Cleric Domain for Justice & Retribution?

Power Creep in action?

Does anyone else think it is odd that a God of Justice would grant the same power as a God of War?


drnuncheon said:


The Justice domain from BotR:

- Grants free MWP and WF with longsword (this is tied in to the god who grants it, probably needs to be replaced for different deities)

1 - Command
2 - Zone of Truth
3 - Bind Oath (new spell - subject is bound to an oath)
4 - Mark of Evil (new spell - subject is emblazoned with a mark that shows up under detect evil, also prevents raising/ressurrection for a year and a day after death - Maal, god of justice, is also god of the underworld)
5 - Mark of Justice
6 - Geas/Quest
7 - Destruction
8 - Shibboleth (new spell - deafens/blinds/paralyzes/kills those of a different alignment than caster)
9 - Storm of Vengeance


J
 

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Re: Power Creep in action?

DocMoriartty said:
Does anyone else think it is odd that a God of Justice would grant the same power as a God of War?

Not really. In the PHB, Heironeous is the god of justice and the patron of paladins, and his favored weapon is the longsword.

When the war domain is associated with a good-aligned god, the connotation that it's a war in the name of justice or some other "virtuous" cause.
 
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The Justice domain from BotR:

- Grants free MWP and WF with longsword (this is tied in to the god who grants it, probably needs to be replaced for different deities)

1 - Command
2 - Zone of Truth
3 - Bind Oath (new spell - subject is bound to an oath)
4 - Mark of Evil (new spell - subject is emblazoned with a mark that shows up under detect evil, also prevents raising/ressurrection for a year and a day after death - Maal, god of justice, is also god of the underworld)
5 - Mark of Justice
6 - Geas/Quest
7 - Destruction
8 - Shibboleth (new spell - deafens/blinds/paralyzes/kills those of a different alignment than caster)
9 - Storm of Vengeance
That seems like a pretty good Justice Domain -- until the higher levels, where all Domains seem to degenerate into big, destructive spells. Anyone have any suggestions for a better Special Ability?
 

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