IceBear
Explorer
Good point about Flesh to Stone - I haven't really looked at it much.
A decent cleric can cast Harm in melee without blinking an eye (especially since his Concentration is probably sufficient at that level to cast defensively).
One thing that I can think of is that Saving Throws tend to scale with power, so Flesh to Stone on a powerful monster will probably fail as it will probably make it's save while a touch attack - in most cases - will still succeed.
That's what Henry pointed out. In the past you had to hit the monster. There's a big difference between hitting an ancient red with your war hammer and making a touch attack to touch it in 3E. I also *think* in past editions, if you missed the attack roll you lost the spell anyway unlike now where you can try again. I could be wrong about that point.
Also, with Flesh to Stone, you're more or less out of the battle, but at the same time you're probably not going to get killed. With Harm, you'd better hope and pray that no one gets to go before you (or your allies) or you'll be dead. While it is true that you're alive after the harm takes effect, most PCs worth their salt will have a coordinated effort where everyone waits until harm is cast and then attack immediately after preventing the target from doing anything sans a contingency.
IceBear
A decent cleric can cast Harm in melee without blinking an eye (especially since his Concentration is probably sufficient at that level to cast defensively).
One thing that I can think of is that Saving Throws tend to scale with power, so Flesh to Stone on a powerful monster will probably fail as it will probably make it's save while a touch attack - in most cases - will still succeed.
That's what Henry pointed out. In the past you had to hit the monster. There's a big difference between hitting an ancient red with your war hammer and making a touch attack to touch it in 3E. I also *think* in past editions, if you missed the attack roll you lost the spell anyway unlike now where you can try again. I could be wrong about that point.
Also, with Flesh to Stone, you're more or less out of the battle, but at the same time you're probably not going to get killed. With Harm, you'd better hope and pray that no one gets to go before you (or your allies) or you'll be dead. While it is true that you're alive after the harm takes effect, most PCs worth their salt will have a coordinated effort where everyone waits until harm is cast and then attack immediately after preventing the target from doing anything sans a contingency.
IceBear
Last edited: