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Classic 3.0

Anderian mumbles some words and waves his hands around (casts charm person on the thing in the bushes, that is if it looks like soemthing person-ogre size) and says "please reveal yourself friend."

If it seems bigger than previously stated, Anderian will call the parties attention to it and ready an action to cast magic missle on the creature if it seems hostile.
 

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Dunathar dismounts from the horse, and grabs the shortsword´s handle under the impromptu poncho. "We´re peaceful people" says. "You don´t have anything to fear from us"
 
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Anderian tries to cast charm person but it fizzles. Everyone can now see two orcs running away through the forest, they are about 80 ft from you now, but the forest isn't very dense.
 

Seeing the foul orcs make a run for it, Brechin spurs his horse on after them with a yell of encouragement to the rest of his party, hoping to catch the beasts before they make it to thicker tree growth where his horse would be useless.


(Brechin's not too bright.)
 



initiative:
Anderian 22
Dunathar 19
Holland 9
Orcs 4
Brechin -4(Sorry, i rolled a 1)

Your positions are as follows:
Brechin on his horse with the orcs 200ft away from the road.
Anderian and Holland on their horse at the road.
Dunathar I guess you are still on the horse with Brechin.

What is your action Anderian?
 
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[OoC:That would be unwise, not unintellgent behaviour that your Knight, Bretchen, just preformed]

Holland looks at the brash knight as he charges after the orcs, and shrugs.

He yells to the other halfling "Well, if one goes, the rest ussually follow... hold on!" He kicks his mount to a gallope after the knight and the orcs.
 

Master Curran said:
initiative:

Dunathar 19

Dunathar I guess you are still on the horse with Brechin.

Actually Dunathar dismounted (see my last post). He draws the crossbow and loads it (using all the round)
 


Into the Woods

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