Hard to track down, but I'd recommend "The Lost Seneschal" from the Creature Crucible named Tall Tales of the Wee Folk.
It plays like a fairy tale, rewards courage and resourcefulness, tests moral fibre, is easy to run, and is in general an excellent introduction to the storytelling potential of D&D (as opposed to the monster-bash-a-thon potential, which B2 has covered, but can get a mite boring if we were being honest). For students, it would be perfect.
If considering running B2, also try and track down the tribute modules; 2E AD&D's Return to the Keep on the Borderlands and Hackmaster's Little Keep on the Borderlands. Both offer a whole host of ideas that embellish and put different spins on the original. You don't have to use it all, but it should open the floodgates on what is possible. Between the original and those two modules there is an entire campaign setting hidden away, somewhere...maybe set it in a magical snowglobe if you don't want to deal with an outside world beyond the Keep and it's Borderlands.
It plays like a fairy tale, rewards courage and resourcefulness, tests moral fibre, is easy to run, and is in general an excellent introduction to the storytelling potential of D&D (as opposed to the monster-bash-a-thon potential, which B2 has covered, but can get a mite boring if we were being honest). For students, it would be perfect.
If considering running B2, also try and track down the tribute modules; 2E AD&D's Return to the Keep on the Borderlands and Hackmaster's Little Keep on the Borderlands. Both offer a whole host of ideas that embellish and put different spins on the original. You don't have to use it all, but it should open the floodgates on what is possible. Between the original and those two modules there is an entire campaign setting hidden away, somewhere...maybe set it in a magical snowglobe if you don't want to deal with an outside world beyond the Keep and it's Borderlands.
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