Klaus
First Post
I see what you mean, AJ. Some of the powers were downgraded during the design phase, to keep with new power design notions (Teleporting Strike, for instance, was pretty much Twin Strike, with a teleport between attacks). And back when the article was written, there weren't any superior implement daggers.Hi Klaus. I just want to take a moment and try to clarify what's going on; I've seen a lot of very positive and some very negative comments about your article in several places. It's really not fair.
Basically, your article is like a gourmet gelato - really good stuff - but for the sorcerer, it's the middle of winter.
To answer your question above; there is absolutely nothing wrong with giving the barbarian ranged attacks. The problem is your article assumes the barbarian already has ranged attacks. For people playing a ranged-attack barbarian, this is a godsend, but for most of us, it's not very useful.
When I read your article, I was intrigued, but also bothered by the missed opportunities. A weapon-using sorcerer is a cool idea, but you've fixated on daggers. For example: why can't Master of Knives grant you the ability to use any light blade as a weapon and implement in place of a dagger? This would open up many possibilities for swashbuckling sorcerers, and make multi-classing or hybriding into bard and swordmage more interesting. I know the focus of your article was roguish-sorcerers, but there is no harm in making the individual components a little broader.
I'd love to add more powers and more oomph to the powers for a melee sorcerer, I think it's a really cool build that could use more support.