CLERICS, how do your players play them ?

How are Clerics played in your group ?

  • Basic Cleric... some Healing and some Fighting

    Votes: 50 37.3%
  • More Healer - use good part magic to heal

    Votes: 27 20.1%
  • More Magical Backup and Support - Dispel, etc..

    Votes: 24 17.9%
  • Warrior Priest - Wades into combat...

    Votes: 75 56.0%
  • Non Combatant... only healing and magic.

    Votes: 19 14.2%
  • Like a Mage... trying to use offensive magic

    Votes: 21 15.7%
  • Undead Specialist or other

    Votes: 13 9.7%
  • Paladin Like... shining example

    Votes: 15 11.2%
  • Clerics suck... we just buy healing magic...

    Votes: 9 6.7%
  • Other

    Votes: 10 7.5%

Rashak Mani

First Post
Just wondering the predominant way clerics are played in your game... multiple choices select all that apply...

Are all Clerics medics or semi-fighters ?
 
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Our groups have played in ALL ways that apply.

I currently play a Warrior Priest who leads by example - though I have lately been slinging the spells a lot more (now that I have flame strike and blade barrier :D)

A friend of mine played a 2nd edition Mage/Cleric gray elf who did NOTHING but throw spells. He had SOO many spells, that he was Never without a spell. One time, stuck in the wilderness, the entire party had been knocked unconscious in a titanic battle, and the Mage/Ceric used a SLING to deliver the final blow. He has used EVERY spell (including cure light wounds to stabilize some of us), and was the ONLY one left standing to defend the unconscious party until some of us could heal up to 1 hit point. His weapons? A SLING, and a LIGHT spell on scroll. :eek:

I play clerics that are wise, that are brash, that are passive, that are ***holes, that are smarter than wise - I play them all, because there are as many cleric archetypes as there are fighter or thief or wizard ones.
 

My vote of Other represents the fact that my players don't play clerics. I usually end up playing one as an NPC if I wish to have one in the party.
 

I think the name "Crazy Cleric of Pelor" says it all. Despite the fact he can't usually hit the broad side of a barn, he wades into combat sometimes even faster than our fighter.
 

I am the only cleric player I know who can consistently be counted on for healing.

I am actually playing a shaman (war/nature) from OA, but it's basically a cleric. And although my character concept is a martial arts warrior, and I actually have 2 levels of fighter to support my unarmed combat fetish, the other cleric player (Tyr--War, Destruction) can't be counted on for clerical support. If I didn't do the healing we'd all be dead several times over.

As a consequence, I've thrown the d20 maybe 5 times in my career so far (nearly 6th level).

What drives me up the wall more than anything are low-level clerics who are fighter wannabees. Look, guys, at low level, clerics pay off MOST directly by healing up the real fighters. If you want to fight, play a fighter, dammit. When your cleric is 12th level and you have the BAB, the spells, and the feats to really buff up for combat, we can take another look at your role. Until then, just shut up and get jiggy with the healing wand, ok?

It helps me a great deal that shamans start with an animal companion. She contributes to fighting (and gives me my combat fix) and my shaman just runs around healing and buffing.

Wulf
 


We had a Rogue/Cleric of brandobaris so it was not a combat machine :) Healing/buffing/sneaking type ...

Our human Barbarian cleric was a mounted combattant, and he seldom healed using spells: he used the heal skill with various success, and all the others PCs were quite afraid asking him some "barbarian medecine".


kinda funny the only dead PCs are clerics IMC ...


Chacal
 

My cleric fights, buffs, heals, and throws both utility and attack spells. Lately, I've actually been using my turn undead power because it actually works against the low HD undead we've been fighting.

I try to keep some elemental protection spells on hand, buff the combat types with GMW and bull's strength, have a dispel magic ready, along with some personal combat buffs for emergencies and some evocations like Flamestrike.

First of all, I found a decent level 3 attack spell in R&R. Against normal foes, it's far better than searing light. Lately, I've keeping a searing light or two in memory because we've been fighting undead. Between sunspear/searing light and flamestrike, I have a decent number of powerful attack spells. Between those spells and Hold person - essentially save or die against the right targets - I have a strong load of single target high effect spells.

Basically, I see my role as making sure that A: we win against the monster, and B: as few people die as possible. When our group was a fighter, sorcerer, and wizard, I used more personal combat buffs and meleed enemies so we'd have a front line and spellcasters wouldn't get polymorphed to red paste. Now that we have an additional tank paladin and archer fighter, I use more spells to buff them and focus on strategic spell use.

I use significant healing in combat as infrequently as possible. I'd rather attempt to draw attacks and dish out some melee damage to spread the damage around more so no one person takes a killing amount of damage, or to shorten the fight so we take less total damage. Because there are much more out of combat rounds than in combat rounds, combat actions are precious. Therefore, I only attempt to take combat actions that help in combat. If a character lives, I can heal them to full if need be. If they survive, it makes no difference whether they came out at 15 HP or at 25 HP after I healed them. If, by employing a different spell, I can attempt to shorten the fight, reduce the damage that will need to be healed, and still be able to keep everyone alive, I'll use the non-healing spell. I'm going to hate it when monsters do so much damage that I'll have to use Heal frequently just to keep the idiots from dying.

I also disagree with Wulf about low level fighting clerics. At first level, a cleric with the war domain will be using a comparable weapon, have focus and another feat. A 1st level human cleric with War could go Focus, Power Attack, Cleave. Wow, that feat selection is real different from that of many 1st level human fighters. At NO OTHER LEVEL will the cleric have similar feat parity as a single class cleric. For the first 4 levels, a cleric's Base attack trails a fighter's by one. The gap widens after that point. Also, at higher levels, a cleric's items will likely be split between combat, spell boosting, wnds and scrolls. A fighter stuff will probably more heavily emphasize combat ability. So the difference in combat ability will also widen. At no other level will a cleric's unbuffed fighting ability be as comparable.

On the other hand, at higher levels a cleric will be more reliant on buffs, and will probably have to do the same for teammates as well. In my group, I'm having trouble affording the slots to buff the fighters and paladin, much less include myself. Also, at higher levels, the results from cleric spells will likely be more impressive or at least equal to a round of combat, without the risk of getting dispelled or antimagiced and then having to face a fighter without your cool tricks.
 

Victim said:
I also disagree with Wulf about low level fighting clerics. At first level, a cleric with the war domain will be using a comparable weapon, have focus and another feat. A 1st level human cleric with War could go Focus, Power Attack, Cleave... At no other level will a cleric's unbuffed fighting ability be as comparable.

That's an excellent point, but it may be due to a difference in campaign style and/or character generation.

The cleric has two stats that he has to focus on that the fighter does not: Wisdom and Charisma.

That's going to siphon ability points away from Str, Dex, and/or Con. The fighter can throw wisdom and charisma in the crapper, but the cleric can't afford do the same with strength. His stats have to be more evenly distributed.

The fighter hits more often, he hits harder, he's harder to hit, and he can take more punishment before he becomes a liability on the front line.

Feat parity alone does not equal fighting ability, especially at low levels. A simple +2 bonus to hit and damage (due to Str) goes a looooooooooong way against a goblin. At higher levels a +2 bonus here and there (to hit, to damage, to AC, to your own hp) don't make as much of a difference. At low levels those kinds of bonus are huge percentages of what you have to work with.

Wulf
 
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My only cleric PC (who's the first Cleric I've run as a PC) is an arrogant, self-centered cleric of Boccob who in combat is basically a mage with some healing spells. He'll draw a sword against something that seems resistant to magic, but otherwise he prefers to cast 'buff' spells before combat and attack spells during. But other people have played the pacifist, the warrior, and the quasi-paladin, and I've run all of them as NPCs.
 

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