Clays Necromancy #2 - General Necromancer Feats

Clayness

First Post
These are a collection of generic necromancers feats. The necromancy material is otherwise divided into different wings that focus on different aspects of Necromancy, but a large portion of the material is generic and can be used by pretty much any Necromancer. These feats are divided into small trees with a few feats in each that all focus on one aspect of Necromancy. As always, comments and feedback are appreciated and if anything is erronous I'll edit the original post.

Animation Mastery [Metamagic]

Prerequisite: Ability tocast Animate Dead
Benefit: By increasing thespell level of a spell used to create undead, you create more potentundead. Animation Mastery can only be used on any spell that animatesor creates undead. For each spell level that the spell is increasedby, the created undead have all of their Ability Scores increased by two, with the exception of Constitution which is unaffected.


Karathan Infusion
Prerequisites: KarathanNecromancy.
Benefit: When you cast anyspell from the school of necromancy, you may choose to sacrifice Hitpoints to bolster the spell. The spell gains a +1 bonus to DC forevery 5 Hit Points sacrificed, up to a maximum bonus of +5 if 25 Hitpoints are sacrificed.


Karathan Necromancy
Prerequisites: Ability tocast at least one spell from the school of necromancy, Constitution15+.
Benefit: You have mastered a special type of necromancy founded by Zzariach Légrande. You add your Constitution Modifier to the DC of any spells you cast from the school of necromancy, instead of the Ability Modifier that would normally be added to the DC of the spell. If you have no Constition score, you instead add your Charisma Modifier.


Karathan Thaumaturgy
Prerequisites: Karathan Infusion, Karathan Warding.
Benefit: Whenever you cast a spell from the school of necromancy that kills at least one living creature, you are able to use the life energy of the slain creature to power your spell instead of your personal reserves. When your necromancy spell kills at least one living creature, the spell is not spent and can be cast again.


Karathan Warding
Prerequisites: Karathan Necromancy.
Benefit: Whenever you suffer Hitpoint damage, you may choose to sacrifice a spell from the school of necromancy to create a temporary barrier of necromantic energy that blocks some of the damage. You reduce the damage taken by an amount equal to twice the spell level of the spent spell. You can use Karathan Warding once per round.


Nemis Mastery
Prerequisites: Nemis Precision
Benefit: Whenever you casta necromancy spell that requires a ranged touch attack, your spell is split to affect two targets instead of one. The spell will both separate targets to the full extent of the spell. A ranged touchattack roll must be made separately for each target. Nemis Masterywill not allow you to affect one target twice when casting a ranged touch attack spell, the two effects must target two separate enemies. If you have Nemis Weakness, both targets will suffer from the penalties from Nemis Weakness if they are hit by the spell.


Nemis Necromancy
Prerequisites: Ability to cast at least one necromancy spell that requires a touch attack orranged touch attack.
Benefit: You have mastered an offensive type of necromancy that was discovered in the Arokai ruins. Any necromancy spells that you cast that require a touch attack or ranged touch attack will ignore any abilities, spells or effects that give a chance for attacks to miss, such asincorporeality, Blur, Displacement and similar. Necromancy spells that require a touch attack or ranged touch attack will also ignore concealment of any kind (but not cover). This feat will not allow you to ignore any effects that increase the Armor Class of your opponent, only effects that provide a chance for attacks to miss.


Nemis Precision
Prerequisites: Nemis Necromancy
Benefit: You gain a +2 bonus to all attack rolls made to hit with necromancy spells that require a touch attack or ranged touch attack. Additionally, all necromancy spells that you cast that require a ranged touch attack will have their maximum range increased by 50%.


Nemis Transference
Prerequisites: Nemis Necromancy
Benefit: When you cast any necromancy spell that requires a touch attack or ranged touch attack,you may choose to have the spell originate from any undead under your command instead of yourself. The range and the line of sight of the spell is calculated from the undead, but you use your own attack bonus to determine if the spell hits. The spell otherwise acts as if cast by you. The spell still benefits from all effects granted by Nemis feats. If you have Nemis Mastery, the spell will still have double effect.


Nemis Weakness
Prerequisites:Nemis Necromancy
Benefit: When you hit an opponent with any necromancy spell that requires a touch attack or ranged touch attack, you weaken that opponent against any subsequent necromancy spells. You gain a +1 bonus to all subsequent touch attacks or ranged touch attacks against that opponent, and your opponent suffers a -1 penalty to all his Saving Throws against necromancy spells you cast on him. This penalty stacks indefinitely, but it will go away if one hour passes where the opponent is not hit by any touch attack or ranged touch attack necromancy spells from you.


Okku-Dalei Bolstering
Prerequisites: Okku-Dalei Necromancy
Benefit: If you have a profane bonus to any Ability Score from using Okku-Dalei Necromancy, you may choose to transfer this bonus to a willing recipient.Transferring the bonus is a swift action that requires that you touch your recipient. The bonus and the duration of the effect remains the same when transferred.


Okku-Dalei Consumption
Prerequisites: Okku-Dalei Necromancy
Benefit: If you have a profane ability bonus from using Okku-Dalei Necromancy in effect on you, you can choose to consume the energy of the bonus to heal yourself of damage. Using Okku-Dalei Consumption is a swift action. You are healed for an amount of damage equal to twice the bonus you previously received. If, for example, you used Okku-Dalei Necromancyto receive a +6 profane bonus to Strength, consuming this bonus will heal you for 12 points of damage.


Okku-Dalei Necromancy
Prerequisites: Ability to cast at least one spell which causes ability drain.
Benefit: You have mastered one of the types of necromancy practiced by the Arokai. When you cause ability drain with a spell you are able to leech the drained energy to bolster yourself. You gain a profane bonus to the same Ability Score that you drained, equal to the amount drained by your spell. This bonus will last for one hour. It is not possible to benefit from more than one profane bonus to any Ability Score, but you can always choose to replace a profane bonus to an Ability Score when you cause ability drain, either to renew the duration of the profane bonus, or to increase the profane bonus in case you caused more ability drain.


Servant of Bone
Prerequisites: Ability to cast a spell of at least level 4 from the school of necromancy and the ability to have a Familiar.
Benefit: You can create a Servant of Bone that takes some of your strength and uses it to enforce itself. Creating a Servant of Bone is a lengthy ritual that is very taxing to the creator.


The ritual requires that the creator assembles a complete corpse of medium-size. The body of the Servant of Bone can consist of several corpses if necessary.There must be the remains of a humanoid that had a minimum of 18 Strength when it was alive, a humanoid that had a minimum of 18 Dexterity and a humanoid that had a minimum of 18 Intelligence. Once an appropriate body is gathered, it must be further prepared with a great number of herbs and alchemical substances. The herbs and substances cost a total of 5.000 gp, and a DC 20 Craft (alchemy)check must be made to correctly prepare the corpse. If the check fails, the material components are lost, but the body remains usable.


Once the body is prepared, a ritual must be completed to animate it. This ritual takes 48 hours and 5.000 gp worth of materials are used during it. The people participating in the ritual must cast a total of 100 spell levels worth of Necromancy spells into the corpse to imbue it with Necromantic energy. The creator himself, the person binding himself to the Servant of Bone, must be present for the full duration of the ritual, but any additional participants need only participate by casting the spells required for the ritual to be successful.


Once the ritual is complete, a Servant of Bone is created. If the creator has any familiar, this familiar will die at the end of the ritual as the link it shares with the caster is broken. The description of the Servant of Bone can be seen below. When the ritual is completed, the creato rcan choose to give the Servant of Bone additional powers by sacrificing some of his own energy. The following is a list of powers that can be granted to the Servant of Bone, depending upon what the creator chooses to sacrifice. Some powers can only be granted once, while others can be added as many times as the creator wishes. All the special abilities that cost Hit Points have a maximum amount of times they can be purchased equal to a third of the total amount of Hit Points spent on buying abilities. For example, if the creator spent a Hit Point on giving his Servant of Bone the Enforced Bodypower, then he can’t purchase Enforced Body again until he has spent 2 Hit Points on buying other powers.



Sacrificing 1 hp.



Artisan: The Servant of Bone gains 6 Skill Points that the creator may allocate to any skills he desires. No skill may have more skill points allocated to it than the Servant of Bone’s HD + 3.
Enforced Body: The Servant of Bone gains 3 additional permanent Hit Points. Can be taken several times.
Heightened Essence:The Servant of Bone gains a virtual Hit Dice. For all purposes, the Servant of Bone will count as having an additional Hit Dice (Channel, spell effects, etc.). The extra Hit Dice does not grant any bonuses to Base Attack or Saving Throws, nor does it grant any actual Hit Points. It does though increase the maximum amount of skill points that the Servant of Bone may allocate to one skill.
Minor Spell: TheS ervant of Bone gains the ability to cast any 1st level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Rejuvenation: TheS ervant of Bone gains Fast Healing 1. Can be taken several times,each time the amount of healing is increased by 1.



Sacrificing 2 hp.



Armored Body: TheS ervant of Bone gains 1 additional Natural Armor bonus. Can be taken several times.
Elemental Resistance: The Servant of Bone gains a +5 bonus to one type of Elemental Resistance(Acid, Cold, Fire, Lightning and Sonic). Can be taken several times.Each time the bonus can either be increased by +5 to one type of damage, or a new type of resistance can be chosen. For example, the creator could sacrifice 6 hp. to give his Servant of Bone Fire Resistance 10 and Sonic Resistance 5.
Lesser Spell: The Servant of Bone gains the ability to cast any 2nd level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Lore: The Servant of Bone learns a feat. The Servant of Bone must fulfill all prerequisites for the feat. Only General feats can be chosen. Can be taken several times, each time the Servant of Bone learns a different feat.



Sacrificing 3 hp.



Combat Prowess: The Servant of Bone gains a +1 bonus to its Base Attack. Can be taken several times.
Enhanced Spellcasting: The Servant of Bone gains a +1 bonus to the DC of all spells he casts. Requires that the Servant of Bone has the “Innate Spellcasting”power described below. Can be taken several times.
Improved Saves: The Servant of Bone gains a +1 bonus to one of its Saving Throws (Fortitude, Reflex or Will). Can be taken several times, to either increase an existing bonus by another point or to provide a bonus to a different type of Saving Throw.
Mediocre Spell: The Servant of Bone gains the ability to cast any 3rd level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.



Sacrificing 4 hp.



Medium Spell: The Servant of Bone gains the ability to cast any 4th level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Undead Trainer: All undead under the command of the Servant of Bone gain a bonus feat chosen at the same time that this ability is chosen. The undead must fulfill the requirements for the feat to gain it. Can be taken several times.



Sacrificing 5 hp.



Greater Spell: The Servant of Bone gains the ability to cast any 5th level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.
Savior: The creato rof the Servant of Bone can choose to use the Saving Throw bonus of the Servant of Bone instead of his own Saving Throw bonus when making a Saving Throw. This ability only works if the Servant of Bone is within 30 ft. of its creator. Can be taken once.
Sentinel: The Servant of Bone gains the ability to take damage on behalf of its creator when it is standing within 5 ft. of him. This ability only works if the damage is only dealt to the creator and not the Servant of Bone as well. That means that if both the Servant of Bone and its creator are caught inside the effect of a Fireball, then the Servantof Bone is incapable of taking the damage on behalf of the caster. Can be taken once.



Sacrificing 6 hp.



Major Spell: The Servant of Bone gains the ability to cast any 6th level arcane spell three times per day. The creator must know the spell. Requires that the Servant of Bone has the “Innate Spellcasting” power described below. Can be taken several times.



Sacrificing 1 Strength



Combat Training: The Servant of Bone gains two Fighter feats. The Servant must fulfill all prerequisites for the chosen feats. Can be taken several times.
Strength Improvement: The Servant of Bone gains a +2 bonus to its Strength. Can be taken several times, bonuses stack.



Sacrificing 1 Dexterity



Dexterity Improvement: The Servant of Bone gains a +2 bonus to its Dexterity. Can be taken several times, bonuses stack.
Sneak Attack: The Servant of Bone gains the ability to perform sneak attacks. On a successful Sneak Attack, the Servant deals an additional 3d6 points of damage. Can be taken several times, each time the Sneak Attack damage increases by +3d6.
Speed: The base speed of the Servant of Bone increases by 30 feet. Can only be taken once.



Sacrificing 1Intelligence



Innate Spellcasting: The Servant of Bone learns the basic principles of magic, enabling it to learn spells as described above. The Servant of Bone also gains a+10 bonus to Spellcraft checks. All of the spells learnt are cast with the creator’s caster level, but the ability modifier is the Servant of Bone’s Intelligence Modifier. If the Servant of Bone casts any spell that consumes XP, the XP are deducted from the creator instead of the servant. Can only be taken once.
Intelligence Improvement: The Servant of Bone gains a +2 bonus to its Intelligence. Can be taken several times, bonuses stack.
Undead Commander: The Servant of Bone gains the ability to control undead on behalf of its creator. The Servant can control 8 HD of undead per caster level of its creator. The Servant doesn’t gain the ability to animate undead, its creator must first animate all the undead under its command and then the control must be passed to the Servant of Bones. Passing control of an undead creature is a standard action that can be done no matter the distance between the Servant of Bones and the creator. Can be taken several times, each time an additional 8 HD of undead can be controlled by the Servant for each caster level of its creator.



Sacrificing 1 Wisdom



Undead Frenzy: The Servant of Bone exudes an aura which increases the attack capabilities of nearby undead. Any undead within 60 ft. of the Servant of Bone that are under either the creators or the Servants control gain a +4 Unholy bonus to Attack and Damage rolls. This ability also affects the Servant of Bone. Can only be taken once.
Undead Sanctuary: The Servant of Bone exudes an aura which increases the Turn Resistance of nearby undead. Any undead within 60 ft. of the Servant of Bone that are under either the creators or the Servants control gain +4 Turn Resistance. This ability also affects the Servant of Bone. Can only be taken once.
Wisdom Improvement: The Servant of Bone gains a +2 bonus to its Wisdom. Can be taken several times, bonuses stack.



Sacrificing 1 Charisma



Charisma Improvement: The Servant of Bone gains a +2 bonus to its Charisma. Can be taken several times, bonuses stack.
Fear Aura: Anyone that comes within 60 ft. of the Servant of Bone must succeed at a Will Saving Throw or become Shaken for 2d6 rounds. The Saving Throw DC is 13 + the Charisma Modifier of the Servant of Bone.
Rebuke Undead: The Servant of Bone gains the ability to Rebuke Undead 3 times per day. This ability operates as the Clerics ability, with the caster level being the arcane caster level of the creator. The Servant of Bone uses its own Charisma modifier.

Any Hit Points and Ability Scores spent on improving your Servant of Bone are permanently lost as long as the Servant is alive. It is possible to transfer more power to the Servant of Bone after it has been created. Doing so requires a 12-hour ritual to be done that needs 500 gp. worth of material components to be done properly. At the end of the ritual, the creator can grant any number of additional powers to his Servant. If the Servant is ever destroyed, all the Hit Points and Ability Scores spent in improving it will slowly return at the rate of 3 Hit Points and 1 Ability Score per day. As long as the Servant of Bone is alive, no form of magic can restore the Hit Points and Ability Scores spent on improving it.
The Servant of Bone will follow all orders given to it by its creator. The Servant of Bone and its creator are able to communicate telepathically no matter the distance between them, even if they are on separate planes.


The stats of the Servant of Bone depends on the caster level of the creator. Only arcane caster levels apply for the purpose of calculating the stats of the Servant of Bone.


Servant of Bone
Medium Skeleton
NE Medium undead
DR 5/bludgeoning; Immunecold, undead traits
Speed: 30 ft.
Feats: Improved Initiative


All other stats of the Servant of Bone depends on the caster level of the creator.




[TABLE="width: 100%"][TR][TD="width: 14%"] Caster Level[/TD][TD="width: 14%"] Strength[/TD][TD="width: 14%"] Dexterity[/TD][TD="width: 14%"] Intelligence[/TD][TD="width: 14%"] Wisdom[/TD][TD="width: 14%"] Charisma[/TD][TD="width: 14%"] Hit Dice[/TD][/TR][TR][TD="width: 14%"] 1[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 1d8[/TD][/TR][TR][TD="width: 14%"] 2[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 2d8[/TD][/TR][TR][TD="width: 14%"] 3[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 4d8[/TD][/TR][TR][TD="width: 14%"] 4[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 5d8[/TD][/TR][TR][TD="width: 14%"] 5[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 7d8[/TD][/TR][TR][TD="width: 14%"] 6[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 8d8[/TD][/TR][TR][TD="width: 14%"] 7[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 10d8[/TD][/TR][TR][TD="width: 14%"] 8[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 11d8[/TD][/TR][TR][TD="width: 14%"] 9[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 13d8[/TD][/TR][TR][TD="width: 14%"] 10[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 14d8[/TD][/TR][TR][TD="width: 14%"] 11[/TD][TD="width: 14%"] 15[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 15[/TD][TD="width: 14%"] 16d8[/TD][/TR][TR][TD="width: 14%"] 12[/TD][TD="width: 14%"] 15[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 15[/TD][TD="width: 14%"] 17d8[/TD][/TR][TR][TD="width: 14%"] 12[/TD][TD="width: 14%"] 16[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 16[/TD][TD="width: 14%"] 19d8[/TD][/TR][TR][TD="width: 14%"] 14[/TD][TD="width: 14%"] 16[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 16[/TD][TD="width: 14%"] 20d8[/TD][/TR][TR][TD="width: 14%"] 15[/TD][TD="width: 14%"] 17[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 17[/TD][TD="width: 14%"] 22d8[/TD][/TR][TR][TD="width: 14%"] 16[/TD][TD="width: 14%"] 17[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 17[/TD][TD="width: 14%"] 23d8[/TD][/TR][TR][TD="width: 14%"] 17[/TD][TD="width: 14%"] 18[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 18[/TD][TD="width: 14%"] 25d8[/TD][/TR][TR][TD="width: 14%"] 18[/TD][TD="width: 14%"] 18[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 18[/TD][TD="width: 14%"] 26d8[/TD][/TR][TR][TD="width: 14%"] 19[/TD][TD="width: 14%"] 19[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 19[/TD][TD="width: 14%"] 28d8[/TD][/TR][TR][TD="width: 14%"] 20[/TD][TD="width: 14%"] 19[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 19[/TD][TD="width: 14%"] 29d8[/TD][/TR][/TABLE][TABLE="width: 100%"][TR][TD="width: 14%"] Caster Level[/TD][TD="width: 14%"] Natural Armor[/TD][TD="width: 14%"] Base Attack[/TD][TD="width: 14%"] Base Fort Save[/TD][TD="width: 14%"] Base Ref Save[/TD][TD="width: 14%"] Base Will Save[/TD][TD="width: 14%"] Base Damage (Claws)[/TD][/TR][TR][TD="width: 14%"] 1[/TD][TD="width: 14%"] 0[/TD][TD="width: 14%"] 1[/TD][TD="width: 14%"] 0[/TD][TD="width: 14%"] 0[/TD][TD="width: 14%"] 2[/TD][TD="width: 14%"] 1d3[/TD][/TR][TR][TD="width: 14%"] 2[/TD][TD="width: 14%"] 0[/TD][TD="width: 14%"] 2[/TD][TD="width: 14%"] 0[/TD][TD="width: 14%"] 0[/TD][TD="width: 14%"] 3[/TD][TD="width: 14%"] 1d3[/TD][/TR][TR][TD="width: 14%"] 3[/TD][TD="width: 14%"] 1[/TD][TD="width: 14%"] 3[/TD][TD="width: 14%"] 1[/TD][TD="width: 14%"] 1[/TD][TD="width: 14%"] 3[/TD][TD="width: 14%"] 1d4[/TD][/TR][TR][TD="width: 14%"] 4[/TD][TD="width: 14%"] 1[/TD][TD="width: 14%"] 4[/TD][TD="width: 14%"] 1[/TD][TD="width: 14%"] 1[/TD][TD="width: 14%"] 4[/TD][TD="width: 14%"] 1d4[/TD][/TR][TR][TD="width: 14%"] 5[/TD][TD="width: 14%"] 1[/TD][TD="width: 14%"] 5[/TD][TD="width: 14%"] 1[/TD][TD="width: 14%"] 1[/TD][TD="width: 14%"] 4[/TD][TD="width: 14%"] 1d4[/TD][/TR][TR][TD="width: 14%"] 6[/TD][TD="width: 14%"] 2[/TD][TD="width: 14%"] 6[/TD][TD="width: 14%"] 2[/TD][TD="width: 14%"] 2[/TD][TD="width: 14%"] 5[/TD][TD="width: 14%"] 1d6[/TD][/TR][TR][TD="width: 14%"] 7[/TD][TD="width: 14%"] 2[/TD][TD="width: 14%"] 7[/TD][TD="width: 14%"] 2[/TD][TD="width: 14%"] 2[/TD][TD="width: 14%"] 5[/TD][TD="width: 14%"] 1d6[/TD][/TR][TR][TD="width: 14%"] 8[/TD][TD="width: 14%"] 2[/TD][TD="width: 14%"] 8[/TD][TD="width: 14%"] 2[/TD][TD="width: 14%"] 2[/TD][TD="width: 14%"] 6[/TD][TD="width: 14%"] 1d6[/TD][/TR][TR][TD="width: 14%"] 9[/TD][TD="width: 14%"] 3[/TD][TD="width: 14%"] 9[/TD][TD="width: 14%"] 3[/TD][TD="width: 14%"] 3[/TD][TD="width: 14%"] 6[/TD][TD="width: 14%"] 1d8[/TD][/TR][TR][TD="width: 14%"] 10[/TD][TD="width: 14%"] 3[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 3[/TD][TD="width: 14%"] 3[/TD][TD="width: 14%"] 7[/TD][TD="width: 14%"] 1d8[/TD][/TR][TR][TD="width: 14%"] 11[/TD][TD="width: 14%"] 3[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 3[/TD][TD="width: 14%"] 3[/TD][TD="width: 14%"] 7[/TD][TD="width: 14%"] 1d8[/TD][/TR][TR][TD="width: 14%"] 12[/TD][TD="width: 14%"] 4[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 4[/TD][TD="width: 14%"] 4[/TD][TD="width: 14%"] 8[/TD][TD="width: 14%"] 1d10[/TD][/TR][TR][TD="width: 14%"] 13[/TD][TD="width: 14%"] 4[/TD][TD="width: 14%"] 13[/TD][TD="width: 14%"] 4[/TD][TD="width: 14%"] 4[/TD][TD="width: 14%"] 8[/TD][TD="width: 14%"] 1d10[/TD][/TR][TR][TD="width: 14%"] 14[/TD][TD="width: 14%"] 4[/TD][TD="width: 14%"] 14[/TD][TD="width: 14%"] 4[/TD][TD="width: 14%"] 4[/TD][TD="width: 14%"] 9[/TD][TD="width: 14%"] 1d10[/TD][/TR][TR][TD="width: 14%"] 15[/TD][TD="width: 14%"] 5[/TD][TD="width: 14%"] 15[/TD][TD="width: 14%"] 5[/TD][TD="width: 14%"] 5[/TD][TD="width: 14%"] 9[/TD][TD="width: 14%"] 2d6[/TD][/TR][TR][TD="width: 14%"] 16[/TD][TD="width: 14%"] 5[/TD][TD="width: 14%"] 16[/TD][TD="width: 14%"] 5[/TD][TD="width: 14%"] 5[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 2d6[/TD][/TR][TR][TD="width: 14%"] 17[/TD][TD="width: 14%"] 5[/TD][TD="width: 14%"] 17[/TD][TD="width: 14%"] 5[/TD][TD="width: 14%"] 5[/TD][TD="width: 14%"] 10[/TD][TD="width: 14%"] 2d6[/TD][/TR][TR][TD="width: 14%"] 18[/TD][TD="width: 14%"] 6[/TD][TD="width: 14%"] 18[/TD][TD="width: 14%"] 6[/TD][TD="width: 14%"] 6[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 2d8[/TD][/TR][TR][TD="width: 14%"] 19[/TD][TD="width: 14%"] 6[/TD][TD="width: 14%"] 19[/TD][TD="width: 14%"] 6[/TD][TD="width: 14%"] 6[/TD][TD="width: 14%"] 11[/TD][TD="width: 14%"] 2d8[/TD][/TR][TR][TD="width: 14%"] 20[/TD][TD="width: 14%"] 6[/TD][TD="width: 14%"] 20[/TD][TD="width: 14%"] 6[/TD][TD="width: 14%"] 6[/TD][TD="width: 14%"] 12[/TD][TD="width: 14%"] 2d8[/TD][/TR][/TABLE]
Servant Training
Prerequisite: Servant ofBone
Benefit: You gain either15 virtual Hit Points or 2 virtual Ability Score that can be used for buying special abilities for your Servant of Bone. The Hit Points or Ability Score isn’t added to your own, it can only be used for your Servant of Bone.



Servant Training, Greater
Prerequisite: Servant of Bone, Servant Training
Benefit: You gain either30 virtual Hit Points or 4 virtual Ability Score that can be used for buying special abilities for your Servant of Bone. The Hit Points or Ability Score isn’t added to your own, it can only be used for your Servant of Bone.
Special: A character may take this feat several times. Its effects stack.


Sis-Nemu Necromancy
Prerequisite: Undead Master
Benefit: The duration of your Control Undead spell becomes permanent.


Sis-Nemu Might
Prerequisite: Sis-Nemu Necromancy
Benefit: Any undead you create gain a +2 increase to all their Ability Scores. This only affects undead you create yourself through such spells as Animate Dead or Create Undead, or feats such as Servant of Bone. Sis-Nemu Might does not affect undead you have no created yourself, even if you are in command of these undead through such spells as Control Undead or the Command Undead feat.
 
Last edited:

log in or register to remove this ad

Remove ads

Top