• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Classic 3.0

The second night from the town comes and goes, still without any encounters. The group feels that the county side is as peacefull as they had ever seen it, and thus they increase their watchfullness, for this would be the perfect time for something to strike.

ANd behold, something does... or at least may. The next morning, as the group travels west, they see that a group of people are moving up the road towards them on foot. It seems to be about 4 people al together. Two of them seem to be smaller then the others, so perhaps children.

Once the group sees the adventurers, they quickly duck into the cover on the side of the road, which happens to be a corn feild in full bloom.
 

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At the head of the column, Brechin see's the commotion ahead and waves the others back. Laying his hand upon his sword and reining in, he makes sure the Princess is protected by the others of the group, then slowly heads towards the two remaining figures in the road with a view to confronting them, peacibly, (Unless they show aggressive intentions otherwise.) regardless if he does so alone.
 

OOC: Sorry for the confusion. All of them jump from the road, leaving none for Brechin to confront. Sorry for the misrepresentation.


By the time Brechin turns to move towards the strangers, he notes that ALL of them had jumped into the corn field and hidden from his sight, though he thinks he can see movement in the swaying corn where the people went.
 

Vietus watches as the others move from the road to the wayside, and reaches for the crossbow at his side. While he hopes they are simple travellers, he will not risk anything with the princess' safety.
 

In a quick, practiced move, Aenilan has her own bow and an arrow out, not notced, but ready. "Be wary. They may be no more than innocent travelers." she whispered. "Jackie, don't speak, keep your hood up and stay in the rear." her tone turned grimmer. "If it comes to a fight, hide in the cornfield. If we lose, run. Don't look back."
 

OOC: Brechin will still head forward slowly anyhow. He's too sure of himself and headstrong to be more cautious than that. :)

As the young warrior gets closer to where he last saw the figures dart into the fields, he does his best to remember their numbers and calls out, Have a care sirs! You startled us with your sudden movements. We are but meager pilgrims, seeking enlightenment in foreign climes. There is no need to hide from us. Come out and share a tale with us!? He relaxes his stance to show he is not aggressive.
 

Aenilaen eyes flick this way and that, searching both sides of the cornfield for movement. She is cautious, wary, but not agressively so. "Brechin, my friend, be careful!" she hisses, spurring her horse in front of the princess, keeping herself between the hidden travelers, and motioning Ventius and Johnathan to keep an eye on the princess' escape route behind them and to the child's sides.
 

THe pricess nods, and even that appears to be regal to Aenilaen's eyes, but she shrugs that off when she notes that the princess heeds her words and moves behind the elf.

As Brechin moves ahead, and the others, at a slower pace, follow, by the time Brechin gets close, all of you note that the movement in the corn has stopped.

Having noticed where they had jumped from the road, and seeing the disturbed corn stocks of their quick retreat, Brechin pulls his horses reins to stop it short of the area, yelling his greeting.

The others stay back about 30 feet, the princess between the remaining members of the group.

A minute passes by with nothing happeing. Bretchen once more yells a greeting, assuring the people that he and the rest of the group mean them no harm if they are peaceful.

After another minute, and an exchange of looks between the group, a russling from the corn can be heard followed by the appearance of a... farmer? With his peasants garb, plain looks, and the pickfork in hand, that's the label that jumps to mind. The man appears to be middle age (maybe 40, but not 50) with brown hair and dark eyes. He wears a tunic of wool that appear to be undied with trousers that match. His hair was cut in the same manner that Veitus had suggested for the princess, with a bowl.

On closer inspection, all of you notice that he also has a bit of mud or blood on his tunic and breeches.

He advances towards the paladin without hesitation. pitchfork at a ready, and by the way he hold it, he seems to be well practiced with the tool.

"'Ere now?! What are you all about?" he asks the paladin, stopping just out of the pitchforks range. "Me an' me family just be 'eadin' this way, an' seek no trouble..." he seems to note your armor and arms and continues "from the likes of you an' yours. Be on your way, an' we'll be on ours."
 

(OOC: Make a "sly" spot check to see if Brechin can discern exactly what the stains on the man's tunic are whilst doing his best to disguise the act.)

Brechin is a little intrigued at the farmer's brave stance. His previous experiences with simple farming folk had shown they normally were afraid and cautious of outsiders armed as his own party were. He surmised this man was hiding something.

He smiled kindly at the man in an way. Please, we are no brigands. We travel to lands afar. You seem a little distressed? Is there anything you need help with?
 

On closer inspection, the mud on his clothing looks to have been smeared on, in one area, the patern of a hand is plainly vissible. Brechin can not be certain that it's blood, but if it was, then this farmer was being held (or he was holding onto) someone who was bleeding quite a bit. Attempts to clean off the mud, or blood have been made, but odviously were not very successful. Perhaps you could suggest that he use water in his next attempt?

THe farmer heard Brechen's words and quickly replies "We be needin' nothin' but ourselves, you can be certain! Now be on your way, you'll have no opertunity to use your wears here, though, if luck be true, you'll have an opertunity ahead. Now be gone!"
 

Into the Woods

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