Brechin
Brechin
Lvl. 1 Paladin
Human
LG
Male
18 Years old
6'2"
214 Pounds,
Hazel Eyes
Light brown hair
STR 15 +2
DEX 14 +2
CON 14 +2
INT 10 +0
WIS 11 +0
CHA 15 +2
HP 12
Fort +6 (+2 Class, +2 Con)
Ref +4 (+0 Class, +2 Dex)
Will +2 (+0 Class, +0 Wis)
*All saves calculated with Paladin's Cha bonus: +2 I think I got this part right?*
Init +6 (+2 Dex, +4 Improved Init Feat)
Bab +1
Move 30'
Languages: Common
Class benefits: Detect Evil at will (As spell), Lay on hands (Cha bonus x lvl = hp), Divine Health
Feats: Improved Initiative, Weapon Focus (Long Sword)
Att: Long Sword +4(Dam 1d8+2), Dagger +3(Dam 1d4+2), Short Bow +2(Dam 1d6)
AC: 18
Skills: Heal +2 (+0 int, +2 rank)
Knowledge (Religion) +2 (+0 int, +2 rank)
Proffession (Herbalist) +4 (+0 int, +4 rank)
Spot +2 (+0 wis, +4 rank)
Equipment: Traveler's Outfit
Long Sword
Short Bow
Dagger
Large Steel Sheild
Chain Shirt Armour
40 Arrows
Backpack
Belt Pouch (Filled with useful herbs)
Bed Roll
Chalk
Flint and Tinder
Flask of Oil
Sack
5 Torches
5 Trail Rations
Waterskin
Healer's Kit
GP's : 10gp
Appearance:
A naive lad. Attractive to look at with proud bearing and a strong physique. His hair is cut in a sensible short fashion and he dresses in clothes that are more functional than anything. No jewelry or special adornments can be seen upon his person except a Green, Silver and Gold Embossed badge on his right breast depicting a Silver Hawk across an Oak Tree that is also the emblem on his shield.
Background:
Brechin was an orphan brought up by a hermit/monk and trained in the arts of healing and herbalism, and also the values by which a man of honour and virtue should live. The monk had been a warrior during his younger years and so taught the lad how to wield a blade, even though he no longer practised them himself. When the old monk died, he left his old sword and armour to Brechin with a note to go learn about the outside world and remember the values and lessons that he had been taught.
(I think I got this all right. Please let me know what needs to be changed?)