City of the Spider Queen


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Talhia Shen, human beguiler

Without taking his eyes off the corridor, Dargun interjects "This lot seems ta be refugees. Ask im who's attacking t'umans"

Talhia nods her agreement to the question. "Indeed. If these White Banshee are doing our work for us, perhaps we should be sending them flowers."
 

"An internecine war with the White Banshee's death cultists?" Renard thinks aloud. "I suppose if we're to pit one against the other, I'll prefer to side with those who don't reek of corpse-rot and bile. If I were to choose on an aesthetic basis, that is."

"You heard the dwarf,"
says Renard, returning to the drow corpse. "Who's attacking the humans?"
 

Platinus: Celestial Fleshraker, Druid Warshaper

A large fleshraker head is poked into the entrance where the others are gathered. "Allowing undeath to flourish only nurtures the strength of its armies. But allowing the dark spiders time to sharpen their claws as they hack through the shambling masses of decay will only serve to create more skilled foes for us to deal with tomorrow. Neither side can be allowed to destroy the other."
 

Question #4

The shell turns to look at the dwarf with film covered eyes. It's decaying head still perched on it's shoulder the things body jolts as it turns to face Dargun. It seems although Renard is asking the questons it is giving this answer to the dwarf, maybe it just seems that way but it is still creepy.

"The new rulersss of Szith Morcane." it hiss out. The air inside it turned foul by the decay of the corspe. It then "inhales" quickly one last time, as if it wishes the last question asked so it may again rest in the darkness.
 
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Aden looks at the druid, nods and states "Undead drow, that is a dark curse spelled twice. We cannot allow the foul to linger, lest the taint spread and know no bounds like the black plague..." his voice is bitter with cold wrath.

He hurries past Dargun, quickly checking the hallway and doors to prepare for the party's advance.

[sblock=Notes]
Aden will conduct a search of the hallway and the doors (including listening), see below for some rolls. In case you need additional rolls, please tell me which.

5 Listen and Search checks for area/hallway and doors (1d20+12=19, 1d20+18=38, 1d20+12=21, 1d20+18=23, 1d20+12=21, 1d20+18=20, 1d20+12=22, 1d20+18=31, 1d20+12=20, 1d20+18=38)

[/sblock]

[sblock=Combat Stats]
o HP = 62 (+20 temp. HP)
o AC: 23 = 10 + 7 [armor] + 0 [shield] + 6 [DEX]
o AC Touch: 16 = 10 + 6 [DEX]
o AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield]
o INIT: +6 = +6 [DEX]
o Listen +12, Spot +15, Search +18
o Fort: +4 = +2 [base] +2 [CON]
o Reflex: +8 = +4 [base] +4 [DEX]
o Will: +8 = +8 [base] +0 [WIS]
o Speed: 30 ft.
o Hand Crossbow (ranged): +14 = +5 [BAB] + 6 [DEX] + 1 [Hand Crossbow Focus] +2 [Crossbow]/ DMG = 1d4+5 (P) [Crossbow Sniper], CRIT 19-20x2
o Short Sword (melee): +4 = +5 [BAB] -1 [STR]/ DMG = 1d6-1(S), CRIT 19-20x2
o Caster Level: 10 (Divinations: 11)
o Active Spells: Heart of Air (+10 jump, +10 ft. to fly speed), Heart of Water (swim speed, breath water, +5 escape artist), Heart of Earth (2 times caster level temp HP, +8 versus bull rush, overrun, trip), Heart of Fire (+10 land speed, fire resistance 20) -- if two are active: gain light fortification; if all are active: immune to criticals and sneak attacks. All of these last for 10 hours.


[sblock=Spells Prepared]

(*) = Divination
(_) = Conjuration

- 0 – (4+1 – DC 16)
Acid Splash, Dancing Lights, Detect Magic, Mage Hand, Silent Portal (SC)

- 1 – (4+1+2 – DC 17) +1 repeat (PoP)
Dawnburst (CM), Disguise Self, Grease, Guided Shot* (SC), Orb of Sound, lesser (SC), Prot. from Evil, Shield, Targeting Ray* (SC)

- 2 – (4+1+2 – DC 18)
Cloud of Knives (PHBII), Glitterdust, Heart of Air (CM), Hunter’s Eye* (PHBII) (2), Invisibility, Seeking Ray (PHBII)

- 3 – (3+1+1 – DC 19)
Blacklight (SC) (2), Blink, Heart of Water (CM), Icelance (SC)

- 4 – (2+1+1 – DC 20)
Black Tentacles, Orb of Force (SC), Heart of Earth (CM), Improved Invisibility

- 5 – (1+1+1 – DC 21)
Cloudkill, Dragonsight (SC), Heart of Fire (CM)

[/sblock]
[/sblock]
 

On hearing Platinus's comments, Morrolan agrees, "Yes, if someone is going to be sharpening claws," He holds up his clawed hand and wiggles the fingers for emphasis. "that someone should be us. I am all for equality, kill both side evenly."

[sblock=Mini Stats]Morrolan AC: 23 (12 Touch; 21 Flatfooted)
HP: 120 (DR 2/-)
Spells Available: 6 O-Level; 7 1st Level; 8 2nd Level

Fafnir AC: 25 (17 Touch; 20 Flatfooted)
HP: 65
Spell Resistance: 19[/sblock]_______________________________

Morrolan1.jpg
Morrolan Character Sheet & Fafnir the Pseudodragon
 

Dargun interrupts the conversation by saying "What make thee think t'white Banshee and 'er followers are undead. 'e neva said owt about undead. Ask 'im"
 

Aden nods at Dargun and says "The old elven tales tell of the banshees, as spirits from the otherworld, wicked and twisted and full of hate." he pauses, and shrugs, "And although the elves are wise, and their tales are full of memory, I have not seen it with my own eyes, and hence, I do not know whether they are true. So, yes, we shall ask them..." and he resumes his search.
 

"As the White Banshee is the patron goddess of undeath, among other things, her priesthood is largely composed of necromancers," Renard explains. "Many of her most fervent clerics are known to show great talent in rebuking and controlling the dead, a practice which she favors."

Renard asks the corpse a final question. "Why are your people at war with the followers of the White Banshee?"
 

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