Certainly. But this is a thread about "classic D&D tropes," you know.Yes, which gets back to my statement that villains threatening a character's parents et al is rather hackneyed.
Certainly. But this is a thread about "classic D&D tropes," you know.
You're being too literal. If your players can't be motivated by "[PERSON, PLACE OR THING THEY CARE ABOUT] is in jeopardy from [PERSON, PLACE OR THING THEY'D HAPPILY SEE PUT TO THE SWORD]," it's not a DMing failure, it's a player failure.Conan never had that as his motivation, that I can recall. To name one prominent example. Anyway, it's been done in too many campaigns not to elicit groans at the table if I try to use it.![]()
Lawful Evil. To me there's no such thing. But I'd like to be able to create a Devil who is to me as interesting, as dangerous, as vicious and malicious, and as outright scary as a Demon. But the lawful part makes them seem like Gentlemen pansy-demons. It's like they're all Victorian era ring-boxers instead of vicious street fighters who will pull a shank and kidney spike ya with it. I don't really play alignment, and don't want to, but I like the concept of Lawful evil in theory, especially as a motivation for a monster like a Devil. But the lawful part of evil strikes me as impossible. It's like a governor you put on Evil.
The Giants - I've designed and played some good Giant adventures. But I don't think I've ever really used their true potential. They have a lot of potential. In my setting there is a half-giant race the players can use a character. That's has gone very well. But giants as a culture and a race, I just haven't nailed that. A friend of mine did - he made giants an alien race that had crash landed on an island in his world and couldn't escape and so had slowly converted their technology into a culture different from the rest of his world - but I didn't wnana just copy his approach.
The Elminster Issue is counterbalanced by the Pokemon Effect.The biggest issue I have is high level spellcasters in particular and high level npcs in general (I've heard it called the Eliminster Issue). I have it with Gods as well, which is why they only rarely factor at all in my games. If the Mega Artifact of World Destroying/Saving can be found by a group of 16th (or 26th level) PCs, why wouldn't an NPC have already done it and done it a hundred years ago?
Lawful Evil. To me there's no such thing. But I'd like to be able to create a Devil who is to me as interesting, as dangerous, as vicious and malicious, and as outright scary as a Demon. But the lawful part makes them seem like Gentlemen pansy-demons. It's like they're all Victorian era ring-boxers instead of vicious street fighters who will pull a shank and kidney spike ya with it. I don't really play alignment, and don't want to, but I like the concept of Lawful evil in theory, especially as a motivation for a monster like a Devil. But the lawful part of evil strikes me as impossible. It's like a governor you put on Evil.
What's your secret to running and especially improvising death traps? Don't make me suck it out of your brain cause...er, my brain sucker death trap sucks. I mean it doesn't. *sob*
Yeah, history is full of Lawful Evil.I have to disagree on this. Chaotic evil is the barbarian warband massacring a village for no reason. Lawful Evil is crucifying thousands of people along the Appian way to show the power and authority of Rome and what happens then that is challenged. It's a very purposeful evil.