City of the Spider Queen

Morrolan stays in the main chamber after opening the doors and remarks, "Well, no Drow in here. Must be in the other building unless Aden and Dargun can find some secret doors." While Aden and Dargun do their thing, the Dragon Disciple and his familiar will remain protectively available should something sneak up out of the stonework. After all, if they are going to poke around in sarcophagi, who knows what dead might walk again. He gets his shield ready.

<<OOC: Morrolan opens doors, but if rooms are empty of threats he stays put and let's the rogue look for traps before stepping through. If some scouting needs to be done, Fafnir will fly in and look around first with the rogue.>>

[sblock=Mini Stats]Morrolan AC: 23 (12 Touch; 21 Flatfooted)
HP: 120 (DR 2/-)
Spells Available: 6 O-Level; 7 1st Level; 8 2nd Level

Fafnir AC: 25 (17 Touch; 20 Flatfooted)
HP: 65
Spell Resistance: 19[/sblock]_______________________________

Morrolan1.jpg
Morrolan Character Sheet & Fafnir the Pseudodragon
 

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Talhia Shen, human beguiler

Morrolan stays in the main chamber after opening the doors and remarks, "Well, no Drow in here. Must be in the other building unless Aden and Dargun can find some secret doors."

"If we clear both mausoleums and find no way down, I have a spell that can point to hidden doors. I'd rather we exhaust the mundane means first, though, rather than burn my spell energies on something to which Aden and Dargun are already well-suited. If these Drow are as devastating as Lord Morn suggests, we'll likely need all the spell power we can have at hand."
 

Dargun starts to search the walls and floors looking for moving stonework, although he is going to avoid the sarcophagus. At the same time he is alert in case someone decides to open a sarcophagus. "Don't non er thee open't coffin and let't skeleton art"
 

Morrolan suggests, "I think our scouts have good enough abilities to hunt and find most secret doors without resorting to a spell. But if we come up blank after their efforts we might need to try something else."

[sblock=Mini Stats]Morrolan AC: 23 (12 Touch; 21 Flatfooted)
HP: 120 (DR 2/-)
Spells Available: 6 O-Level; 7 1st Level; 8 2nd Level

Fafnir AC: 25 (17 Touch; 20 Flatfooted)
HP: 65
Spell Resistance: 19[/sblock]_______________________________

Morrolan1.jpg
Morrolan Character Sheet & Fafnir the Pseudodragon
 

Platinus: Celestial Fleshraker, Druid Warshaper

"Looking downward to the floor of human constructs might not show you the way into the realm of dark elves. The doors into the earth itself lay right over there." The metallic dino points non-challantly to the pair of doors set into the side of the hill.
 

The group takes it's time searching the old masoleum. And old it is as Renard finds out, some of the text and religious symbols dating back before the gods true names were known. The scouting takes no time really as it is obvious no one has come through this building by the years of undistrubed dust. The lids to most of the sarcophage have old chisel marks on them were they were broken into and searching a couple show them to be empty of everything save the bones of those buried within.

The second and smaller masoleum aslo looks like it to hasn't seen any use in hundreds of years. The front door is a huge ten foot by ten foot slab of stone that has been plastered shut. And a quick look around the outside show no tracks or secert doors of any kind.

[sblock=OOC] For now please do not use the new dice rollers added to the post. I hope they will soon make them automatically sblock to keep the grapics hidin till then just use IC, thanks. [/sblock]
 

Aden grabs Lai, who was scouting elsewhere for mice, and quickly searches the entrance. Then he opens the lock.

[sblock=OOC]

Search, Disable Device, Open Locks (1d20+18=22, 1d20+22=29, 1d20+19=34)

[/sblock]

[sblock=Combat Stats]
o HP = 62 (+20 temp. HP)
o AC: 23 = 10 + 7 [armor] + 0 [shield] + 6 [DEX]
o AC Touch: 16 = 10 + 6 [DEX]
o AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield]
o INIT: +6 = +6 [DEX]
o Listen +12, Spot +15, Search +18
o Fort: +4 = +2 [base] +2 [CON]
o Reflex: +8 = +4 [base] +4 [DEX]
o Will: +8 = +8 [base] +0 [WIS]
o Speed: 30 ft.
o Hand Crossbow (ranged): +14 = +5 [BAB] + 6 [DEX] + 1 [Hand Crossbow Focus] +2 [Crossbow]/ DMG = 1d4+5 (P) [Crossbow Sniper], CRIT 19-20x2
o Short Sword (melee): +4 = +5 [BAB] -1 [STR]/ DMG = 1d6-1(S), CRIT 19-20x2
o Caster Level: 10 (Divinations: 11)
o Active Spells: Heart of Air (+10 jump, +10 ft. to fly speed), Heart of Water (swim speed, breath water, +5 escape artist), Heart of Earth (2 times caster level temp HP, +8 versus bull rush, overrun, trip), Heart of Fire (+10 land speed, fire resistance 20) -- if two are active: gain light fortification; if all are active: immune to criticals and sneak attacks. All of these last for 10 hours.


[sblock=Spells Prepared]

(*) = Divination
(_) = Conjuration

- 0 – (4+1 – DC 16)
Acid Splash, Dancing Lights, Detect Magic, Mage Hand, Silent Portal (SC)

- 1 – (4+1+2 – DC 17) +1 repeat (PoP)
Dawnburst (CM), Disguise Self, Grease, Guided Shot* (SC), Orb of Sound, lesser (SC), Prot. from Evil, Shield, Targeting Ray* (SC)

- 2 – (4+1+2 – DC 18)
Cloud of Knives (PHBII), Glitterdust, Heart of Air (CM), Hunter’s Eye* (PHBII) (2), Invisibility, Seeking Ray (PHBII)

- 3 – (3+1+1 – DC 19)
Blacklight (SC) (2), Blink, Heart of Water (CM), Icelance (SC)

- 4 – (2+1+1 – DC 20)
Black Tentacles, Orb of Force (SC), Heart of Earth (CM), Improved Invisibility

- 5 – (1+1+1 – DC 21)
Cloudkill, Dragonsight (SC), Heart of Fire (CM)

[/sblock]
[/sblock]
 
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Morrolan stands ready should this mausoleum prove to contain walking dead, shield ready and javelin in hand.

[sblock=Mini Stats]Morrolan AC: 23 (12 Touch; 21 Flatfooted)
HP: 120 (DR 2/-)
Spells Available: 6 O-Level; 7 1st Level; 8 2nd Level

Fafnir AC: 25 (17 Touch; 20 Flatfooted)
HP: 65
Spell Resistance: 19[/sblock]_______________________________

Morrolan1.jpg
Morrolan Character Sheet & Fafnir the Pseudodragon
 


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