Cleave on an AoO?


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Okay, fine, if you want to throw the rules in my face...

Fair point. You can tell how long its been since I played a character with Great Cleave. (Half the time, I forget to take my cleave attempts with my current character.)

Edit: Come to think of it, doesn't that represent sort of a huge power jump for the cleave feat? You go from cleaving once per round at 3rd level to cleaving forever and ever at 4th. Wouldn't it make more sense to have Cleave once per round, Great Cleave once per round but against as many opponents you can drop in a row, and then have an Infinte Cleave somewhere much higher up on the list past Superior (maybe even epic?).
 
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phindar said:
Okay, fine, if you want to throw the rules in my face...

Fair point. You can tell how long its been since I played a character with Great Cleave. (Half the time, I forget to take my cleave attempts with my current character.)

Edit: Come to think of it, doesn't that represent sort of a huge power jump for the cleave feat? You go from cleaving once per round at 3rd level to cleaving forever and ever at 4th. Wouldn't it make more sense to have Cleave once per round, Great Cleave once per round but against as many opponents you can drop in a row, and then have an Infinte Cleave somewhere much higher up on the list past Superior (maybe even epic?).

Why? As others have said, it really doesn't come up that often in-game. Far far more often does this monster rear its ugly head on these message boards, than it has appeared in my game.
 

green slime said:
Far far more often does this monster rear its ugly head on these message boards, than it has appeared in my game.
Me too.

The real problem is that DMs can get caught off-guard by PCs getting extra attacks. Once they stop hyperventilating, they find out how little it means to their game.
 

starwed said:
It's just an illogical situation that you can bring more hurt onto someone because of how others move across the battlefield.

Is it less logical than the fact that you can bring more hurt onto a big bad guy because of how quickly the big bad guy's allies drop when the allies are near to the big bad guy?

Great Cleave even outside of AOOs makes no logical sense. You either accept the feat as the fiction it is, or you don't. But it doesn't actually become less logical in an AOO situation. Both are silly.
 
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Is it less logical than the fact that you can bring more hurt onto someone because of how quickly their allies drop when the allies are near you?
But you don't bring more hurt on them. During your turn, Cleave never allows you to get extra attacks on any particular target.
 

Mistwell said:
Is it less logical than the fact that you can bring more hurt onto someone because of how quickly their allies drop when the allies are near you?
Yes?

I mean if the ally wasn't there he'd just have attacked that "someone" first. So things can't be worse than if that ally wasn't there. In this case, it can be.
 

starwed said:
But you don't bring more hurt on them. During your turn, Cleave never allows you to get extra attacks on any particular target.

Of course it does! Great Cleave lets you do it plenty! You kill a mook next to the big bad guy, and you get another attack on the big bad guy. You take your second hit at a second mook, kill him, and take your second cleave on the big bad guy. Continue until you run out of attacks. How is that less silly than the AOO situation? Combat reflexes limits you to your Dex, and the regular situation limits you to your number of attacks based on base attack bonus, and neither are logical situations.
 

So say I have a BAB of +20. With cleave, I get 4 attacks on the BBEG, whereas without cleave, I only get... 4?

I think we must be simply imagining the feat functioning in very dissimilar ways. The way I see it, if you can drop a foe in one hit, Cleave lets you do it with so little effort it doesn't count towards your normal limit of attacks for the round.
 


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