FreeTheSlaves said:
Yeah, there is a player who wants to have a more fighting cleric with the best BAB progression. He is halfogre (halforc stats), has the domains of fire and war and has 20str, 16dex, 10con, 6int, 17wis, 9cha (organic method).
No. No! NO!
If you start giving a cleric fighting prowess why would anybody ever play a fighter? Just for the feats? Nah.
Why would anybody play a paladin if you can be a cleric with fighter BAB (apart from the alignment restrictions, and Pally's already get kinda slowed down after 7th lvl). If he wants to be a barbarian, and al the plusses it gives, then play a barbarian.
If he wants to be able to do it all himself, combat AND casting, just forbid it, and don't help him by houseruling it. In my years of gaming, which are quite a few, I've seen many campaigns go to waste because one or 2 of these kinds of characters were running around (especially in 2nd Ed., the worst being a lvl 10/11/10/9 or something fighter/mage/monk/psionicist. Don't ask)
I am now running a campaign, started at level 1, that I have kept in check very tightly, and the heroes are now around lvl 13 and he game is still fun, challenging and exciting (believe me, which is quite hard to accomplish at those higher levels with an added total of around 40 years of DnD experience on the other side of the screen where everybody knows all the cool higher level tricks)
A well, long story, I could elaborate for pages and pages.
Short version: start by saying no, and if he plays his character in such a nice and cool way that you think it is fitting for his character to get what he wants, you can always make something up (wish/miracle, divine intervention (he is a cleric after all), etc).
It is so much easier and more rewarding to give something for a thing well accomplished then it is to take something away, even though you are the DM, shouldn't have been given in the first place, etc
*gasps for air*
good luck!