Go far enough down this path, you'll find it's called HERO or GURPS.l
And while HERO is my favorite system, I don't want D&D to look too much like it.
And while HERO is my favorite system, I don't want D&D to look too much like it.
AbdulAlhazred said:This is a solved problem in 4e though. You have a single basic mechanical approach to casting but each class is quite distinct in terms of what its spells do.
Yeah, this reminds me of another reason I wouldn't like it.I do appreciate my characters being very mechanically distinct, and this is too constant of reminder that ultimately the numbers are meaningless and the distinction is flavor-based, and all that rot -- vastly unappealing to me personally.
Again, it certainly sounds possible, but I don't know what it would accomplish. It's a "solved problem," but what problem is it solving? That clerics and druids and wizards and fighters and thieves feel distinct doesn't seem to be a problem for me.
IIRC the Elder Scrolls series has always been mono-classed (no actual class, just skills). Skyrim is just the latest iteration of the Elder Scrolls series.This does seem to be the trend in RPGs, e
A wizard casting heals would send a certain segment of D&D fans into a conniption fit.
AbdulAlhazred said:It is well worth considering at least, lest we reject the wrong thing and end up right back where we started from.