The Crimster
First Post
It's been done in the Wheel of Time RPG, and I happen to like. I've never been a fan of clerics being able to heal someone from near-dead to perfect condition in 2.5 seconds, with no detrimental effect on the formerly wounded person. Healing HP damage to subdual seems like a great idea.
I'm thinking of making that change for an upcoming (not-WoT) campaign. In short, the campaign will be somewhat low-magic, dark and gritty - all the PC's will be thieves working for a guild (think Robert Asprin's Thieves World books). The players may take levels in other classes - but every third one must be a thief.
My question to my fellow DM's is this: Will I be gimping the cleric? Is there anything I should modify for the class to make up for the loss of true healing? Or will having this 'lesser' type of healing help me to maintain a dark and dangerous campaign feel?
The Crimster
I'm thinking of making that change for an upcoming (not-WoT) campaign. In short, the campaign will be somewhat low-magic, dark and gritty - all the PC's will be thieves working for a guild (think Robert Asprin's Thieves World books). The players may take levels in other classes - but every third one must be a thief.
My question to my fellow DM's is this: Will I be gimping the cleric? Is there anything I should modify for the class to make up for the loss of true healing? Or will having this 'lesser' type of healing help me to maintain a dark and dangerous campaign feel?
The Crimster