Class Acts: Feywild Wizards

Rechan

Adventurer
Dungeons & Dragons Roleplaying Game Official Home Page

What I find really good about this article are the Utilities. You have ones that effect non-combatants, and have both in-combat and out-of-combat functions (two that I see that give a skill bonus and a combat bonus).

My favorite though is the Memory of Mist. And, we also get a true blue illusion power (Spectral Image).

Although, several of the powers have automatic damage. These seem to be Magic Missiles of another name.
 

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Winged Horde. Oh my.

Finally, the Wizard gets an at-will, smart-targeting, Psychic damage, Will defense area-debuff.

Cheers, -- N
 

These are wizard spells.

Although I have the feeling that these spells are also stepping on the toes of the Psion, as far as one build's schtick is concerned.
 

The auto-damage powers are all [Force] damage, so Inescapable Force (which adds rolled damage) lets you add the Implement bonus twice -- plus all the other "damage roll" modifiers. Only works on Insubstantial critters, but still.

I cannot wait to add Arcane Admixture (Thunder) to Winged Horde. Mmm, delicious 5x5 smart targeting (or 7x7 with lower damage).

Cheers, -- N
 

The auto-damage powers are all [Force] damage, so Inescapable Force (which adds rolled damage) lets you add the Implement bonus twice -- plus all the other "damage roll" modifiers. Only works on Insubstantial critters, but still.

The article specifically points out that things affecting the damage roll do not affect the damage done, since it's an effect, and not a hit. (In the "Automagic Damage" sidebar)
 


... and I just told you how to get around that.

Doh, my bad. I read the sidebar as saying it doesn't have a damage roll, so it can't be affected by things that alter damage. That isn't the case; Inescapable Force would affect the power. I think it's a stretch to call the bonus damage from IF a "damage roll," however I can understand the argument for it.
 

Am I correct in reading that the level 13 Arcane Arrows does as much damage as the level 23 Arcane Volley against 2 enemies??

Seems...odd.

Other than that (and the extreme potential abuse of Memories of Mist-- 1/day shopping spree anyone?) I am loving the new spells.

Arcane Bolt/Arrows/Volley essentially is the return of the original Magic Missle. I had no problems with the current incarnation, but I had one 3e player who was VERY upset the automatic damage powers were missing in this edition. Her complaint was that she rolled so horribly that she only picked spells that were autohit. Thankfully I don't play with her anymore, but I do appreciate the added options.

On another note loving the daily articles on DDI.
 

While I really like the powers (especially the utilities), I really wonder why anyone would take scorching burst anymore....
 

Nice, short and to the point. I like how the encounter powers were scaled such that when you replace a power you could replace it with a power that is basically a scaled up version of the same power.
 

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