direheroics
First Post
Cleave does not assume any drop in any defense.
The second creature attacked (and third, fourth, etc) still gain every defensive benefit they have.
The multiple attacks from cleave come from the notion of following through on an exceptionally powerful attack.... cleaving through someone and into the person next to him, poking a spear through 3 or 4 weaker gnolls.
Logically, there is no issue with Cleave and AoOs.
Imagine... two goblins standing in front of our greatsword wielding half-ogre fighter. Stupid goblin #1 decides to drink a potion, thereby necessitating an AoO. Our heroic fighter winds up and with a might Power Attack cuts through the stupid goblin and into the goblin standing next to him.
REGARDLESS of whether or not Goblin #2 provoked the attack, he just happened to be in the wrong place at the wrong time (see Area of Effect Spells). Cleaves are nothing more than Area of Effect melee attacks. The creature is attacked because of his POSITION, which is independent of whatever he may be doing.... whether that's fighting defensively or picking his nose.
You know what might have saved goblin #2? Not standing so close to his not-so-bright comrade in arms. Why do you think people fight in formation with reach weapons?
In real combat, think of all the times people would miss one person with a weapon and accidentally strike someone next to their intended target instead... even if the other person was defending himself appropriately.
Logically, this works. Game balance-wise? That might be another story. Maybe don't clump a mass of low hit die creatures around a cleaving PC (once they've seen him do it, to be fair).
Do remember on AoOs, however, no matter what, you are limited to a single AoO against any single target. So abuses of combat reflexes and cleave can be ruled against because the cleave functions as the original attack (which was an AoO).
The second creature attacked (and third, fourth, etc) still gain every defensive benefit they have.
The multiple attacks from cleave come from the notion of following through on an exceptionally powerful attack.... cleaving through someone and into the person next to him, poking a spear through 3 or 4 weaker gnolls.
Logically, there is no issue with Cleave and AoOs.
Imagine... two goblins standing in front of our greatsword wielding half-ogre fighter. Stupid goblin #1 decides to drink a potion, thereby necessitating an AoO. Our heroic fighter winds up and with a might Power Attack cuts through the stupid goblin and into the goblin standing next to him.
REGARDLESS of whether or not Goblin #2 provoked the attack, he just happened to be in the wrong place at the wrong time (see Area of Effect Spells). Cleaves are nothing more than Area of Effect melee attacks. The creature is attacked because of his POSITION, which is independent of whatever he may be doing.... whether that's fighting defensively or picking his nose.
You know what might have saved goblin #2? Not standing so close to his not-so-bright comrade in arms. Why do you think people fight in formation with reach weapons?
In real combat, think of all the times people would miss one person with a weapon and accidentally strike someone next to their intended target instead... even if the other person was defending himself appropriately.
Logically, this works. Game balance-wise? That might be another story. Maybe don't clump a mass of low hit die creatures around a cleaving PC (once they've seen him do it, to be fair).
Do remember on AoOs, however, no matter what, you are limited to a single AoO against any single target. So abuses of combat reflexes and cleave can be ruled against because the cleave functions as the original attack (which was an AoO).
Last edited: