Cleric's turning ability + paladin's turning ability

I see exactly where your player is going with this: Divine Feats.

Bad player. :)

It is of note though that some classes grant some turning ability that don't affect undead but other critters such as elementals or demons.

What happens if you're a Cleric/That class ?
 

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They are keep track of seperately as they are a seperate abillity.
The sage had this answer in the FAQ I think back in the 3.0 days.

Extra turning and a twinked out charisma yield an insane amount of turn attempts, and can even make up for a Paladins reduced turn level as compared to a cleric.

The Paladin I DM blows up undead rather frequently and loves Divine Might.
 


styker said:
Someone knows where i find this rule because that stupid players says that just believe what he see.

You're the DM. What you say is the rule.

So if he only believes what he sees, do this:

Take a piece of paper and write on it: "a Paladin/Cleric combines, he doesn't get it twice"
In the next line, write: "I'm the DM, I say so, what I say is."
In the last line, write: "If you keep annoying me, your character drops that. Just like that. Remember line two."

If he won't shut up after that, let his character drop dead. Don't invite him again.
 

Vurt already provided the answer here folks...
SRD said:
Class Features
SRD said:
: A multiclass character gets all the class features of all his or her classes but must also suffer the consequences of the special restrictions of all his or her classes. (Exception: A character who acquires the barbarian class does not become illiterate.) In the special case of turning undead, both clerics and experienced paladins have the same ability. If the character’s paladin level is 4th or higher, her effective turning level is her cleric level plus her paladin level minus 3.
 

Trainz said:
I see exactly where your player is going with this: Divine Feats.

Bad player. :)

It is of note though that some classes grant some turning ability that don't affect undead but other critters such as elementals or demons.

What happens if you're a Cleric/That class ?
You don't need to be a multiclass Cleric/That Class. A single classes Cleric with, say, the Fire domain, can turn/rebuke undead 3+Cha mod per day, and rebuke fire/turn water 3+Cha mod per day.
 

Klaus said:
You don't need to be a multiclass Cleric/That Class. A single classes Cleric with, say, the Fire domain, can turn/rebuke undead 3+Cha mod per day, and rebuke fire/turn water 3+Cha mod per day.

Generally, though, a Turn Fire Creature attempt can't power a divine feat.

-Hyp.
 

Kae'Yoss said:
You're the DM. What you say is the rule.

So if he only believes what he sees, do this:

Take a piece of paper and write on it: "a Paladin/Cleric combines, he doesn't get it twice"
In the next line, write: "I'm the DM, I say so, what I say is."
In the last line, write: "If you keep annoying me, your character drops that. Just like that. Remember line two."

If he won't shut up after that, let his character drop dead. Don't invite him again.

Did you really say that? This strategy would get either hard feelings or hard knuckles from me as a player depending on how big a jerk I thought the DM was before the above happened. Talk about socially retarded heavy handed DMing, sheesh! I'll pretend it was a joke and move on.

Players should be able to question the DM, especially if the DM says something to the effect that "the rules say..." and if it becomes a trend or problem, it would need to be addressed. Everyone should be able to communicate without threats (in every situation).
In this case, you are playing RAW, so show the rules, or maybe ask the paladin player to re-read the PHB class and multiclass text and find it himself (more productive). I find that some of my players are not very well versed, often only reading the first sentance in a paragraph, stuff like that.
 

werk said:
Did you really say that?

No. I wrote it.

This strategy would get either hard feelings or hard knuckles from me as a player

Then again, you would be a whiny little idiot anyway, so I think after you got the beat-down from me, you'd probably get some fromt he other players, and then a free ticket out of the window. Because, if I would say this to you, you would be just like the guy we're talking about.

Before you insult people, read the whole thread:

styker said:
Someone knows where i find this rule because that stupid players says that just believe what he see.

If you had read this you would have realised that we're not talking about someone who just hasn't read the rules and made a mistake because of it. It's someone who gives the DM crap and demands that the DM follows the rules and that he shows the rules to him.

If it were just a newblood not knowing the rules, I'd show him the relevant rules sections, explain to him why it is how it is. But we're talking about someone who sounds suspiciously like a munchkin who talks back to the DM if he takes the wind out from under his (half-dragon-at-LA-+0-) wings. People like that take the fun out of the game, so you take them out of the game first.

So stop insulting, start reading, that always helps.
 

wow Kae'Yoss, calm down. That was a bit excessive.

If some dm was going to write that down to me I would likely simply leave the game. Being unable to explain why someone made a change to the raw and having to resort to such tactics is one of the big signs of a bad dm in my experience.

A house rule is one thing, especially if it has a reason behind it. But if the dm thinks he is playing by the raw and not then showing the dm, at the appropriate time (which is different for each group it seems), what the actual rule is leads to too many other problems.

Anything not houseruled would be raw, if the dm is not specifying the houserule and goes against the raw then it destroys my ability to play the game.

As a simple example, lets say that we come to a 30' drop off and I am a 10th level character (some games start this high, or maybe falling damage has never come up before). I decide to jump down and use my jump and tumble skills. The dm then says that neither jump or tumble allow anything like reduction of falling damage and he believes that raw damage for falling 30' is 30d6 and because I was wearing fullplate and carrying my medium load it is maximised so I am now very dead. From a 30' fall, after destroying the raw, and claiming they are playing by the raw.

Still though, completely off topic, sorry. I figured the question had already been answered though ;)
 

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