Clearwater Crusaders - City of the Spider Queen (Updated 17th June)

Hacking, slashing and blasting in a fury, the surviving adventurers brought down the giants, who began to panic, but had no way to retreat. They fought bravely, but their best efforts were futile, especially after Stedd managed to stun one, and a second was viciously hacked down by Miles in a tremendous series of attacks.

Standing, covered in blood, over the bodies of enemy and ally alike, the group did what passed for mourning amongst them.

"What was he carrying then?" Stedd asked the others.

Yvgeny and Halbrinn at least had the decency to look embarrassed at this question, but Miles dived in merrily, and began looting the dead bodies of his fallen comrades before sparing the giants' corpses so much as a glance.

Soon enough, the cavern rang with cries of "dibs!", "mine", or "he had how much gold?" Even Halbrinn was swept along in the frenzied tide of looting, whilst Yvgeny alone wept for the suffering of Rand and his comrade. Even if nobody in the group could remember what his name was.

During the course of looting the unfortunate Rand, Miles heard a strange sucking, slurping noise coming from the sorceror's head.

Turning the body over (it had been face down to allow Miles to remove Rand's cloak), he was horrified to see that Rand's left eye was protruding slightly from the socket on a short stalk. As Miles fumbled for his shortsword, the eye pulled away from the inside of Rand's skull, and then simply faded from sight, leaving a fist-sized hole just inside the sorceror's head. Revolted, they rolled the body back over, and turned to looting the giants.

Miles decided to start by hacking the heads off the giants, just to be certain that they didn't rise again to challenge the party. Taking three mighty swipes with the intelligent blade Slayer, the head was removed, leaving a ghostly mist between head and body. This mist poured out of the ruined neck-stump, forming a large ghostly giant-like form, which wailed faintly as it was sucked away, through the mound of stones and into the chamber beyond.

Suddenly, similar wraith-like forms were sucked from the other giants, as well as from the bodies of Rand and his cohort. Wailing, the group leapt into action to behead and then immolate all the bodies.

{DM's Note - I feel very sorry for Mark, the player of Rand. His last character, Adamo the alienist, was also beheaded and burned after an encounter with a group of bodaks… I have a horrible feeling that there's a pattern emerging…}

Halbrinn was curious. In the form of a pixie, he flitted through one of the spear-hole gaps in the rocky wall, and when he emerged on the other side, he gasped.

He was in a tremendous cavern, so large that he could barely make out the other side. Rather than being pitch dark like the rest of the Underdark, Almost all of the cavern was littered with tiny pinpricks of flame. Ruined buildings as far as the eye could see, and a thick miasma of smoke obscured the ceiling.

A cloud of smoke rolled across the ruined city cavern, but parted just long enough for Halbrinn to see an enormous oval construct, surrounded by small fires. Across the cavern, a tall spire-like stalacmite stretched up towards the cavern's roof, whilst other buildings either stood proudly, or slumped in ruins.

His gaze was taken when a large wall several hundred feet away collapsed, as beyond it one armoured fire giant wrestled with a titanic zombie, fully as tall and broad as the giant itself. Ogres with flaming brands darted around the struggling figures, stabbing and bludgeoning at the huge zombie with swords, spears and cudgels.

Masked in the smoke, something screamed.

Chilled to the bone, Halbrinn retreated back through the boulders, and rejoined the group.

{And that's where we left it. Playing again on Friday. Ironically, the group's been more spurred to action by the wraith-like spirits being torn from the giants and Rand (a image I stole unashamedly from Wraithdritt's Story Hour), than all the prophecies and wotnot I've been force-feeding Aeron. These prophecies were recently related to the group to the near unanimous response of "huh?" - A DM's work is never done…}
 

log in or register to remove this ad

Having just mentioned those prophecies, I figure I ought to post them as well, so that you can get the benefit of them as well.

Here's the first dream Aeron had, shortly after he announced his desire to take the Divine Oracle prestige class. You have to remember that Aeron has been played for the last few levels as a combat obsessed cleric whose sole purpose in life is to cast a bunch of spells before wading into combat and twonking the undead over the head with an enchanted Mace of Disruption. All perfectly well and good, but hardly the purview of a Divine Oracle.

---

As you settle down to sleep in the evening after the brutal fight with the Bodaks, your mind is filled with memories and regret for the demise of Adamo, perhaps the most powerful of all in your little group. The need to behead and then burn his body, as well as the utilitarian stripping of his corpse by your fellow adventurers gives you cause to wonder about their darker sides.

Eventually, you manage to drop off into a fitful doze, sinking deeper and deeper until you are finally fully asleep.

With a smooth motion, you feel yourself rising from the ground. You writhe around to see that you are indeed hovering above the campsite. You can see; illuminated in the light from Halbrinn's two torches; the man on watch, who doesn't seem to notice your floating form.

On the floor where you lay, you do not see your body; instead you can see an empty armoured husk, helmet and goggles where your head lay, and the dark shadowy female elf's armour curled up where you were asleep.

You continue to rise, panicking as you reach the ceiling, calling out for help as you feel your head brush the stone, but nobody seems to notice you.

With slight pressure, you rise up, through the rock. You can feel the stone brushing through your entire body for minutes on end, before you burst into evening sun in the world above.

Shading your eyes with your hand, you realise that you are naked except for a loincloth. And still you rise. Past birds and clouds you rise, until you eventually find the world laid out beneath you.

Your rise continues, until you find yourself in Mystara's own realm, seated at her right hand. You are warm and comfortable; sure in your position and you do not question your right to be there. You see Mystara turn to face you. She leans down and whispers into your ear,

"Find mortal insight before seeking the Divine".

Suddenly, the world is torn from beneath you and you plummet, screaming, towards and then through the earth, landing with a smack in the dimly lit campsite.

You sit up; bolt upright and awake, sweating coldly in the flickering green and red lights.
 

This one is rather more recent, dating shortly after the group re-entered the Underdark. I won't explain what it's about - it's up to the players to figure out this sort of nonsense. Mind you - if you want to take a guess about any of them, feel free. It's what the message board's here for, and I'm getting bored being the only poster!

---

You find it difficult to sleep, feeling rocks and stones through your bedroll no matter where you lie on the cavern floor.

Surrounded as you are by the gloom of negative-energy magics, you drift into an uneasy rest, and awake just as swiftly. You do not feel rested, but the movement of your fellow adventurers suggests that at least two hours have passed.

Trying to remember what you have dreamed or thought over the last two hours (a habit which you are trying to get used to in case your deity should speak to you once again), you get only a series of fractured sounds and images. You realise that you have been having these for the last few nights, and assemble your thoughts into some form of a list.

- A hammer striking a red-hot sword blade in the darkness, throwing up sparks.

- The fevered chanting of a voice in a language you do not understand.

- A rotting form stirring a noxious liquid with a towering glass rod.

- The tramping of hundreds; of thousands of feet in the black.

- The metallic clatter of blades, and the thump of sword into flesh.

- An overpowering stench of decay.

- The shuffling step of the undead

You wrack your brain trying to understand what it is that you have seen.
 

This one came a couple of nights after the previous one. The group haven't worked out what the creature 'telling' the story is yet, but Aeron has decided that it shows that someone is marching somewhere.

---

You flap your wings, in an effort to escape the mass of movement which comes from further up your tunnel.

Your flock had grown fat on duergar fleeing up the tunnel in recent weeks, singing your song, and then wrapping your wings around them in a warming embrace; nestling your mouth into their necks, and then savouring the flow of warm, fresh blood and flesh in your mouth.

Then the first arrived. They would not react to the songs of your flock. They would not stand like the dumb, dull duergar. They would not flee your shrieks and cries, as had so many creatures before them.

They continued to struggle, even when in your embrace, and they killed all the while.

Alone of your entire flock, you managed to break free and fly, a ragged tear in one wing.

Your efforts to escape the bipeds exhaust you, and soon you can only manage a short glide from outcrop to nesting site.

Until a small form, wiry and incredibly strong, leapt out from a niche in the rocks. One arm grasped at the tear in your wing, whilst the other clutched a rusty cleaver. One shrivelled eyeball hung from the hook nosed face, which screamed as it hacked at you, spittle and particles of rotting flesh flying from its mouth.

Unable to bear the weight, you crash to the ground in a tangle with the creature, and then all is black.
 

The very latest dream that Aeron had, I didn't bother recording. It went something like this:

"You dream, and feel your mind being swept up towards visions of a greater whole. Abruptly, however, some decision is taken, and your mind is restored, almost contemptuously, to your body."

---

Aeron ain't interpreted this one as anything much.
 

Miles' player has recently sent me his latest Journal for my website, and I reproduce that here. It takes us from just before the group was ambushed by the pinata of evil until just after they re-entered the Underdark after a 16 day 'holiday' in Calimport, well outside the area covered by the 'Dark Tide' affecting positive energy.

---

Miles' Journal
Part 25


Mirtul 13th - After spending an uneventful night, I heard snuffling down a tunnel and it seemed to be heading towards us. Whatever it was first ravaged the illusionary camp that Halbrinn typically sets some distance away as a decoy. As it did that we took up position behind illusionary walls that our gnome conjured, making our small cavern appear to be simply a continuation of the tunnel. What appeared was a truly strange floating ball-like creature with many clawed tentacles, each with an eye imbedded inn it. None of us have the slightest idea what it was. It fell for our trap however, and we massacred it in seconds as it floated along between where four of us were stood. As it died however, it detonated, sprayings its contents (as well as a goodly amount of blood, guts, ichor and flesh for good measure) everywhere. The creature, to our amazement and delight was stuffed with gold and gems, more then twenty thousand pieces worth to be exact. The wealth went some way to compensate for being covered head to toe in monster gore.

All of us are now very eager to get back to the surface to spend our wealth before we become too heavily burdened by our impressive haul of loot. We pressed on a bit later (once we had mutually scraped one another mostly clean), and the tunnel led us into a huge cavern, so vast it felt as if we were walking outside. What was truly odd though was the strange vibration in the air, sufficient enough to set my teeth on edge.

We made our way through the cavern, dodging attacks by a pair of flying creatures with sonic screeches. One snatched Aeron, flying away with him and I gave chase, flying across after them and slaying one of them. The other beat a hasty retreat as Aeron called down a pillar of flame to engulf it, and we continued on our way, only for the wretched creature to return with what must have been its parents. We fled then, following Aeron who had cast a spell to show him the best route of escape. We flew with the creatures close behind to a ruined tower where we found and uncovered a portal. Reading the runes on it gave us the key to activate it, and we dived through to appear on a crowded street in a strange city.

After sealing the portal behind us, we set off to explore our surroundings, quickly finding that the locals did not speak any language we knew. Getting up on top of a wall that the richer citizens of this place seem to use as pathways, presumably so they do not have to share the ground with the commoners, we gazed in awe across the never-ending sea of buildings. The city is incredibly vast, easily surpassing Darromar in Tethyr which I have briefly visited before.

From a temple of Tyr we learned that this is the city of Calimport, fully half the Realms from Daggerdale. We were led to an Inn where I paid for the group to stay for a while as we plan on making the most of our time in such a place. Calimport is reputed to be a place where anything and everything can be found and bought, and we have much gold to spend.

Mirtul 14th to 30th - Staying at the Foaming Sherbet tavern (very odd name I thought at first, but it turns out that sherbet is a weird drink served in this land, that I am growing quite fond of), in Calimport. The Crusaders (myself included) have spent a vast amount of funds in this place in a very short time, I having paid to have Slayer upgraded (much to his delight), so that now the smith/wizard who did the work ensures me that his edge is sharp enough to slice through anything. This is good. We have a red dragon that needs killing after all, and I would hate for his hard scales to slow down my strikes. I might get Scourge similarly enhanced when I have the gold to do so. I also bought an amulet to bolster my health with what coins I had left.

Halbrinn during this rest time teleported to his house in Dagger Falls, to find that the Revenance effect has reached the town, and caused a panic in the temples, which I guess was to be expected. We are running out of time, if the effect is that widespread it means that virtually the entire of the Dales are now blanketed in it saving perhaps Scardale. Too it will have started to infringe on Sembia and Cormanthor. I fear it will result in a war, and my country is ill prepared to fight one.

Kythorn 1st - As we were about to set out, Aeron was suddenly possessed and issued a warning in a dire voice, as light poured from his eyes, nose and mouth. The warning went as follows:

Weak, unwilling, ALL SHALL RISE
Old and ailed, ALL SHALL RISE
Strong, yet failed, ALL SHALL RISE
Bold, unwary, ALL SHALL RISE
It is coming, ALL SHALL RISE

The time is coming when the strings, steel and hearts of nations shall be found equal. And then shall be found again.

This prophecy uttered by Aeron, was pronounced by him to have been the words of his patron deity, Mystra. Which considering that this Revenance clearly seems to affect the Weave only makes sense. Still I'm suddenly glad that I'm not one of her priests, Aeron was in a bad way once the words ended and he collapsed to the floor.

Taking this as a spur for us to get a move on, we set off back to the archway only to find that cleaning this side of it, didn't activate the portal. So we took a rubbing of the symbols off the archway and we headed to a temple of Oghma to get them deciphered. Whilst none of us could understand a word the priest said, he understood us after casting a spell and we learned that we would need blood to activate the gateway from this end.

To that extent we bought a goat. I slit its throat (Slayer complaining all the while at being used for this), and we plastered the archway with bloodied handprints. The portal appeared, we cast fly and silence spells and headed through it, into the Yrthak's cavern (Rand had found out what the creatures were during the time we spent in Calimport). We crossed this while silent and moving quickly in the air and on feet, and headed back down the tunnel that leads eventually to Maerimydra. Thankfully today was without any encounters.

It has been a while since I have listed my companions, so I feel it important as we set out on what I hope to be the final stage of this grand quest, to detail them, lest not all of them return. The Crusaders are:

Stedd - A Monk of the Old Order and my usual fighting partner. A fatalist by nature, he seems determined to avoid the doom that he always sees ahead, fighting with fist and foot. The pair of us makes the most effective team in the party, though we rarely see eye to eye on anything.

Yvgeny Del'Ansk - An agent of the Damaran government, sent to Daggerdale to study the zhents, he instead finds himself in a war under the earth, against a foe with the potential to threaten all life on Toril. A monk and a priest, Yvgeny is as equally useful in a fight as he is during its aftermath. He and I differ on many points though, due in the main part to his faith in Ilmater, a god I have little time for.

Rand Stormseeker - A living engine of destruction, Rand commands a vast arsenal of magical firepower, and his magics have won the day more times than I care to count. He is also the mayor of Clearwater, and is rightly worried about the dragon Gran'Rath Tendathaloth who will be soon awakening and doubtless resuming his hostilities towards the Crusaders. Given that the last time we did battle with his minions the war was fought in and around Clearwater, he has every right to be concerned for the future.

Halbrinn - Our eccentric gnome wizard (is there such a thing as a non-eccentric gnome I wonder), Halbrinn spends much of his time these days shifted into either Ogre or Pixie form so as not to slow the rest of the group down as we travel. A master of many different magics, Halbrinn always seems to have just the spell we need in a pinch. I will freely admit that despite his usefulness to the group I have little time for Halbrinn, he and I have so little in common to relate too besides this quest that most of the time we just don't bother.

Aeron Corynian - Our indomitable priest of Mystra, Aeron relishes a good fight, wading into the thick of combat, mace flailing. He has a considerable store of spells at his disposal and arms himself each day with a wide selection of magics, though he is fond of those that bolster him, regularly boosting his size and strength to make him all the better at cracking heads. It would seem that he now has some oracular ability too, which might well come in useful.

And lastly of course there is myself.

Miles Killian O'Kayne - Assassin to the government of Daggerdale, I am the sword that waits in the shadows for any who think to harm the people of my country with impunity. I have overheard it said that I am not so much set to a task, as set loose upon it. I have never faced a larger threat to my people than I do now, I will see this through whatever the cost. Nothing less is expected of me. Once this is done though, I have a war to take to the Zhents.
 

Staring around them at the bodies of the dead giants and the beheaded, partially burned corpses of their two fallen comrades, the group wondered what to do. And then decided to sleep on the problem.

They retreated from the corpses, and found a convenient cavern away from the main pathway in which to make camp, disguising their whereabouts by stacking several of the enormous mushrooms before them.

Just as the group was settling down, Miles heard a faint grinding noise, as though two stones were being rubbed together. Nobody else could hear the scraping, which seemed to be coming from the general direction of the 'path'.

Yvgeny was nominated to go and take a look, and he crept up to see an armoured human figure dragging a truly massive stone hammer behind him. Eight feet long , and clearly immensely heavy, the maul was made by lashing one colossal piece of stone to a long piece of granite using leather straps. The human was simply dragging the thing along the ground behind him, throwing up sparks and making a grinding noise that echoed through the caverns.

Yvgeny fled back to the others.
 

Back at the camp, it had been decided that Halbrinn should settle down in a trance to identify some of the various items which had been taken from their foes recently. He was happy enough to do this, but it did mean that he missed much of the confusion which followed.

Miles muttered the words to a spell, and grew enormous wings, swooping off to look at the stranger himself. Yvgeny again took to his heels to help Miles if he got into any trouble.

The strange human seemed oblivious to Miles' dark bat-like wings swooping over his head, but he turned sharply to stare at Yvgeny, creeping up through the darkness. Hefting the enormous hammer, the armoured man stared pointedly at him, although he completely failed to spot Miles swooping down to land softly behind him.

"Who are you?" The stranger whirled around, to see the bat-winged man standing behind him with both hands resting on his swords.

Both Miles and the hammer-wielding stranger stared at one another, both at struggling not to be the first to react, both determined not to look weak before a stranger.

Finally, it was Yvgeny who broke the tense silence.

"Is that hammer your only weapon?"
"It sure is," drawled the stranger in a thick twanging accent.
"It's never… never a Maul of the Titans?" Miles asked in a slightly amazed voice.

The stranger blinked. He had no idea how this black-clad sneak had guessed what his weapon was so quickly. However, he had questions.

"It might be. Now. Are you one of the Clearwater Crusaders?" The stranger seemed to be staring particularly hard at Miles in asking this, and his grip tightened on the haft of the massive stone hammer.
"Yes. Now who are you, and why do you want to know?"
"My name is Jason. Jason Folinshire. And I ask because the rumour on the surface is that the Crusaders have turned to evil."
"Evil?" Yvgeny's voice echoed with conviction and righteousness through the cavern.

The stranger nodded, as though he'd learned what he needed to know from that one word.

"Yes. Evil. And they've not been seen in 2 months. Apart from their gnomish mage, Halbrinn, who recently came into a lot of money."

Miles frowned. "Well the group has not turned to evil. We're still heading to Maermydra."

Again the man calling himself Jason nodded. Clearly he had just learned all he needed to know from Miles as well. He lowered the massive hammer to the ground, but his grip did not entirely relax.

"Well," said Yvgeny. "If you're headed to Maermydra, you might as well come and camp with us for the night, and we'll go in en masse in the morning.

Jason nodded once again, and followed the others, explaining as he walked that he had been hired by the powers that be of Dagger Falls to come into the Underdark to oppose the creators of the "Dark Tide" which was sweeping the surface.

They reached camp, such as it was, and Jason expressed dismay at what he saw. There was no campfire, and nothing worth eating either.

After about an hour, he tried some of the stodgy grey-brown mess that the others were eating, and declared it to be probably one of the worst things he'd ever put in his mouth. Later, Miles showed him the collection of items which they party was carrying around, and Jason was allowed to help himself to a superb suit of Fortified Full Plate, as well as a handful of other magical weapons, boots and rings.

Obviously, Jason Folinshire had been accepted into the ranks of the Clearwater Crusaders. He considered this as he fell asleep, listening to the creak of leather as others in the group moved on watch, and to the soft whisper as the gnome concentrated over the pile of items lying on the ground in front of him.
 

The next morning, Halbrinn came out of his trance, and announced to the rest of the group what they had found in their adventures. He then told them that he was exhausted, and needed a rest. So he went to sleep leaving them all to trade magic amongst themselves.

When he awoke, the others decided that they were all tired, and needed another night's rest before facing the rigours of Maermydra.

Jason, who was perfectly healthy, became extremely frustrated, and began smashing the heads off nearby mushrooms with his maul, until someone asked him to stop destroying the cover.

The group slept again, as Halbrinn's body clock adjusted back to resting with the others. (A task made much easier by his Ring of Sustenance, meaning he didn't really need to sleep much at all).

Finally, the next morning, the group announced to Jason that they were prepared to go adventuring that day. At least, as soon as they'd finished preparing their magic spells. Jason slumped back into the mushroom-chair he'd managed to carve roughly during the course of the previous day and a half, and waited.

An hour later, the priests, assassin and wizard looked up expectantly.

"We're ready. Let's - "

But Yvgeny was interrupted as the earth beneath him burst upwards, and an enormous mandibled creature smashed through the floor of their cavern, slashing out at him with tremendous claws.

Three other armoured, insectile creatures burst out in a shower of rock, one slashing at Jason on his mushroom stalk, and two others turning up on either side of Miles, who flailed around him with his swords to relatively little avail.

Jason smashed at the creature, cracking carapace and revealing the flesh beneath. He swung again, this time at the head, trying to smash those strange multi-faceted, beautiful dark eyes.

He blinked. Something wasn't right. Here he was, in the dark, with his hammer. And something… big… What was it? Swirly. Crystals? Jason was sure he was close to something. That was it. Something swirly had happened. A big something. And… it was trying to kill him! That was it! A big swirly deep crystalline something was trying to kill him!

At that moment, things snapped back into focus. He could hear the shouts and screams of the women and children around him, as he stepped forward to save the day.

Bang! Bang! Jason's massive hammer came down upon the head of the strange amphibian which had set his village alight. Bang! A third blow killed the creature, and Jason looked around. They were sneaky things, amphibians. Clear water one minute, clammy clawing hands the next. The women all looked to be safe. But was that an amphibian over there? And why could he still hear screaming?

He turned abruptly to the direction of the screams. Or were they yells of rage? No. Screams. The world span, and he became dizzy. So dizzy.

Jason suddenly snapped back to himself. The creatures were attacking his new friends! He had to save them.

He leapt forwards to smash down the huge creature, as his hammer crashed down alongside the monk's fist blows. As it fell to the ground, he caught one glimpse of its eyes, and his head swam as the world fell back out of focus.

He needed to sit down. So he sank onto the nearby big log. It felt slightly warm and slippery, but he'd just cut the tree down, so he was going to sit on it.

Nearby, a tittering dryad flitted across the clearing to bash at the side of a large brown ogre. He watched, waiting for the drugs to leave his system.

Then he saw it. As the goblins and dryads slashed at the ogres, he saw the evil pixie. It was behind the dryad he'd just saved. It was going to cast a spell!

With a bellow, Jason leapt off the warm, bleeding log, and flew across the clearing. His 8 foot axe swept down in one blow, knocking the evil pixie to the floor, and he towered above it, filled with righteous anger.

Abruptly, his muscles froze. The ogre-trees fell to the floor, and he was helpless, watching them writhe as they changed into colossal snakes. One of the goblins, which he now saw clearly was some sort of a talking dog, moved to the evil pixie, and touched it. Treachery!
 
Last edited:

Having been brought around by Aeron's Heal spell, Halbrinn was still dazed. He looked around. He was still lying on the floor, and Jason stood over him, his huge hammer raised over his head for a second attack. The first had nearly killed him...

Halbrinn squealed, and cast a quick spell, and Jason was immediately encased in a bubble of force.

Now. Time to look for the Umber Hulks. Excellent. They were all dead. 2 destroyed by Jason in his insane attacks, whilst Aeron, Yvgeny and Miles had managed to destroy the other two before they reduced Miles to a pulp.

He spent a few moments watching Jason to make sure that he wasn't going to do anything unexpected, and then got up. That had been too close for comfort. Still…

He squinted down the Umber Hulk tunnels, and thought he could see the glint of gold…

Several minutes later, and with the use of a lot of rope, thousands of gold pieces and several gems had been brought to the surface from the lair of the umber hulks. These things had been rich!

---

Still later, and Jason was freed as the bubble collapsed. After close scrutiny, he was declared no longer to be under any sort of malign influence, and was allowed to get up and pick up his maul. He wasn't sure what had happened a little while ago, but had to suppress a shudder as, a few moments later, Halbrinn's chanted, and his gnomish form suddenly shifted, and he turned abruptly into a pixie.

Not waiting for the others to cast a host of other spells on themselves, Jason set out for the road. They would catch up eventually.

---

The rest of the group caught Jason very quickly, encumbered as he was by the heavy plate armour. They followed him in silence to the road, nobody wanting to talk about what had just happened to him. He led them, clanking all the way, to the pile of boulders which blocked the way into Maermydra.

Halbrinn, still in the form of a pixie, flew through one of the gaps between the stones, and stoof (or at least hovered) on guard, whilst Jason's massive hammer smashed down onto the boulders, reducing them to gravel and dust.

Again and again, the noise was tremendous, as he smashed apart the boulder-wall.

In Maermydra's cavern beyond, nothing stirred.
 
Last edited:

Remove ads

Top