JoeBlank
Explorer
You make a valid point. I guess it depends on how you define balance, or on how precise you want your classes to be balanced. I don't think find the sorcerer class unplayable as-is. I do think it is a little underpowered compared to the other classes. If I had my choice of one fix, I think it would be extra feats, probably at 5th, 10th and 15th, just to follow the wizard model. This would allow the sorcerer to have enough metamagic feats to make real use of that ability.dark2112 said:Erm... this doesn't seem to make sense to me. If you'd play it again without changes, then it would seem to be balanced fairly closely with the other casters. If it were too far below them, you'd obviously pick another class instead... Thus, it shouldn't need anything to 'balance' it.
I compare the sorcerer to the fighter. Both classes have no "flavor" of their own. You make your flavor by picking spells or feats that define the character. And I would play a sorcerer again as written, but that is because balance, to me, is not required to have fun with a character. Same reason I would play a half-elf, and the reason I am playing a half-orc now.