Cleric Weretiger - Righteous Might

sumi

First Post
Scenario - 10th level Human Cleric, afflicted Weretiger.

In Human form casts Righteous Might gains +8 strength and +4 constitution size modifier due to going to large. Next round changes into hybrid Weretiger, which is also large. The good thing is the clothes don't shread. However, does she gain the +12 Str, +4 Con etc of the new creature? If you add Divine power in that, that's an increase in Str of +26 OOOuch
 

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You'd take the best bonuses of the two unless the hybrid form was Extraordinary. Also note that Righteous Might was errata'ed a bit.

Supernatural Abilities (Su)
Supernatural abilities are magical and go away in an antimagic field but are not subject to spell resistance, counterspells, or to being dispelled by dispel magic.

Alternate Form (Su)
A weretiger can assume a bipedal hybrid form or the form of a tiger.

Righteous Might
Transmutation
Level: Clr 5, Strength 5
Components: V, S, DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level (D)

This spell causes you to grow, doubling your height and multiplying your weight by 8. This increase changes your size category to the next larger one, and you gain a +4 size bonus to Strength and a +2 size bonus to Constitution. You gain a +2 enhancement bonus to your natural armor. You gain damage reduction 3/evil (if you normally channel positive energy) or damage reduction 3/good (if you normally channel negative energy). At 12th level this damage reduction becomes 6/evil or 6/good, and at 15th level it becomes 9/evil or 9/good (the maximum). Your size modifier for AC and attacks changes as appropriate to your new size category. This spell doesn’t change your speed. Determine space and reach as appropriate to your new size.

If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you— the spell cannot crush you by increasing your size.

All equipment you wear or carry is similarly enlarged by the spell. Melee and projectile weapons deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).

Multiple magical effects that increase size do not stack.
 


robberbaron said:
Cast it after you change = become Huge!

And naked?

Both being magical effects mean they you can't stack them so I could not get to huge

Thanks frankthedm
 
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Oh god, not this argument again. Lycanthropy is not size changing magic. Size changing magic is magic that says "you increase in size by x amount". Lycanthropic changes set your size (in this case to large), then the righteous might increases your size by one category to huge. As for what happens if you cast righteous might then change... I'd say you're size large with the righteous might stat bonuses (on top of what you are in tiger form), since the lycanthropic change sets your size but won't override the other aspects of the spell.

-Nate
 




Quick, before this spirals out of control.... It's a matter of interpretation, one that you'll have to discuss it with your DM.

Here's the basics of the two sides:

A: If it's magic and it changes your size, it's "size changing magic". Period.

B: Only spells that specifically say they increase your size (such as Enlarge Person or Righteous Might) are "size increasing magic" (all these spells specifically say they don't stack with size changing magic). Everything else that may incidentally "set" your size to something other than normal (such as Polymorph or lycanthropic changes) is not "size changing magic" (and do not specifically say they don't stack with other things that change size).

Those are the arguments... there's no real clear support for either interpretation in the official rules, so again, discuss with your DM before you go crazy in the middle of a battle.

-Nate
 

As cleary shown, I'm on side "A". If it's magic and it changes your size, it's "size changing magic". Period.

This keeps size bumping shenanigans to a minimum.

The text specificly is...

Multiple magical effects that increase size do not stack.
 

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