Class Distribution

Below are the spread of classes in my Aquerra campaigns over the years. This info is from 113 player characters, though some of them are from 2E days, and that range in level from 1st to 11th.

It is important to note that "Priest" includes druid-types and a wide variety of "specialty priest" classes I have homebrewed for 3.xE Also, the aristocrat is a PC class based on AGoT d20's Noble class. The Witch is our version of the sorcerer, which is actually based on someone else's Shaman class.

Code:
Class		Total	Single	Multi
Aristo.		2	0	2
Barbarian	3	3	0
Bard		4	3	1
Fighter		37	22	15
Monk		2	2	0
Paladin		3	2	1
Priest		28	22	6
Psion		1	1	0
Ranger		10	7	3
Rogue		26	7	19
Witch		2	1	1
Wizard		25	12	13

The most popular multi-class combo by far seems to have been rogue/wizard, with fighter/wizard and fighter/rogue close behind.
 

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el-remmen said:
Code:
Class		Total	Single	Multi
Aristo.		2	0	2
Barbarian	3	3	0
Bard		4	3	1
Fighter		37	22	15
Monk		2	2	0
Paladin		3	2	1
Priest		28	22	6
Psion		1	1	0
Ranger		10	7	3
Rogue		26	7	19
Witch		2	1	1
Wizard		25	12	13

The most popular multi-class combo by far seems to have been rogue/wizard, with fighter/wizard and fighter/rogue close behind.
Interesting. Folding those classes together into 4 main groups (counting Psions and Witches as Wizards and Barbarians as Warriors) plus "other" counting for Monks, Aristo's and Bards, gives this:

Warrior = 34 full and 19 part
Cleric = 22 full and 6 part
Wizard = 14 full and 14 part
Rogue = 7 full and 19 part
Other = 5 full and 3 part.

Counting the "parts" as representing one-half each, this gives a breakdown of

Warrior 43.5
Cleric 25.0
Wizard 21.0
Rogue 16.5
Other 6.5
Total = 112.5, so to get % values knock off about 1/10 from each number above. (it should total 113, I suppose, but you seem to have an odd number of total multi's in your raw data above)

I'm interested to note that you and I share a problem even though we're running different versions of the game: single-class Rogues are vastly underplayed.

Sometime I'll post my stats from Riveria up here for comparison.

Lanefan
 

I'd actually have thought is was Rogue-Fighter-Cleric-Wizard myself. Merely because IMX, I've seen more people in life willing to "skulldugger" (for want of a nicer term) than actually are willing to stand up and take a punch.

Therefore that is how I try to line my demographics up.

I don't think in a social group dynamic setting such as DnD, you are going to see quite the same behaviour.
 

Lanefan said:
you seem to have an odd number of total multi's in your raw data above

Perhaps because there are more than one triple-classed characters represented up there. A rogue/wizard/fighter, a ranger/fighter/witch, and an aristocrat/rogue/fighter.
 

el-remmen said:
Perhaps because there are more than one triple-classed characters represented up there. A rogue/wizard/fighter, a ranger/fighter/witch, and an aristocrat/rogue/fighter.
Ah, that would do it. I long ago banned triple-classing and keep on merrily forgetting it exists elsewhere... :)

Lanefan
 

OK, here's my numbers from 1e-based Riveria, proving my memory is as faulty as ever... :)

"War Clerics" are a homebrew class of battle clerics with good combat spells and lousy cures. We call original-style priests Normal Clerics, and Druids are Nature Clerics. Most but not all class-race-level limits are eliminated or *much* relaxed from 1e RAW. Bards could start at 1st level just like any other class.

P = Pure-class M = Multi-class T = Total counting multi's as half each. Note some classes were banned from multiclassing and significant restrictions were placed on some others. 196 total characters.

Normal Cleric P = 23 M = 5 T = 25.5
Nature Cleric P = 12 M = 2 T = 13
War Cleric P = 14 M = 2 T = 15
Fighter P = 39 M = 5 T = 41.5
Cavalier P = 5 T = 5
Paladin P = 2 T = 2
Ranger P = 24 M = 0 T = 24
Magic-User P = 20 M = 9 T = 24.5
Illusionist P = 1 M = 5 T = 3.5
Thief P = 15 M = 14 T = 22
Assassin P = 3 M = 1 T = 3.5
Monk* P = 7 T = 7
Bard P = 2 M = 1 T = 2.5
Other** = 5

* - Monks did not exist in the campaign until about halfway through.
** - Other includes things that did not have a specific class, non-levelled commoners, etc. that somehow made it into parties anyway.

So, combining into class types, we get:

Warrior 72.5
Cleric 53.5
Rogue 25.5
Wizard 28.0
Other 14.5

And here I'd thought it went 40-20-20-20% - what was I thinking? :) (divide the numbers above by about 2 to get a rough %-age)

Of the various games I have records for, this is the only one that has more pure Thieves than multi's, and that only because I put some restrictions on multiclassing of any kind right from day 1. So, I suppose a question becomes how to make Thieves more playable (or more popular to play) as a single class?

Lanefan
 

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