Clerics and Skills

Steven

First Post
Should Clerics have skills that reflect the interest of their deities? The current Cleric skill set is not designed for many deities. I think class skills for clerics should reflect the deity. There is no reason for a Cleric of a god of war not to have Knowledge Military Tactics as a class skill, or Clerics of a God of Music, Dance and Festival shouldn't have Perform as a class skill. The same can be said for turning/rebuking undead, not all Clerics should have this ability. Instead some of them could have alternate turnings (such as elementals, or lycanthorpes etc.). For those deities who cannot turn undead (or anything else) a different ability could be substituted. Anyway this is how I am doing things in my KoK campaign, and I would like to here how other people are handling this in their own campaigns.
 

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Yeah, in 3e, clerics were designed to be as general as possible to make the one class be used for all faiths.

The discussion of skills and spells (and various other abilities) not really working for all the faiths has come up before.

Some solutions (from those who don't like the way it's done) that I have seen mentioned:

* leave the cleric class as it is but have PrCs for each specific faith. These PrCs are how each cleric gets more strictly defined with specific skill selection, etc. (along with more specified spell lists, or taking away things like turn undead, etc.)

* make a cleric class for each faith (thus, from the get-go, each cleric has a particular skill list, spell list, etc.)

* leave all as it is because its more trouble than its worth even if they don't like it. :)

I'm sure there are other options, but that's what i've seen mentioned so far ...
 

One solution that falls between the 'make a new class' and 'do nothing' solutions is to make a list of 'Granted Skills' by cleric domain. By making a specific choice in domain, your cleric would be making choices about what aspects of their diety they focus on, and that opens up different skills. I don't think that opening up a wide variety of potential class skills to the cleric is unbalanced because they still have the same number of points to use.
 

As Erila said, some of this is already handled with domains. For instance, a cleric with the Trickery domain gets some sneak, or the Travel domain gets some wilderness lore.

I think that if you keep it consistent with what we already have, most of it may be answered. Also, those skills you mentioned are not exclusive, a cleric can take them, just as cross-class.

Technik
 

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