Because the CO boards base their "knowledge" and "ratings" on math and dps, instead of actual play. I can assure you the archer ranger is a far cry from underpowered. In fact, it may be the best striker around. And when I say best, I am not talking about dps, but overall steady chance, chance to die, utility for group, etc.
Seriously, saying an arched ranger doesn't work with the other PBH classes makes me wonder if you have 1) played one 2) seen one in play or 3) picked up the wrong game and are playing Heroquest 4e. Your analysis about healing surges is borderline funny though, but it lacks perspective.
From Andy Collins here it looks like they are revising the article and will be releasing an errated/corrected version later this week
Collins' reaction seems a bit strong. What was broken?
I had always seen archers as well, but my most recent campaign has a dwarf ranger with two craghammers. It's really cool.My [Experience] as well. I've created a TWF ranger, in my catalog of characters, but I've never seen one played in 4E. Every 4E ranger I've seen in action was an archer.
Right. I saw this immediately when I read it the first time. Interrupts with no triggers? Wha...?Its more of a basic rules thing. The main problem is that many of the attack powers are immediate interrupts without any triggers; some people also have issues with Utility Powers that grant attacks and an encounter powers that includes a save ends condition.
I would think an encounter power is the appropriate place for a save ends condition. It's not like the martial classes don't have powers that these things.an encounter powers that includes a save ends condition.
They do? Certainly not many. In fact, there are only two save ends encoutner powers I can remember off hand - Fire Shourd and the Plane Shifters Paragon Path encounter attack power.I would think an encounter power is the appropriate place for a save ends condition. It's not like the martial classes don't have powers that these things.