Particle_Man
Explorer
Felon said:I don't think it takes a lot of scratching beneath the surface of these two classes to realize that a warlock isn't even close to being a replacement for a sorcerer. In fact, I'd say that despite all of the fawning over the "coolness" of the class, from a practical standpoint the warlock isn't good at much of anything. Sure, it's simple, but it's not powerful and it's not versatile and it doesn't fill any particular niche.
I have to wonder how many folks have actually seen a high-level warlock in play. Wouldn't the round-by-round repetitiveness start to bug you even a little bit?
Round 1: Fill a 20 foot spread with Chilling Tentacles.
Round 2: Fill another 20 foot spread with Chilling Tentacles.
Round 3: Yep, you guessed...more Chilling Tentacles. Sure, it's tedious, but it's the best power he's got, and he's got unlimited uses of it.
The Warlock changes at 12th level (about when the powers are noticably less, well, powerful than wizards and such) when the Warlock gets the Item-Fu (added to take 10 on UMD to use what you make). Thus they become kinda "artificiery" in nature, and can get the variety that you say they lack through various wondrous items, staffs, wands, scrolls, etc., depending on what feat they go for. And Warlocks can do this for divine and arcane spell-prerequisite items, which is nice.
Personally, I hated playing spellcasters before the Warlock. Now I love my Warlock to death, because it has so little paperwork involved in keeping track of "mana spent".


