Aden looks at the druid, nods and states
"Undead drow, that is a dark curse spelled twice. We cannot allow the foul to linger, lest the taint spread and know no bounds like the black plague..." his voice is bitter with cold wrath.
He hurries past Dargun, quickly checking the hallway and doors to prepare for the party's advance.
[sblock=Notes]
Aden will conduct a search of the hallway and the doors (including listening), see below for some rolls. In case you need additional rolls, please tell me which.
5 Listen and Search checks for area/hallway and doors (1d20+12=19, 1d20+18=38, 1d20+12=21, 1d20+18=23, 1d20+12=21, 1d20+18=20, 1d20+12=22, 1d20+18=31, 1d20+12=20, 1d20+18=38)
[/sblock]
[sblock=Combat Stats]
o HP = 62 (+20 temp. HP)
o AC: 23 = 10 + 7 [armor] + 0 [shield] + 6 [DEX]
o AC Touch: 16 = 10 + 6 [DEX]
o AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield]
o INIT: +6 = +6 [DEX]
o Listen +12, Spot +15, Search +18
o Fort: +4 = +2 [base] +2 [CON]
o Reflex: +8 = +4 [base] +4 [DEX]
o Will: +8 = +8 [base] +0 [WIS]
o Speed: 30 ft.
o Hand Crossbow (ranged): +14 = +5 [BAB] + 6 [DEX] + 1 [Hand Crossbow Focus] +2 [Crossbow]/ DMG = 1d4+5 (P) [Crossbow Sniper], CRIT 19-20x2
o Short Sword (melee): +4 = +5 [BAB] -1 [STR]/ DMG = 1d6-1(S), CRIT 19-20x2
o Caster Level: 10 (Divinations: 11)
o Active Spells: Heart of Air (+10 jump, +10 ft. to fly speed), Heart of Water (swim speed, breath water, +5 escape artist), Heart of Earth (2 times caster level temp HP, +8 versus bull rush, overrun, trip), Heart of Fire (+10 land speed, fire resistance 20) -- if two are active: gain light fortification; if all are active: immune to criticals and sneak attacks. All of these last for 10 hours.
[sblock=Spells Prepared]
(*) = Divination
(_) = Conjuration
- 0 – (4+1 – DC 16)
Acid Splash, Dancing Lights, Detect Magic, Mage Hand, Silent Portal (SC)
- 1 – (4+1+2 – DC 17) +1 repeat (PoP)
Dawnburst (CM), Disguise Self,
Grease, Guided Shot* (SC),
Orb of Sound, lesser (SC), Prot. from Evil, Shield, Targeting Ray* (SC)
- 2 – (4+1+2 – DC 18)
Cloud of Knives (PHBII),
Glitterdust,
Heart of Air (CM), Hunter’s Eye* (PHBII) (2), Invisibility, Seeking Ray (PHBII)
- 3 – (3+1+1 – DC 19)
Blacklight (SC) (2), Blink,
Heart of Water (CM),
Icelance (SC)
- 4 – (2+1+1 – DC 20)
Black Tentacles, Orb of Force (SC),
Heart of Earth (CM), Improved Invisibility
- 5 – (1+1+1 – DC 21)
Cloudkill, Dragonsight (SC),
Heart of Fire (CM)
[/sblock]
[/sblock]