Cliffport

Arkhandus said:
((ooc, Ezieer, wands are specified as arcane or divine, so bards can't use divine wands of CLW, they can only use wands of CLW made by other arcane casters, meaning fellow bards.


Please 'illuminate' where it says Wands are arcane or divine in nature. Perhaps its a t13k thing...
 

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Oh and I was wondering where it said wands where divine or arcane as well. I know scrolls are, but when I looked up wands I didn't see that division. If there is no division wouldn't then go to what's on his class spell list? And if that's the case there shouldn't be any reason he couldn't use the wand. Though of course if the DM just doesn't want you to have the wand, this whole conversation is pointless.
 
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(( I have no feeling one way or the other about the wand. I was under the impression, prior to Arkandus' comment, that Bards required an ARCANE wand of Cure Light Wounds and that crossover was not possible. Of course, I don't have anything I can point to to support that... ))
 

DMEntropy said:
Also, keep in mind that each potion takes 1 day to brew. There are two junior priests at the temple so Theodus was able to get his two potions in one day.

Ezieer lets it be known he will purchase any potions they have the time to create... he expects to be around for a few days and will check back when they suggest he should. Ezieer also asks if they or anyone they know of has the experience to create wands as well. He is an interested buyer for either.

Note: Asking and getting are two different things... : Have to ask before you can get.)
 

Umm I'll take the scrolls and the ring if no one is claiming them...at the very least I'll take them to identify them. Matter of fact for the next days spells:

0 Level: Read Magic (x3), Mage Hand
1 Level: Magic Missile (x2), Identify
2 Level: Flaming Sphere, Web

Then to this as my normal until specified:
Lvl 0 Spells: Mage Hand (x2), Ray of Frost (x2)
Lvl 1 Spells: Magic Missile (x2), Mage Armor
Lvl 2 Spells: Flaming Sphere, Web
 

Note: Asking and getting are two different things... : Have to ask before you can get.)

(( Good point! ))

The priests of the temple of Eraekoth are quite happy to provide this service to you (It is quite lucrative). They would like for you to let them know just how many potions you are interested in. Each potion will cost 65gp.

The wand can also be made. It will require collaboration with someone who can craft wands though. They suggest that you speak with The Sorceror (used like a proper name) about having the wand crafted. This has been done before with his assistance.

You have now been in town for 2 days. There are some miscellaneous pieces of information you have been able to gather during this time.

The city is supported by farms on the island. There are herds of livestock as well as planted crops raised by indentured servants/slaves. The Duke is in control of much of this activity. The island is protected by a ringing reef that has a single channel capapble of passing a ship at the harbor.

The Sorceror is a very mysterious person. Few people will talk about him, claiming that he can hear any conversation in which he is mentioned.

The temple of Eraekoth is genuinely respected by most everyone in town. It is the one thing that most everyone agrees on here. For that reason they are able to maintain a certain level of safety on their grounds and about the city.

There are 6-8 captains of high standing in the city and each has a manor house along the upper tier road. All of the manors are surrounded by walls and gates. Most have a small storage building on their grounds for keeping valuable cargoes. The rest of their cargos are kept in warehouses along the wharf. Each of these prominent captains has several warehouses to keep their goods. Yalgad is one of these captains.

The cliffsides where the city is located were pocked with caves before the city was settled. Most of these caves were incorporated in several of the buildings as storage locations or cheap construction. Rumors circulate about what can be found in the caves. The most fabulous of these tell of a lost people who used to live on the island who buried their dead in the caves with great wealth to take with them to the next world. Many say that is how the current Duke got his power. He found an ancient burial chamber filled with jewels and magical items and used that to take control of the city from the former Duke.
 
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Elendil is able to decipher the scroll with the use of his Read Magic spell. The spells on it are: Animate Rope, Shield and Summon Monster I.

Using one of the pearls from the treasure gained on the Garden of Murryghn he is also able to identify the ring as a Ring of the Mariner.

Ring of the Mariner

The original of these useful rings is lost in antiquity. They are most commonly fashioned from silver with mother-of-pearl or coral inlays. Their relative inexpense as a magic item made them quite popular amongst nobility and merchants who were often shipboard. Wearing the ring for 24 hours will activate the powers. If removed the ring must be worn for 24 hours before it functions again. The powers of the ring are:

Sea Legs - Immunity to seasickness

+5 competence bonus to Profession: Sailor checks.

Water Breathing for up to 15 minutes per day. This time can be divided up as the wearer wishes. Activating and deactivating this power is a free action. This power automatically activates if the wearer is unconscious underwater.

Faint Alteration; CL 11; Water Breathing, 5 ranks in Profession-Sailor, Forge Ring; 3,000gp.

(( Web site updated with this information ))
 
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The Avonia is docked on the left side of the middle pier.

The Beauty is docked on the left side of the left pier.

The third ship is docked on the end of the left pier.
 
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