City of the Spider Queen

"Looks as though we'll need some form of remote legerdemain--one of Talhia's many talents," says Renard. "Talhia, dear, would you do the honors?"
 

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Talhia Shen, human beguiler

[sblock=OOC]
I'm a little confused as I read this for the first time but I think you all wish to have a look at the thrid set of doors before casting any spells or breaking anything down, and that is fine with me.

Indeed. I just got turned around, though it looks like I won't have to update my statblock since I'll still be using the spell lol. [/sblock]



Aden finds no traps around the doors or coulmns, and when he looks he sees no way to lock the doors. But when the party tries to open the doors they find they are indeed locked, from the other side. The clinking of chains can be heard as the doors pull open a crack and stop.

Looking a chain is indeed linked across the doors on the inside, holding them in place. Looking you can also just make out the side of a padlock that must be what is keeping the doors sealed fast.

"Looks as though we'll need some form of remote legerdemain--one of Talhia's many talents," says Renard. "Talhia, dear, would you do the honors?"

When everyone has indicated their readiness, Talhia tilts her head, clucks her tongue, and smiles at the clink and slide of metal that indicates the padlocked chains have been released.

"That should do it" she says.

[sblock=OOC]Casting knock. For real this time. ;)

[sblock=Stats]Spells cast: 2nd level: 1/7

Languages: Common, Sylvan, Draconic, Elven, Undercommon, Dwarven

[sblock=Combat]
HP: 90 = [10d6 + 30]
AC: 18 = 10 + 7 [armor] + 0 [shield] + 1 [DEX]
AC Touch: 11 = 10 + 1 [DEX]
AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield]
INIT: +1 = +1 [DEX]
BAB: +5 = +5[Beguiler]
Fort: +6 = +3 [base] + 3 [stat]
Reflex: +4 = +3 [base] + 1 [stat]
Will: +7 = +7 [base] + 0 [stat]
SPECIAL: +1 vs. spells/spell-like abilities (Nymph's Kiss)
Speed: 30'
Spell Resistance: 20 (Necklace of Protection)
Special: fire resist (10)[/sblock]
[sblock=Weapon Stats]
Dagger +1 (melee): +5 = +5 [BAB] -1 [STR] / DMG = 1d4, CRIT 19-20x2
Dagger +1 (ranged): +7 = +5 [BAB] +1 [DEX] / DMG = 1d4, CRIT 19-20X2, range 10 ft.
MW Crossbow: +7 = +5 [BAB] +1 [DEX] +1 [MW] / DMG = 1d8, CRIT 19-20/x2, range 80 ft.
[/sblock]
[sblock=Class Features]
--Beguiler--
* Armored mage (no spell failure in light armor)
* Trapfinding (as rogue)
* Cloaked casting (+1 DC and +2 vs. SR if opponent flat-footed)
* Surprise casting (move action)
* Advanced learning (3rd: Distract Assailant)
* Advanced learning (7th: Shadow Binding)
* Spells: All spells on spell list count as spells known:

Spell mods: +1 DC, +1 CL for enchantment spells

Cantrips (6/day) (DC 15): Dancing lights, daze, detect magic, ghost sound, message, open/close, read magic
1st level (6+2/day)(DC 16): charm person, color spray, comprehend languages, distract assailant (advanced learning 3rd), detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm
2nd level (6+1/day)(DC 17): blinding color surge, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, mirror image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst
3rd level (6+1/day)(DC 18): arcane sight, clairaudience/clairvoyance, crown of veils, deep slumber, dispel magic, displacement, glibness, halt, haste, hesitate, hold person, inevitable defeat, invisibility sphere, legion of sentinels, major image, nondetection, shadow binding (advanced learning 7th), slow, suggestion, vertigo field, zone of silence
4th level (5+1/day)(DC 19): charm monster, confusion, crushing despair, freedom of movement, greater invisibility, greater mirror image, locate creature, mass whelm, phantom battle, rainbow pattern, solid fog
5th level (3/day)(DC 20): break enchantment, dominate person, feeblemind, friend to foe, hold monster, incite riot, mind fog, Rary's telepathic bond, seeming, sending, swift etherealness

[/sblock]

[sblock=Feats&Flaws]
Spell Focus (enchantment)(1st)
Nymph's Kiss(bonus human)
[sblock]Book of Exalted Deeds, pg. 44
By maintaining an intimate relationship with a good-aligned fey
(such as a nymph or dryad), you gain some of the characteristics
of fey.
Benefit: Fey creatures regard you as though you were fey. You
gain a +2 circumstance bonus on all Charisma-related checks,
and a +1 bonus on all saving throws against spells and spell-like
abilities. Starting with the level when you take this feat, you
gain 1 extra skill point per level.[/sblock]
Stealthy (campaign bonus, +2/+2 only)
Deft Hands (campaign bonus, +2/+2 only)
Unsettling Enchantment (3rd)
[sblock]Complete Mage, pg. 48
Your enchantment spells cloud the minds of even those who
would otherwise resist their effects.
Prerequisite: Spell Focus (enchantment) or enchanter
level 1st.
Benefit: Any foe required to save against an enchantment
spell you cast takes a -2 penalty on attack rolls and to AC for
1 round, regardless of the result of the save. This is a mindaffecting
effect.
Special: An enchanter can select this feat as a wizard
bonus feat.[/sblock]
Silent Spell(beguiler 5th)
Touch of Distraction (6th)
[sblock]Complete Mage, pg. 48
Your touch briefly clouds the mind of a foe, impeding its
efforts.
Prerequisite: Ability to cast 3rd-level spells.
Benefit: As long as you have an enchantment spell of 3rd
level or higher available to cast, you can cloud the mind of a
creature within 30 feet as a standard action. The target takes
a -2 penalty on its next single attack roll or Reflex saving
throw. If the target makes no attacks or Reflex saves within
a number of rounds equal to the level of the highest-level
enchantment spell you have available to cast, the effect ends.
Multiple uses of this feat don't stack. This is an enchantment
(compulsion), mind-affecting effect.
As a secondary benefit, you gain a +1 competence bonus to
your caster level when casting enchantment spells.[/sblock]
Still Spell(beguiler 10th)
Rapid Metamagic (9th)
[sblock]Complete Mage, pg. 46
You possess an uncanny mastery of your magic, enabling you
to modify spells on the fly much faster than others can.
Prerequisites: Spellcraft 12 ranks, ability to spontaneously
cast spells.
Benefit: When you apply a metamagic feat to a spontaneously
cast spell, the spell takes only its normal casting
time.
Normal: Spontaneous casters applying metamagic must
either take a full-round action (if the spell normally requires
a standard action or less) or add a full-round action to the casting
time (if the spell takes 1 full round or longer to cast).[/sblock]
[/sblock]

[sblock=Skill Tricks (Complete Scoundrel)]
Conceal Spellcasting (SoH vs. Spot)
Swift Concentration (maintain concentration as swift action)[/sblock][/sblock][/sblock]
 

The lock clicks open and it takes a few jarring pulls to get it to fall from the chain and let the doors open. Once open the group sees the following without even stepping inside.

A 10-foot wide hallway of stone runs back into the hillside as far as you can see. Right in front of you, five dead drow, two female and three male, lie in the mouth of the tunnel. They have been stripped of arms and armor, but each still wears a black tabard emblazoned with a silver spiderweb insignia. The air here smells strongly of death.

[sblock=OOC] A quick search reveals that two of the drow where killed by blunt weapons and the others by small crossbow(hand) bolts. They have been stripped of all vaulables [/sblock]
 

Renard twists off the top of a scrollcase dangling at his side and pulls out a very large scroll inscribed with complex runes.

"I'd like to make a few inquiries of one of these corpses, but the incantation to awaken it will take some time. Morrolan, Dargun, could you see to securing the area?"

[sblock=OOC]
Casting speak with dead from a scroll. Casting time is 10 minutes, and we'll be able to ask 5 questions of 1 corpse. I'll cast it on one of the women, since they tend to take the leadership roles. If you think of a question you'd like to ask, fire away. :)[/sblock]
 

Morrolan pats Fafnir on the head and remarks telepathically, Perfectly good waste of a spell to open the door. Yeah, I suppose they didn't know I had bolt cutters and a crowbar, but no matter, neh? Door's open anyway. Next time I'll speak up sooner.

The big man passes a few feet past the farthest corpse and takes up a guard position, stowing his shield and changing to his longbow in hand. If the passage is clear for 60 feet he'll send Fafnir down the hallway another 30 feet to check and report back.

[sblock=Mini Stats]Morrolan AC: 23 (12 Touch; 21 Flatfooted)
HP: 120 (DR 2/-)
Spells Available: 6 O-Level; 7 1st Level; 8 2nd Level

Fafnir AC: 25 (17 Touch; 20 Flatfooted)
HP: 65
Spell Resistance: 19[/sblock]_______________________________

Morrolan1.jpg
Morrolan Character Sheet & Fafnir the Pseudodragon
 


[sblock=OOC] The corridor stays ten feet wide and is a 100' long from entrance to a corner where it turns south. An open archway is 40' from the entrance on the north wall. And the dragon reports another long hallyway around the corner with a couple closed doors. Well this questioning may take awhile, unless you wish for me to take over for you. ;) and give you some info. [/sblock]
 

Renard finishes the incantation by bowing low to the four cardinal directions and waving an emblem of Osiris, the Mulhorandi god of death. He kicks up a cloud of black dust, which hovers above the body of one of the female drow before entering through the nostrils.

"Speak," commands Renard. "What was your business here before your death?"

[sblock=OOC]
HolyMan said:
Well this questioning may take awhile, unless you wish for me to take over for you. ;) and give you some info.
If you guys don't mind indulging me, I'd rather role-play the party asking the corpse questions--this is the kind of stuff that interests me, as a player. I've asked one question, so everyone else, please feel free to ask four more![/sblock]
 
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While the others entered the hallway, Aden stood guard, covering their advance with his weapon at th ready. Then, slowly, maybe reluctantly, he limps through the doorway. He takes a last look back, overlooking the road they came and the scenery from his hillside view. Aina..., his mind flashes.

The further he advances towards the drow, the narrower his eyes. For long minutes, he does not speak. Seeing Dargun guarding their front and the dragon scouting ahead, he stands near Renard. His face a scowl of disgust, he is almost frozen in place, only his hand trembling visibly. Finally, he bites his lips, closes his eyes and inhales deeply.

"Ask them who has killed them." he hisses. Then he searches their bodies and the environs.

[sblock=Notes]
Search drow bodies (1d20+18=36)
[/sblock]
 

Talhia Shen, human beguiler

Talhia stands silent as the first questions are asked, waiting for the responses before she offers any of her own.
 

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