VirtualWizard said:As a player, I dislike ending a game session with a defeat or a setback. I have seen these types of game session endings sap the morale of the players. Too many setbacks or defeats usually results in players leaving the game. If it is not fun, why continue playing? Game sessions that end with a challenging cliffhanger entice me to play the next session.
Yes, it doesn't.Doug McCrae said:I don't think the session ending presented in Ambrus's thread, 'Am I a cruel DM?', counts as a cliffhanger.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.