Classes, good and bad...

There has been more threads than I have hairs in my beard about how weak Rangers are, or how overpowered Clerics are. Bards, Rogues, sorcerers, and Barbarians have all had a turn, that I have seen.

What about Fighters, or Monks, aside from them not always fitting. Or Paladins? Is there anything too much or too little about them? Just looking to get some opinions. What classes would you change, out of the ones that have not been talked to death?
 

log in or register to remove this ad


Jondor_Battlehammer said:
There has been more threads than I have hairs in my beard about how weak Rangers are, or how overpowered Clerics are. Bards, Rogues, sorcerers, and Barbarians have all had a turn, that I have seen.

What about Fighters, or Monks, aside from them not always fitting. Or Paladins? Is there anything too much or too little about them? Just looking to get some opinions. What classes would you change, out of the ones that have not been talked to death?


Heh. Paladins and monks not being talked about to death? That's the funniest thing I've heard in a while :)

Both of them have had quite a bit more debate than almost anyone but the ranger.
 

Fighter and rouges seem to be the most versatile so few people have complaints with them. My only complaint with the rogue is sneak attack. Too many rouge ideas I have the sneak attack ability does not fit. People always talk about the Ranger becasue most people have ideas on what a Ranger is, but their ideas are not truely what a Range r is. Rangers haven't changed much since the dats of first edition, for some reason people perception of them has. Paladins people seem to think they should be a prestige class. Barbarians no one really seems to have a problem with.
 

Pretty much everything besides the fighter and rogue are supernatural or spellcasting. For settings where you don't want this, you have to yank almost all the other classes (I guess you get to keep barbarian too) and build something else.
 


Joshua Dyal has hit the BIGGEST problem on the head - all that ruddy magic!

Fighter, Rogue, maybe Barbarian and then...Expert and Aristocrat?

Fighter also has the benefit of the feat bonanza so it is super customisable

Rogue does this by being Skill-rich

plus Fighter is Str based (Melee), Rogue is Dex based (Ranged and defense)

after that what else matters?

Me I say make every class ability (including magic and spells) a feat and then make the system classless:)

Paladins should be a PrC yaddayadda but then EVERY class should be a PrC created as feat & skill Profession kits for the base character...
 


Remove ads

Top