Aenghus
Explorer
I prefer strong classes that actually mean something, so saying your PC is X gives a fair idea of what they can do, and highly variable cleric classes really mess with this principle.
I prefer for non-standard priest concepts to be represented by the closest class to the concept, which may not necessarily be "cleric", with some added priest flavour or abilities through backgrounds, multiclassing etc.
Old speciality clerics and priests were a balance nightmare, with a whole bunch of substandard kits and subclasses, and a few overpowered ones.
I prefer for non-standard priest concepts to be represented by the closest class to the concept, which may not necessarily be "cleric", with some added priest flavour or abilities through backgrounds, multiclassing etc.
Old speciality clerics and priests were a balance nightmare, with a whole bunch of substandard kits and subclasses, and a few overpowered ones.