D&D General Classic adventure, dragons and knight...

Hi guys, after many philosophical and ethical post I'm a little bit exaust, so it is better to go on with a very concrete question about gaming:
yesterday one of my players express the desire to run a "Classic adventure, dragons and knight..."
Starting from the fact that my players are coming from 1) Lost Mine of Phandelver and 2) Curse of Strahd and that they have not a strong fantasy background and that they are principiant in D&D, what would be the module you suggest (edition it is not important, I can convert)? I would leave Dragonlance or other settings for last choice, I'd like to remain in FR.

Thanks
 
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Turn it into an "Arthurian Mythic Britain that Never Was" campaign. Look at Romance of the Perilous Lands by Osprey Games, Mythic Britain by design mechanism and Pendragon by Chaosium for guidance and inspiration.
 

You know what I haven't done in Dungeons and Dragons in a long time? Gone through a dungeon and killed a dragon...

I'd say most 5e modules as written assume the party is a ragtag group of murderhobos fueled by lust for blood and gold above all else. They could be flavored to improve that, for sure. Rise of Tiamat up your alley?
 

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