D&D 5E Claw Pact of Yeenoghu

Some revere the Hyena headed demon Yeenoghu by choice while others on the other hand are born with his blood.
Some Gnolls due to their blood are actually born Claws of Yeenoghu. A pact created by themselves or some distant ancestor. Those that create a pact willingly thrive and exhault with their warlock gifts while the latter attempt a self directed path resisting the thirst of their blood.

Warlock Pact of the Claw, must have Yeenoghu as the Fiend Patron
level 1) Your hands grow sharp claws. They deal 1d4 damage +str. At level 5 they gain a +1 bonus to attack and damage and deal +1d6 +str . An attack may be made as a swift action with the off hand claw with full damage if an attack with the main hand hits. At level 11 they gain a +2 bonus to attack and damage, deal 1d8 +str and have the sharpness quality and finally at level 17 they gain a +3 bonus to attack and damage and have the vorpal quality.
At level 1 the claws are fully retractable. At level 5 an inch still protrudes when retracted, two inches at level 11 and 3 at level 17.

Invocation;
Bone armor; requirement have the claw pact
Sacrifice 1d4 health to have bone armor erupt from your body. The bones form a dense protective weave in any style the caster wishes. it also creates a helm or armoured hood. The bone armor has an AC of 16, has a max dex of +2 but gains a +1 bonus for every 4 lvls as a warlock (up to a maximum gai n of the warlocks charima modifier). For every bonus to AC the warlock sacrifices an extra 1d4 in hit points upon summoning. These sacrificed hit points can only be regained ONCE the armor is dismissed or healed through the Fiend Patron ability (Dark Ones Blessing). Until these hit points are healed the summoner slowly bleeds and can leave a faint trail for those who know to look for it.These hit points cannot be removed by a simple healing spell while the armor is summoned.
 
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Yes, he is the Patron a Fiend but this is to represent how many of his Warlocks are tied to him through the claw. Rather than having Pact of the Blade for his worshippers its pact of the Claw for them.
 

Did you mean for this to take the place of the pact boon on a Fiend Pact Warlock who made a pact with Yeenoghu?
 

No sorry, This is indeed one of the Pacts that a warlock of Yeenoghu may have. So Claw, Blade, Chain, and Tome.

Its basically renouncing melee weapons and relying on a feral manifestation of their patron by way of large demonic claws. They would still gain the benefits of a Fiend patron which Yeenoghu surely is.
 

No sorry, This is indeed one of the Pacts that a warlock of Yeenoghu may have. So Claw, Blade, Chain, and Tome.

Its basically renouncing melee weapons and relying on a feral manifestation of their patron by way of large demonic claws. They would still gain the benefits of a Fiend patron which Yeenoghu surely is.

So this is the Pact Boon, not the Patron. Gotcha. I like the idea. I'll study it's balance later. It's mostly comparable to Blade. (1d4+Str)x2 is better than 2d6+Str, but the second attack requires the first to hit, so it's likely comparable when hits are taken into consideration. But what are the Sharpness and Vorpal qualities?
 

sharness;
When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.

Vorpal;
the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature’s heads. The creature dies if it can’t survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn’t have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

These qualities are instead of flaming, speed, etc etc magic weapons often have. The Claw pact Warlocks get VERY sharp claws.
 

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