I saw essentials as a nice way of cleaning house. There was far too much bloat with feat and power options. Made selecting feats a chore, and made powers nothing but slight variations with some being a bit more powerful then others, and loosing any real sense of what they are in the game world. This was particularly the case with more mature classes like fighter and wizard.
So essentials, as presented, are a way of playing these iconic classes without the player feeling weighed down by a tremendous volume of bloat. As such this product does not interest me at face value. It presents more options for classes which need less, and opens the door to tremendous amounts of bloat for classes which I saw as a clean slate.
So essentials, as presented, are a way of playing these iconic classes without the player feeling weighed down by a tremendous volume of bloat. As such this product does not interest me at face value. It presents more options for classes which need less, and opens the door to tremendous amounts of bloat for classes which I saw as a clean slate.