Yeah, it did work to the player's advantage too. I just found that it got in the way too much. It's a legit tactic but never really fit with how I like to play the game.vulcan_idic said:I'll be curious to see how they handle pollution. I actually liked the slightly porous borders though!! I loved using them to my advantage. Once they stopped me ouright buying cities I started popping my cities among theirs and made their cities come and beg to be part of my glorious civilization due to my high culture.
John Crichton said:Yeah, it did work to the player's advantage too. I just found that it got in the way too much. It's a legit tactic but never really fit with how I like to play the game.
I believe if you read the articles (or maybe other ones not linked) they do get into how pollution will be dealt with. I'll try and find it...
DaveMage said:One thing I don't like with Civ 4 is that they said they are reducing the number of turns in the game.
It always seemed to me that non-space-race games are over too quickly. I want MORE turns, not less turns - that's what helps conquer the world.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.