LokiDR said:
If you don't have bard, consider a quickend bless. +1 damage is nice with iterative attacks and the +1 attack is always useful. The other nice part being it applies to the rest of the party as well.
We have a bard/cleric in the party, who sometimes sings. Even if he didn't, though, I'm not sure I'd spend a 5th-level slot for a +1 for everyone, instead of using it to give myself a +3. The fighter in the party already has a +5 or better (depending on if he's raging) advantage on me on his attack bonus. I'm the one who needs to play catch-up.
You may want to consider battlefield control spells, like blade barrier or wall of stone. Even you can be overwhelmed. Wall of stone is particularly useful for its utility outside of combat, like making a bridge.
I actually had
Wall of Stone prepped for a couple sessions. But I never used it, and also discovered that the druid was prepping it too. I figure it might be better to leave the battlefield control and blasting to the spellcasters. I don't want to steal their thunder and mechanically, they're better at it, too.
Rightous Might is right up your alley, giving reach, damage, AC, and DR.
You're right. I hadn't realized this, but I'd benefit from it greatly. The only thing that wouldn't benefit me would be the DR, since I already have DR from another source.
Energy resistance is always good to have. Protection from elements or even a quickened resist elements could be quite handy.
I do in fact prep
Resist Energy twice a day. It's the only 2nd-level spell I have that I find consistantly useful, in fact.
If you don't use bless or prayer, a quickened aid might be nice in the middle of combat. Its a minor bonus, but the temperary hitpoints can be a nice kick. If you are the only tank, quickened cure or lessor vigor can keep you going as well.
I am one of two main tanks. I'm the defensive guy, who can be almost impossible to injure. He's the offensive guy, who is much easier to hit, but hits much harder. I've considered healing a couple times, but usually decided against it. Unless it's a very powerful heal, it's just more useful for me to let loose with a full attack and try to drop the foe that much more quickly, than hit my companion with
cure moderate wounds. On top of that, I am horrible at casting in combat, since I have 0 ranks in Concentration (darned 9 int.

) Up to this point, I've been keeping one
cure spell prepped at each level. I spend the lower level ones outside of combat, and save my one
cure critical wounds for a rainy day. In combat, my first healing option is always Lay-on-Hands, which is significant, at 72 points, and as a (Su) ability, doesn't draw an AoO.
Visage of the Diety (CD) gives a bunch of bonuses, some redundant. If nothing else, its fun to be a celestial for a few rounds.
I'm not familiar with this spell, but I'll take a look at it.
