = +0 [ranks] +0 [Cha]
Profession +4 = +0 [ranks] +4 [Wis]
Ride +00 = +0 [ranks] +0 [Dex]
Search +15 = +10 [ranks] +5 [Int]
Sleight of Hand +00 = +0 [ranks] +0 [Dex] -0 [ACP]
Spot +1 = +0 [ranks] +4 [Wis] -3 [Flaw]
Sense Motive +4 = +0 [ranks] +4 [Wis]
Speak Language +2 = +2 [ranks]
Spellcraft +20 = +13 [ranks] +5 [Int] +2 [Feat]
Survival +4 = +0 [ranks] +4 [Wis]
Swim +00 = +0 [ranks] +0 [Str] -0 [ACP*]
Tumble +00 = +0 [ranks] +0 [Dex] -0 [ACP]
Use Magic Device +7 = +5 [ranks] +0 [Cha] +2 [Feat]
Use Rope +00 = +0 [ranks] +0 [Dex]
[/sblock]
[sblock=Equipment]
Equipment
Vanisher Cloak (MIC 145) [2500] {1}
Periapt of Wisdom +2 [4000] {-}
Vest of Resistance +2 (MIC 147) [4000] {1}
masterwork quarterstaff [300] {4}
leather armor [10] {15}
explorer's outfit [10] {8}
Heward's Handy Haversack [2000] {5}
[sblock=contents]
Metamagic rod, Silent, lesser [3000] {5}
Scroll case[sblock=contents]-0-
create water, cure minor wounds, detect magic, detect poison, guidance, inflict minor wounds, light, mending, purify food and drink, read magic, resistance, virtue, amanuensis (SpC)[/sblock]
Tome of Worldly Memory (MIC 190) [1500] {1}
Glyph Seal (MIC 161) [1000] {-}
Everlasting Rations (MIC 160) [350] {2}
Everfull Mug (MIC 160) [200] {-}
Everburning torch [110]{1}
Wand of cure moderate wounds (50 charges) [4500]
Wand of inflict moderate wounds (10 charges) [900]
Wand of cure light wounds (50 charges) [750]
Wand of call lightning (CL5, 10 charges) [2,250]
Wand of detect magic (50 charges) [375]
scholar's outfit [5] {6}
noble's outfit [75] {10}
Black leather prayerbook tooled with an image of Oghma bestowing Rinda the Scribe with a pendant. [70] {4}

Red leather prayerbook tooled with an image of Mystra installing Azuth as first Magister [70] {4}
Purple leather prayerbook tooled with an image of Shar murdering the minor god Ibrandul [70] {4}
(all three prayerbooks are scribed on vellum and bound in a leather tome; each has a waterproof double slipcase of chased and tooled leather)
holy font (for scrying) [100] {?}
holy reagents for divination [100] {-}
incense for augury [100] {-}
hand-carved divining runes for augury [25] {-}
[/sblock]
Infinite scrollcase (MIC 162) [2800] {3}
[sblock=contents]
-1-
comprehend languages, cure light wounds, protection from evil, sanctuary, detect undead, ebon eyes
(SpC), resurgence (SpC), updraft (SpC), low-light vision (SpC), embrace the wild (SpC), animal messenger, produce flame, camouflage (SpC), detect secret doors, charm person, lesser restoration, disguise self
-2-
cure moderate wounds, augury, summon monster ii, burrow (SpC), spider climb, soften earth and stone, remove paralysis, divine insight (SpC), resist energy, detect thoughts, identify
-3-
locate object, remove curse, remove blindness/deafness, remove disease, dispel magic, darkvision, dehydrate (SpC), clairaudience/clairvoyance, speak with dead
-4-
cure critical wounds, divination, neutralize poison, death ward, restoration
-5-
commune, revivify (SpC)[/sblock]

Treasure: 110pp, 3 gp, 3 sp, 1 cp Gems: diamonds worth 2,000 gp
Total weight carried: 24 (most items in haversack)
Maximum weight possible: 100[/sblock]
[sblock=Details]
Size: M
Gender: M
Age: 36
Height: 5'9"
Weight: 130 lb.
Hair Color: brown
Eye Color: brown
Skin Color: lightly tanned
Apperance: poorly rested, with a far-off, distracted gaze
Demeanor: self-disciplined, determined, suspicious[/sblock]
[/sblock]
 

It is strange to see a dinosaur shrug and nod as Platinus just strides up to the door, giving it a knock. His large knuckles wrap loudly on the old wood. "Ho there!"

[sblock=Combat Blocks][sblock=Slash]Slash
Earthbound Fleshraker Warbeast
Large Animal, Earth Subtype
Hit Dice: 11d8+54 (142 hp)
Initiative: +4
Speed: 60 ft. (12 squares), Burrow 10ft. (2 squares)
Armor Class: 31 (+3 Dex, +15 natural, +3 armor, -1 size), touch 13, flat-footed 22
Base Attack/Grapple: +6/+20
Attack: Claw +15 melee (1d8+10+poison+1d4 force)
Full Attack: 2 claws +15 melee (1d8+10+poison+1d4 force) and bite
+15 melee (1d8+5+1d4 force) and tail +15 melee (1d8+5+poison+1d4 force)
Space/Reach: 10 ft./10 ft.
Special Attacks: Leaping pounce, Poison 1d6Dex/1d6Dex DC 21, rake 1d8+10+1d4 force
Special Qualities: Low-light vision, scent
Extraordinary Abilities: DR 5/magic (Natural Attacks considered magic), Earth Mastery
Saves: Fort +13, Ref +10, Will +6(+10)
Abilities: Str 31, Dex 17, Con 22, Int 2, Wis 16, Cha 12
Skills: Hide +8*, Jump +35, Tumble +11, Survival +5
Feats: Improved Natural Attack (claw), Track, Raptor School, Multi-Attack, Improved Multi-Attack
Gear: Piercer Cloak, Pearl of Speech, Psychokintetic Belt of Mighty Fists, Studded Leather Barding
[sblock=Description]Slash is all claws and spines dripping poison. Much of her mottled gray and black hide is covered by her simple black studded leather barding. She always moves right next to Platinus unless he tells her otherwise. The fact that she can now speak in her native elemental tongue gives her no end of joy.[/sblock]
[sblock=Features]Earthbound Companion: She gains +2Str, -2Dex, +3NA, 10ft burrow
Earth Mastery(Ex), DR 5/magic (Ex)
- Earth Mastery: +1/+1 hit/dmg when both she and enemy touch ground.
-4/-4 hit/dmg vs air or waterborn enemies.
Warbeast Training: +1HD, +3Str, +3Con, +2Wis, +10ft speed, Proficiency with L/M/H armor,
Can be ridin as mount with +2Ride, +1Spot, +1Listen
Natural Bond: Gains bonuses as 9th lvl druid companion.
+6 HD, +6 NA, +3str, +3Dex, +4 Tricks, Link, Shared Spells, Evasion, Devotion, Multi-Attack[/sblock][/sblock][sblock=Platinus]Platinus
Celestial Fleshraker
Large Magical Beast, Extraplanar Subtype
HP: 109/110 = [10d8 + 30]
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 30 (+2 Dex, +8 natural, +8 armor, +3 shield, -1 size), touch 19, flat-footed 28
Base Attack/Grapple: +6/+17
Attack: Claw +12 melee (1d8+7+poison*)
Full Attack: 2 claws +12 melee (1d8+7+poison*) and bite
+12 melee (2d6+3*) and tail +12 melee (2d6+5+poison*)
Space/Reach: 10 ft./10 ft.
Special Attacks: Leaping pounce, rake 1d8+5*,Poison 1d6Dex/1d6Dex DC19, Smite Evil 1/day
Special Qualities: Darkvision 60ft, * Vampiric: +1d6 dmg vs living enemies, I heal same amount
Resistances: Acid 10, Cold 10, Lightning 10
Immunities: Stunning, Critical Hits, Poison
Extraordinary Abilities: DR 5/magic (Natural Attacks considered magic), SR 15
Supernatural Abilities: Morphic Weapons
Saves: Fort +16, Ref +10, Will +10
Abilities: Str 25, Dex 15, Con 19, Int 14, Wis 18, Cha 8
Skills: Concentration +16, Spot +18, Jump +21, Survival +18
Feats: Natural Spell, Exalted Wild Shape, Improved Multi-Attack, Multi-Attack
Gear: See Equipment
[sblock=Features]Celestial Template added
Morphic Weapons - All Natural Weapons are +1 size category[/sblock][/sblock][sblock=prepared Spells]
0: Create Water X3, Cure Minor Wounds X3
1: Claws of the Bear X2, Beast Claws, Lesser Vigor X2
2: Mass Snake Strike X2, Nature's Favor, Lesser Resoration X2
3: Girallon's Blessing X2, Junglerazor, Mass Lesser Vigor
4: Bite of the Wereboar, Moonbolt, Jaws of The wolf
5: Bite of the Weretiger[/sblock][/sblock]
 

Keeping pace with Aden, Dargun begins to silently approaches the nearest building. Just as he is about to sneak up to the door, the playful dinosaur barges up and knock. Dargun glances over to Aden and shrugs a look of exasperation on his face.

[sblock=Statblock]Defence: AC 24, HP 90/90, DR 5/Magic
Fort: +8, +10 against Poison
Reflex: +8
Will: +10
+2 to saving throws against spells and spell-like effects

Attack: Init +5
Unarmed Strike* +13/+8, 1d10+6, 20/x2
Grapple +17/+12
GreatClub (+1, wounding) +10/5, 1d10+10, 20/x2

* Treat Unarmed ttack as magic weapons for the purpose of dealing damage to creatures with damage reduction. Also treat as Chaotic weapon.
[/sblock]
 

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