Klaus
First Post
And it's awesome!XD always looks like a smiley face to me..
And it's awesome!XD always looks like a smiley face to me..
The Article said:Looking at the monk, that class gains access to unique maneuvers that have overtly magical effects, such as walking across water, running up walls, and plucking arrows out of the air. The monk can also channel ki to produce magical effects, with options for stunning a creature or healing presented as a default (we can expand the class later to give options you can take in place of those two). Finally, the monk is an expert in unarmed combat and defense, drawing on ki to dodge attacks and inflict deadly blows.
Yes, and do you really care if that counts as natural or super naturalParkour involves some amount of running up walls, so I'd like some signs that this will also be possible without automatically being defined as Magic.
Oh, and is it me, or has there been a trend from columns that spell things out very clearly - design goals, here, what do you think of this mechanic type stuff - to completely vague generalities - we're tidying this bit up, and changing this bit, and let's mention everything in the game at some point?
Yes, and do you really care if that counts as natural or super natural
Article sounds good - how it will look in the end is another thing, of course, but I like that they're a) recognising that there's still a bit of work to be done, b) that they realise that they have the luxury of experimenting right now and c) that they're listening to feedback regarding expertise dice, maneuvers and skills.
Yes I do, or atleast options for them.Do you want the Fighter to get supernatural abilities?
Some people certainly don't. So I'd rather prefer if we didn't get classes that lack supernatural abilities being restricted to doing less than is possible in reality, let along fiction/myth, while classes that do get supernatural abilities get to run around with "I Can Do Anything" signs over their heads.