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Classic 3.0 [FULL]

Here are some feat that are available that augment summoning from the 3.5 SRD:

AUGMENT SUMMONING [GENERAL]
Prerequisite: Spell Focus (conjuration).

Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.


Just trying to help!
 
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and brechin gets 2 more skill ranks i think.

Actually I think I messed up worse than that.

Ranger gets (4 + Int mod) x 4 = 16
Then the Human skill points (xtra 4) make a grand total of 20.

Class Skills: Heal 2 points used
Knowledge (Religion) 2 points used
Proffession (Herbalism) 4 points used

Non Class Skills: Spot 6 points used
Wilderness Lore 6 points used


I think this is right?
 

um that would be right except that you are a paladin. since es2 doesn't really seem to want to play i think mithreander is in. so post your character whenever you are ready mith.
 



Sorry, was at work and didn't have my books with me. Obviously my memory serves me poorly!

I'll take the Wilderness Lore off.

Never mind if I'm missing out on skill points, just attribute it to his lack of "life experience".
 

Holland

Holland
Male Halfling Monk 1st lvl
Neutral Good

Str 10 +0..pts 6
Dex 18 +4..pts 10
Con 10 +0..pts 2
Int 12 +1..pts 4
Wis 16 +3..pts 10
Cha 10 +0..pts 2

Hit Points 8
AC 18, Touch 18, Flat 10
Init +4
BAB +0
Speed 20 (base 20, load 0/33, No Armor)
Fort +3, Ref +7, Will +6

+1 Melee, Club, 1d6, 20/x2
+6 Ranged, Dagger, 1d4+1, 19-20/x2, 10'r

Small, 3'1" tall, 35 wt, 23 yrs old
Blinde hair, Blue eyes, tan skin

Speaks Common, halfling, and Dwarven

Skills
+8 Ballance (4)
+12 Hide (4)
+10 Move Silently (4)
+8 Tumble (4)
+5 Listen (0)
+3 Spot (0)

Feats
-Point blank

Halfling Traits
- +2 Dexterity, -2 Strength.
- Small size.
- Base speed is 20'.
- +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
- +1 racial bonus on all saving throws.
- +2 morale bonus on saving throws against fear.
- +1 racial attack bonus with a thrown weapon.
- Automatic Languages: Common and Halfling.
- Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
- Favored Class: Rogue.


Monk Abilities
-Improved Unarmed Strike
-Flurry of Blows
-Stunning Attack
-Evasion

Holland was the only survivor of an ogre's raid and was given over to a monestary for his orphanage. He had spent all his childhood miming the monks through their dayly chores, and eventually was initiated into the order. Unfortunately, his practical jokes and canstant laughter was disrupting the order, and was sent out to "experience the world, and grow". It was that, or kill him.

Holland is a happy, go lucky individual that really just wants ot be happy and be surounded by happy people. Laughter is the medicine to all that ales him.

Holland looks like a pretty peasant child from a distance, and a mischivious child up close. He has two daggers at his waist, and carries a walking staff that he'll use with both hands as a weapon, if threatened.

Peasants Outfitname (worn, -wt)
Walking stick (Club) (right hand, 3wt)

Dagger (belt left, 2wt)
Dagger (belt left, 2wt)

Backpack (center back, .5wt)

Waterskin- water (backpack, 1wt)
1 Torches (backpack, 1wt)
Flint & Steel (backpack, .1wt)
Trail Rations- 1 days (backpack, 1wt)

Coins- 50gp (pouch, 1wt)
 
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Mithreander said:
Holland
Male Halfling
Neutral Good
Small, 3'1" tall, 35 wt, 23 yrs old
Blinde hair, Blue eyes, tan skin
:eek:We must be brothers. jk:D

Anderian Bluesky
Male Halfling
Neutral Good
Small, 3'6" tall, 38#, 32 years old
Blonde hair, Blue eyes

Sorcerer 1
Str 8(0points) -2 (halfling) = 6
Dex 14(6 points) +2 (halfling) = 16
Con 10(2 points)
Int 14(6 points)
Wis 10(2 points)
Cha 18 (16 points)

Initiative +3
Fort +1, Ref +3, Will +4
BAB+0
Melee +0
Ranged +4
AC 14
HP 4

Skills:
Concentration +4
Knowledge (Arcana) +6
Perform (dance, flute-recorder) +6
Spellcraft +6

Feats/Abilities:
summon familiar (currently falcon)
Spell focus (enchantment)

Weapons: Halfspear
Armor: None
Items:
Waterskin, Signet Ring, 3 spell component pouches, Hammock, 5 tindertwigs, 3 days trail rations, 2 sunrods, 2 flasks of acid, sack, 2 belpouches.

Money: 10 CP, 13 SP, 4 GP, 2 PP

Spells (Save DC=14+level, +2 if enchantment spell)
0lv: Presitidigitation, daze, ray of frost, light
1lv: charm person, magic missle

5 0lv spells per day, 4 1st level spells per day

Anderian was a young halfling who was abandoned as a child by his parents for reasons unkown for him. He was then taken in by a kind human family who was murdered by bandits, and so he was left wandering. A wandering wizard realized that he had magical ability and took him to a wizarding school in a nearby town. Anderian had magical ability alright, but not in the way that wizards have it, and after a couple magical mishaps and many failures, Anderian was cast out again. Anderian only has a couple friends, a fellow wizarding student name emberly, his falcon Torgo, and a kind inkeeper that has let him sleep next to the hearth since he was cast out. Now Anderian has no place planned to go to and only has his fledgling magical abilities. This is where his adventure begins...
 
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ok u need a bio corlon and then i think we are ready. once you all have yoru final characters i want you to post them in the thread in the rogues gallery called classic 3.0. once everyone has posted their characters check in in this thread and i will start the game and an ooc thread
 


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