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Cleric (Templar) is Up

Try being the DM who has to either use those monsters or make his own monsters.

True dat. I know our DMs get bored with the same types of monsters...though the one running Dark Sun LOVES him some undead. The other of our DMs has a habit of saying "Okay, I'm done with this one. Please kill it." when his monster's done all its cool tricks. He also used the Monster Builder a lot more, including de-leveling monsters.

We fought a 24th level Dispater once. That was...odd.

Brad
 

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Late to the Party

These have already been answered, I'm sure, but I'll ask anyway:

1. Are the CC articles ever going to be added to the compiled errata doc?

2. Other than the Templar, Marshal and Weaponmaster articles, has there been any other 'stealth' errata? This is all rather sudden for someone who doesn't do DDI.

Thanks!
 

These have already been answered, I'm sure, but I'll ask anyway:

1. Are the CC articles ever going to be added to the compiled errata doc?

2. Other than the Templar, Marshal and Weaponmaster articles, has there been any other 'stealth' errata? This is all rather sudden for someone who doesn't do DDI.

Thanks!

Number 1: I'm not sure if they'll be added to the official compiled PDF or be generated into one, single PDF entitled "Class Compendium".

Number 2: The errata of the classes of the Class Compendium have all been planned and laid out since the release of the Marshal (I think we were told the plan of release in February though I could be wrong). So these class changes aren't considered "Stealth Errata", which is more associated with items or powers that were never publicly announced as being switched. The changes to Flaming Weapon from the PHB version to the DM Kit version in the CB/Compendium without any public PDF mentioning it is an example. The CC articles are also free and don't require DDI (thankfully).

Also, I think I've answered the question accurately, but anyone is welcome to correct me.
 

More Stealth Errata

In the PHB one of a cleric's starting rituals must be Gentle Repose. In CC, it is "any two 1st level rituals". I haven't seen this explicitly called out anywhere by WotC.
 

More Stealth Errata

In the PHB one of a cleric's starting rituals must be Gentle Repose. In CC, it is "any two 1st level rituals". I haven't seen this explicitly called out anywhere by WotC.

That would be nice, especially if it also gave you two free alchemy recipes if you choose that instead.
 

With the Epic-level monster problem... I don't forsee it being a problem for me. And not because I plan on using a bunch of demons, undead, and elementals, either.

I already am going to be heavily reskinning over the course of the campaign, so changing the size/type line is not going to be an issue. Hell, if it DID become a problem in-game I could easily do a mental change mid-game. :/

Now, if you're doing sanctioned events or trying to stick to official stuff, that's an issue, but in a home game? Not so much. YMMV, of course.
 

Number 1: I'm not sure if they'll be added to the official compiled PDF or be generated into one, single PDF entitled "Class Compendium".

Looks like at least the warlord and fighter updates are already in the compiled PDFs. (I only searched for Lead the Attack and Come And Get It, but it looks like there's enough other stuff in there)
 

I already am going to be heavily reskinning over the course of the campaign, so changing the size/type line is not going to be an issue.
Actually it is, because demons, elementals and similar have distinct mechanics that scream "I am the same stuff you've been fighting for 6 entire levels now!". Believe me, your players can notice if they've played epic before that all of these powers and monsters are feeling REALLY familiar.

There is only so much you can do reskinning monsters. If you look at monsters, especially the new ones, they have coherent features and abilities that make them feel they should be together. They are also pretty distinctive and that's why current monster design is so successful. Taking one creature and changing names doesn't make its mechanics a new creature: It's still obviously the same thing. That's why epic becomes so problematic: If you run 2 epic games they are going to feel like reruns of the same thing, unless you mechanically change the monsters to feel different.

Then we're back to "Just make up your own stuff". When you've been using the same monsters for 6 levels and your PCs have been fighting the same things for 6 levels, it doesn't matter how much reflavoring you do: They notice.
 
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Number 1: I'm not sure if they'll be added to the official compiled PDF or be generated into one, single PDF entitled "Class Compendium".
It appears that the weaponmaster update is part of the April errata doc, but not the marshal or the templar. Weird.

It's a real nuisance to have errata scattered around multiple docs.

More Stealth Errata

In the PHB one of a cleric's starting rituals must be Gentle Repose. In CC, it is "any two 1st level rituals". I haven't seen this explicitly called out anywhere by WotC.
Interesting. I concur with Incenjucar.
 

Well, reskinning isn't just changing names and keywords. Shuffling around a few powers between creatures isn't hard, and it's a lot easier to make a handful of powers iconic of the sort of creature you want to toss at the PCs than it is to make whole new creatures.

Instead of making new monsters, make monster themes. *shrug*
 

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