Voss said:
Out of curiosity, then, do you think the initial classes are different enough?
I couldn't say at this particular point, considering they haven't released the rules, but the core classes, at least, sound different enough.
With that "mutant" example above, I'm working on something of that nature for my own setting, and I've seen fit to split them into two classes, a striker and a defender. If you'll pardon the references, the Juggernaut and Spiderman have completely different roles, and it would be over-complex trying to fold them together in to one class, even if they're both defined by freaky physical alterations rather than actual trained skill.
Similarly, a fighter and a ranger, though both dudes with weapons and armor who beat the snot out of you, are about as similar as Captain America and Green Arrow.
The problem is when you're making separate classes for The Hulk and The Thing, because one gets mad and gets Rage, and the other gets mad and starts complaining, and they both smack you around for it, that's too granular.
(Believe it or not, I'm not really that in to comics.

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