KaeYoss said:Again, no way in all the hells. They give up almost nothing (they might use a crossbow very early in their career, but that passes quite quickly) for a big boost
How vulnerable are spellcasters in your campaigns if they had no way of defending themselves? What happens when they run out of spells? Do they run away (which is why I mentioned that feat) or cower in the middle of the party hoping they won't die from an arrow?
You mean extra turning?
No, the SRD I use has the feat as improved turning (adds one level for turning attempts).
Even then, this means often that they really give up nothing and get a big boost out of it. If anything, I might allow Skill Focus (and there, I might restrict the skills to be boosted), Run, Endurance, Toughness (the normal one, not Improved Toughness or a houseruled Toughness that gives +1/lv), Eschew Materials (but then again, spontaneous casters get that for free IMC), Track, Brew Potion, Scribe Scroll. Nothing else.
Okay, but you would still use the idea, correct?
As for the fighter example- how long would he last in a prolonged battle without any armor?


