Please tell me, which class exactly was butchered?
it is the same old compains over and over again and you get the same answer: no one forces you to use essential classes. The old fighter is still valid and still gets support, despite what some people claim.
The Fighter got 'butchered,' specifically, it cut into 3 sub-classes - Slayer, Knight, and Weaponmaster - that have starkly limitted options to share future material. While the Wizard, for instance, was cleft in twain between Mage and whatever-they're-going-to-call-the-old-Wizard, they can still take all of eachother's powers. The pieces of the Fighter class can only take utilities. So, if a new Fighter build is introduced, it has to be either Weaponmaster-compatible, or Slayer/Knight-compatible, and will support the compatible one much more than the non-compatible.
While the Fighter already has plenty of toys, the best toys are often placed among the newest (power creep). Also, the Wizard is just as much a heavily supported, PH1 class as the Fighter, yet it is recieving 6 fully-compatible new builds, vs the Fighter's 2 largely incompatible ones.
So while that same answer comes again and again, it dosn't stand up to scruitiny.
[MENTION=996]Tony Vargas[/MENTION]
And yes, the fighter mark punishment should become a opportunity action power. But you should consider IF it should get the wis bonus to hit or not. for ease of use I would allow it.
To the knight... i still find it mind boggling, that shifting near a knight is worse than just moving away...
Making Combat Challenge an Interrupt instead of an OA is probably one of the more confusing things about the Fighter - you constantly see more causal/less experienced players try to apply Combat Superiority to it (and get frustrated/dissapointed when they can't - since you rarely ever /get/ Combat Superiority). So, yeah, making it an OA, and aply CS would be both simpler, and an upgrade commensurate to the power creep other classes are getting from Essentials.
The Knight's thing is just different. Monsters shift away from fighters, they run away from knights. :shrug: Neither makes much sense. I think the spirit of Combat Challenge/Superiority and the Knight's Aura would be to simply make any voluntary movement /away/ provoke, and be 'punished' a little worse than a regular OA. Either with the Fighter's bonus and movement stop, or the Knight's damage on a miss.
Though, y'know, I'm saying that like the Knight ever had a right to exist... :sigh: