erik_the_guy
First Post
Classes, Ability Scores, and Synergy.
In the new edition, you get to add the best of two skill modifiers to each defense. STR or CON to fortitude, DEX or INT to AC/reflex etc...
This works well with a few of the classes. For rogues, you can choose builds that rely on Dex and either Str or Cha. In either case your highest scores will benefit your AC/Reflex, and either your Fortitude or Will defenses.
What about other class builds that encourage you to build up abilities related to the same defense.
For example, War Wizards are encouraged to sink their two best scores into intelligence and dexterity. This will almost certainly leave the fortitude and will defense fairly low.
Why would a wizard with a high intelligence score rationally put anything into dexterity? It will not benefit your defenses and rarely your spells. Place the points into wisdom or constitution, where you will get a comparable implement , increased defense, and maybe some hit points.
There are very few builds that call for situations such as this, such as a wand/war wizard, or a hammer/axe fighter. Are class builds that call for two primary abilities in the same category not a little bit worse than all others?
In the new edition, you get to add the best of two skill modifiers to each defense. STR or CON to fortitude, DEX or INT to AC/reflex etc...
This works well with a few of the classes. For rogues, you can choose builds that rely on Dex and either Str or Cha. In either case your highest scores will benefit your AC/Reflex, and either your Fortitude or Will defenses.
What about other class builds that encourage you to build up abilities related to the same defense.
For example, War Wizards are encouraged to sink their two best scores into intelligence and dexterity. This will almost certainly leave the fortitude and will defense fairly low.
Why would a wizard with a high intelligence score rationally put anything into dexterity? It will not benefit your defenses and rarely your spells. Place the points into wisdom or constitution, where you will get a comparable implement , increased defense, and maybe some hit points.
There are very few builds that call for situations such as this, such as a wand/war wizard, or a hammer/axe fighter. Are class builds that call for two primary abilities in the same category not a little bit worse than all others?