Classless Progression.


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A Munchkin's dream. Bad Idea.

Ex. My fighter class.

Good Saves: All (6 points)
Good BAB: (4 points)
Feats: High (1 per level) 4 points
High Ability Scores(2 points)
D8 HD: 3 points
8 skill class list 1 point.

Low proficiency
EWP: Your Choice
Shield Proficiency
Heavy Armor Proficiency
8 simple weapons

This quickly outscales ANY normal fighter. They don't even end up hurting in HP, because with their highter ability core boosts they can get at least a +2 to con.


unless you want to just make a lot more powerful fighters, rogues, monks, etc. (spellcasters can't do much with their 15 point expendature) this system is useless. Also you can't even add special abilities.

This system, like most any point based system is open to severe exploitation. It is broken, and I don't believe you can fix it.
 

Happiest_Sadist said:
A Munchkin's dream. Bad Idea.

Oh really?

Also you can't even add special abilities.


I would think you would have done a more thorough read; then you wouldn't have to ask this.

This system, like most any point based system is open to severe exploitation. It is broken, and I don't believe you can fix it.

That's too bad; I based this off the core classes.

Take a closer look; just don't look for the best way to break a system, because then you aren't even trying to see if it works.
 
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Raving Raven said:

Take a closer look; just don't look for the best way to break a system, because then you aren't even trying to see if it works.

Actually seeing how easy a system is to break is the best way to see how well it works.
 

Raving Raven said:
Take a closer look; just don't look for the best way to break a system, because then you aren't even trying to see if it works.
?

If a system can easily be abused/broken, then it doesn't work. If you want to put a disclaimer on it saying that any class created with it requires intensive DM scrutiny, then it isn't really a system, it's just a set of guidelines.

Refusing to look at the weak points of a system got us such wonderful things as the Maginot Line and the Great Depression. :-)

- Eric
 

Crothian said:
Actually seeing how easy a system is to break is the best way to see how well it works.

The point I'm trying to make is, don't just criticize if you can't give me something useful. I can't use "It is broken, and I don't believe you can fix it." Constructive criticism *does* give me something useful.
 

Raving Raven said:


The point I'm trying to make is, don't just criticize if you can't give me something useful. I can't use "It is broken, and I don't believe you can fix it." Constructive criticism *does* give me something useful.

I think there are just too many varibles. It's too easy to select great HP BAB and some of the other more powerful options and really ignore the lesser abilities.
 

And aside from anything else, if it's classless, it's not D&D. The premise you started with (Ever want to play a barbarian bard...) reeks of an unwillingness to sacrifice combat potential for character concept...and if thats the case never ever ever ever multiclass in D&D 3e unless it is Barb/Fighter.

IF I were to answer your starter question it would be:

Yes I have wanted to play a barbarian bard and I understand that the bards in a barbarian culture are not going to be as good of fighters as the warriors of the culture so the idea that they would still have the same BAB and HP is ludicrous.

JMHO.
DC
btw, happy thanksgiving to all the statesers out there.
 

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