Ridley's Cohort
First Post
RigaMortus2 said:Also, remember it goes both ways. If the PC does something that gets them dropped, they could have very well allowed their ally to get hit by a Cleave. There are more important attacks to worry about than a stray Cleave.
IMO this particular wrinkle is a Bad Thing.
Risks in tough situations should be encouraged because I believe it would make the game more fun overall. This adds what is effectively a very big random factor into the equation of how bad the results are likely to be. That kind of randomness encourages timidity on the part of the players (as adding luck tends to disfavor the PCs in the long term, as pointed out in the DMG).
Whether this kind of big random factor it fair or unfair, realistic or unrealistic is beside the point. When there is ambiguity in cases such as this, I go with what I believe will make the game more fun.
Most players are too timid when it comes to AoOs, given that it is so common to find players who report they never provoke an AoO on purpose. Pity that.
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