Class Acts: Feywild Wizards

Nice, short and to the point. I like how the encounter powers were scaled such that when you replace a power you could replace it with a power that is basically a scaled up version of the same power.
Frankly, I think this should have been a design principle from Day One. It would have made some people happier about the concept of "forgetting" old powers.

EDIT: Or maybe just have a rule that you could "upgrade" an old power to a higher-level version that simply dealt +1[W] or +1d6 extra damage.
 

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The auto-damage powers are specially good for multiclass characters that have Int as a secondary ability (warlocks, tactical warlords, invokers, some primal characters). This removes a lot of the restrictions on multiclassing.
 

Shoulda know WizardsOTC would never be content to let Psions have something.

I actually believed them when they said they were saving the charms for psions guess i'm a dupe.
 

An interesting thing about the auto-damage powers. A couple of weeks ago, Peter Schaefer (I believe) popped into the Character Ops forum over at the WotC website and gave three options for an auto-damaging spell and then asked them to break it. That sidebar and the way the powers are structured are obvioulsy influenced by that thread (which came to the conclusion that the way the powers are now structured was not really breakable).
 

Shoulda know WizardsOTC would never be content to let Psions have something.

I actually believed them when they said they were saving the charms for psions guess i'm a dupe.

I don't know - the psions are clearly the masters of charm powers, since they will be able to pull them off at-will, as compared to a wizard who simply has a few tricks up his sleeve.
 

The auto-damage powers are all [Force] damage, so Inescapable Force (which adds rolled damage) lets you add the Implement bonus twice -- plus all the other "damage roll" modifiers. Only works on Insubstantial critters, but still.

I cannot wait to add Arcane Admixture (Thunder) to Winged Horde. Mmm, delicious 5x5 smart targeting (or 7x7 with lower damage).

Cheers, -- N
Isn't the implement bonus an enhancement bonus in both cases?

Also, the first enemies-only damage roll area at-will? Don't Wizards have enough nice things already? Show Druids some love, WotC.
 

yeah finally we can have the magic missile.

I quite like the possibility of upgrading older dailies etc by adding damage rolls.
I will make a houserule of it.

when i have built some characters, there were many occasions, when i retrained higher level powers or none at all, because i found the old ones more interesting.

It would also have saved a lot of design space:

encounter 3/13/23

bla bla

level 3: 1[w] + stat
level 13: 2[w] + stat
level 23: 3[w] + stat

Takes up the relevant slot.
 

Isn't the implement bonus an enhancement bonus in both cases?
Doesn't matter. In this case you're told to add it twice: once by the general rules for rolling damage, then once more explicitly by the specific power rule.

Also, the first enemies-only damage roll area at-will? Don't Wizards have enough nice things already? Show Druids some love, WotC.
Not in terms of At-Will powers. Wizards were considerably behind other Controllers in this regard.

IMHO what Druids need are some slightly nastier Beastform powers.

Cheers, -- N
 

Heh, and the first thing I noticed was that Fast Friends already exists as a Bard power :p

Overall I agree with the sentiment of this thread. Some interesting and neat stuff in those powers.
 

(snip) A couple of weeks ago, Peter Schaefer (I believe) popped into the Character Ops forum over at the WotC website and gave three options for an auto-damaging spell and then asked them to break it. (snip)

That's the smartest thing I have heard WotC do for a quite a while. The CharOps folks know the rules better than the WotC professionals, IMO. It's been an untapped resource for far too long.
 

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