Clerics can't heal (NPCs)?

Yeah I am going with everyone else with it being simply not important to have on a NPCs stat-blocks.

One reason we have the amount of healing-surges down for a PC is the fact that we need too, since your travelling/fighting for a while a way to know how many healing-surges you have. As well as be easily able to remember, "oh right went up a level so now have this many/this much).

So as such for one-time heals, there is no need to have it. As well as for NPC-party members, they have stated out-right it is perfectly fine to make NPCs using PC-mechanics so in these cases, perfectly fine to stat-out a regular old NPC-PC. Just you don't have to do this for the random soldier or peasant you may come across and heal.
 

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As far as I know, if you have no healing surge, you cannot spend a healing surge to regain any hit points, including that 1d6. Of course, we're all waiting on the rules to verify such things... as Derren found out when Chris Sims told him flat out that no, he was wrong :)
 


Bayonet_Chris said:
From everything we've seen, the central conceit of design for NPCs (monsters included) is stat out only what you need. If you need NPCs to be healed, give them healing surges. If you don't, then don't include it.
This.

And just because the Innkeeper's stats are resumed to +8 Insight and +8 Perception, it doesn't mean he is just a floating pair of eyes.
 


Derren said:
That means the only thing the cleric can do is to temporary heal a NPC by smiting someone with holy fire (not very appropriate when you for example want to heal someones broken leg outside of combat).
[...]
but I still think its funny.
It's actually very funny

PS: OMG! 4e is like Warhammer Online!!111
 

keterys said:
As far as I know, if you have no healing surge, you cannot spend a healing surge to regain any hit points, including that 1d6. Of course, we're all waiting on the rules to verify such things... as Derren found out when Chris Sims told him flat out that no, he was wrong :)

On what info do you base that statement on? The wording of Healing Word?
 

Based on the wording of healing word I'd say that yes it only works if you have healing surges to spend. The text reads that you can spend an healing surge and get an additional d6+x. Not only does spending a healing surge appear to be a "cost" but the term "additional" suggests it's only comes in addition to the healing you get from the surge.

Plus the whole point of healing surges appears to be to set a limit to the amount people can be healed in one day, which would be completely cricumvented if you could just spend a half hour after the fight to word of healing everyone back to full without any surges being spent.

As for the NPC combat injury example, it's no different then trying to heal somebody out of healing surges. They have just been injured too seriously for a healing word to help them.
 

Khur said:
NPCs and monsters do have a certain number of healing surges. That number is easy to remember, and it makes an NPC or monster far less resilient than an typical PC—on purpose. (PCs are extraordinary heroes of great destiny.)
.

Oh, man. That phrase is like fingernails on a chalkboard.
'The PCs are special cuz we said so' is still one of the biggest stumbling blocks I have with 4e.
 


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