Elder-Basilisk
First Post
Try casting Bull's Strength, Endurance, Magic Vestment, and Greater Magic Weapon on the barbarian/ranger.
That should go quite a ways towards making him more effective.
How is the barbarian/ranger constructed, BTW? If you've created an efficient character (and it sounds like you have) but he created more of a concept character (dual wielding daggers or something), that could be part of the explanation. (If he wears light armor, you could mention the possibility of using his Ranger TWF to dual wield a greatsword and armor spikes too--that should increase his damage output).
For the DM, more creatures with spell resistance, greater dispelling, or anti-magic shells should help even the score between you and the barbarian.
That should go quite a ways towards making him more effective.
How is the barbarian/ranger constructed, BTW? If you've created an efficient character (and it sounds like you have) but he created more of a concept character (dual wielding daggers or something), that could be part of the explanation. (If he wears light armor, you could mention the possibility of using his Ranger TWF to dual wield a greatsword and armor spikes too--that should increase his damage output).
For the DM, more creatures with spell resistance, greater dispelling, or anti-magic shells should help even the score between you and the barbarian.
Pylar said:Hey all, I play at Dwarven Cleric in a plane hopping FR game. I've recently made 16th level. The current party consists of a 14 level Half-Orc Barbarian Ranger, and a 16th level Druid (The Half-Orc has died a couple times) I feel that my character is taking some of the fun away from the other players, especially the Half-Orc, because the cleric is so powerful. With Divine Power, and an Extended GMW my attacks are better than the Half-Orcs. And with my ability to cast some pretty nasty combat spells I'm geeking the combats. The Half-Orc just stands back, and rarely draws his sword. So here's my problem, what can I do as a player, and what can I suggest to my DM to keep the game a little more balanced? I really don't want to nerf my cleric, and hold back from casting harm, or flame strikes. And we buff the half-orc with spells so he can take a hit, and deal out some nice damage, but he pales in comparison to the spell casters.